Ben Tennyson VS Jaden Yuki (Ben 10 VS Yu-Gi-Oh!)
![]() |
"We each have our own time to live, and when it's over, it's over. And all the power and knowledge in the world can't change that." - The Green Mile Ben Tennyson - Ben 10's titular alien master, and the chosen bearer of the Omnitrix, and the Omniversal savior. Jaden Yuki - Yu-Gi-Oh! GX's protagonist, dueler of the Elemental HEROS, and reincarnation of the Supreme King. There's always that one big bad guy looming around in the distance, and only a true hero can dispel them and save everyone, but one's passion must never waver, or it will lead to their downfall. Today, we'll be looking at two prodigious teenagers with the power to save the universe, or let it fall. Will Ben's Omnitrix aliens corner Jaden and overthrow him, or will Jaden stick to his faith and draw the winning card? It's time to find out, in this new blog. Before We Begin...HOLY MOLY ITS OUR THIRD BLOG!!!! holy moly its our third blog... Pegasus here, Yeah, because the community kinda voted on this blog, we're gonna be making this blog. Yipee!!!!!! For this Blog, we'll be using nearly all media for Ben 10, and the Yu-Gi-Oh anime and manga, as well as the card game for some descriptions of, well, cards. Thanks to Hyper, who found some blogs that we'll also be using such as
Now for a word from our secondary author in charge of Ben, DorkVader. "- DorkVader here, For Ben specifically, I just wanna credit the five main sources I used: Ben 10 Planet, VS Battles Wiki, DS Wiki (for literally one video lmao), the Ben Tennyson Respect Thread, and the Kevin Levin Respect Thread (for a couple of videos). Ok, back to Pegasus! -" Well, that's what he'll be doing. Now to another word from our other secondary author leading for Jaden, Hyper. - "Heyo! Hyper here! The one who can't read! We the people voted for Ben VS Jaden to happen and working on this was so much fun. Hopefully you guys enjoy reading. I guess I'll credit what I used. That being Jaden's wiki page, and the Jaden Yuki and Yubel respect thread (half of those links didn't even work but it still helped). Also! Basically every card Jaden has had will be used. While temporary cards might not be included in the debate like the Ojama's and Evil HEROes, they will still be mentioned regardless. Enjoy!"- Welp, that's the word from our other authors. And yeah, those will kinda be our sources. This is a tradition now, but remember, MAJORSPOILERS!!!!!!Continue at your own risk. BackgroundBen TennysonPreview thumbnail and script by DorkVader
When he was 10, Ben has his entire Summer Break figured out: he would go on a road trip across the United States with his Grandpa Max, play a bunch of video games, and read as many comics as he could. However, his perfect Summer would go down the drain when he found out his annoying cousin, Gwen, would be accompanying him and Max on said road trip, and to make things worse, Max decided to make the most disgusting dishes possible. However, unbeknownst to him, Ben had a greater purpose far beyond the scopes of his imagination, and it started when an alien watch fell from the sky and attached itself to Ben's wrist. This device, the Omnitrix, allowed Ben to turn into 10 different alien heroes, and with it, his road trip got a whole lot more interesting. Ben, Gwen, and Max continued their road trip across the USA, with Ben stopping evildoers from Earth or space, while at the same time being persecuted by the alien conqueror Vilgax, who sought the Omnitrix for himself. Across his many adventures, Ben made long-lasting villains like Vilgax, Dr. Animo, Hex, and Kevin Levin, but in the end, he beat them all and had the greatest Summer ever. However, one year after getting the Omnitrix, Ben would face a villain called Malware, a corrupt Galvanic Mechamorph with a personal vendetta against Azmuth, the creator of the Omnitrix. In one of their confrontations, Malware would rip Ben's favorite alien, Feedback, from the Omnitrix, traumatizing Ben and breaking his spirit, leading to him taking off the watch for the next four years. However, the disappearance of Max led to Ben having to wield the Omnitrix, which recalibrated and gave Ben a new roster of aliens, once more as he, Gwen, and the reformed Kevin Levin discovered and prepared for the Highbreed's invasion of Earth, an alien species that sought to bring the extinction of all species in the universe due to their own imminent extinction and pettiness. However, Ben, Gwen, Kevin, and the allies they made along the way stopped this invasion and saved the Highbreed from extinction, earning Ben medals from several different civilizations. Vilagax eventually challenged Ben once more with the power of the greatest warriors of 10 worlds, but Ben defeated him once more, and went on to do various missions for Max and the Plumbers, who are an intergalactic space force. Nearing his 16th birthday, Ben faced Vilgax one last time and was forced to destroy the Omnitrix to keep it out of Vilgax's hands. Due to this, Ben had to take the Ultimatrix from one of his recurring enemies, Albedo, and used it to beat Vilgax once more. With the Ultimatrix, the 16-year-old Ben gained the ability to use his aliens' Ultimate Forms, which are the Ben 10 equivalent of Mega Evolutions from Pokémon. However, a kid named Jimmy Jones exposed Ben's secret identity to the public, now not only making him a celebrity in space, but on Earth too. This newfound fame inflated his ego a bit, but being a celebrity had to be sidelined as he, Gwen, and Kevin had to rescue, protect, and/or defeat five aliens from the Andromeda Galaxy that had escaped captivity from an evil Osmosian, the same species as Kevin, named Aggregor, who wanted to absorb the powers of the Andromeda aliens so he's powerful enough to collect the pieces for the Map of Infinity. The Map of Infinity would give him access to the Forge of Creation, the birthplace of Celestialsapiens, so he could absorb a baby Celestialsapien and become "omnipotent". Ben and his team did their best to try stopping Aggregor, but he managed to absorb the Andromeda aliens and gather all the pieces of the Map of Infinity, forcing the time-travelling Professor Paradox to assist Ben and take his team to the Forge of Creation. Ben, Gwen, Kevin, and a 10-year-old Ben that was taken from the past faced off against Aggregor, but he was only defeated when Kevin sacrificed his sanity to absorb the alien DNA from the Ultimatrix and the Omnitrix, beating Aggregor, but then going on a rampage. Ben, Gwen, and a few of their friends managed to stop Kevin, and the gang was back together once more to face off against the threat that was Dagon, a Cthulhu-like being that sought to conquer their dimension. After a drawn out battle between Ben, Kevin, Gwen, and the powerful Sir George against Dagon, he was promptly absorbed by Vilgax, who was then defeated by Ben wielding the powerful sword made by Azmuth called Ascalon. As a reward, Azmuth replaced Ben's crappy Ultimatrix with the completed Omnitrix. A few months after the battle with Dagon, Ben parted ways with Gwen and Kevin when they went to college, making it so Ben got a new Plumber partner called Rook Blonko. Although Ben was at first annoyed by this, Ben and Rook eventually grew to be great friends and always had each others' back, even after the universe was destroyed and Ben had to create an exact duplicate of it as Alien X. As the months went on, Ben was faced with tougher and tougher challenges, like the return of Malware, the invasion of Earth from the Incurseans, a battle against his evil selves from different timelines, and many more. However, his toughest challenge was the Chronosapien known as Maltruant, who sought control over all of time, and to do this, he tried going back to before the universe began to create his own universe using a modified Annihilarrg, a device that can either create or destroy universes. This led to Ben and Rook having to battle against him in a race against time, doing their best to stop his evil plan. However, they were too late as Maltruant managed to reach the beginning of time and activated the Annihilarrg, forcing Ben to try stopping it, but apparently getting killed. However, the Omnitrix saved him and used all of his alien transformations to contain the power of the Big Bang, and then blasting it at Maltruant, putting him in a timeloop where he constantly tries to achieve his plan but fails. Ben and Rook then witnessed the creation of their universe and later returned to the present day with a new perspective on the universe, and Ben decided that he would go on an intergalactic road trip to explore the cosmos they helped make, only to never get a proper payoff. However, this new adventure is still just one more step towards Ben's destiny of one day becoming more than just a hero to the innocent, but the Hero of Heroes. Jaden YukiPreview thumbnail by DorkVader, script by SeriesHyperfixator
As a kid, Jaden Yuki loved to play a simple card game known as Duel Monsters. It was his favorite thing to do since his parents were rarely around due to work. Because they weren't around, he would duel every kid in his neighborhood for fun with his trusty ace card his dad gave him, Yubel. He gained a tight bond with Yubel due to his unique ability to communicate with Duel Spirits. Jaden would be a prodigy at the game, rarely losing! Although, when he would lose, something horrible would happen to his opponents. Like his childhood friend Osamu who was put into a coma due to Yubel. This was because Yubel was an overprotective guardian and would punish and harm anyone she perceived to be a threat. Because of this, no one would want to duel Jaden. And even though Jaden knew of these incidents, he didn't want to throw Yubel away. So when a contest held by KaibaCorp was introduced allowing people to submit new card designs and send them into space, Jaden would immediately join. Creating new designs and would ask to send Yubel up with them, hoping it would pacify her spirit. This did not work, in fact, the opposite happened. It tortured Yubel, with her being harmed by the deadly Light of Destruction. She would communicate with Jaden in his dreams hoping to be freed, but Jaden wouldn't be able to fall asleep. This would result in his parents having Jaden undergo shock therapy to forget about having. And it did. Everything would calm down for awhile, and Jaden would grow older, attending Duel Academy to improve his dueling skills and education! But, while having a fun time with his new friends Syrus, Alexis, Chumley, Tyranno, and more, Jaden would encounter deadly opponents. Cultists, Vampires, all of the sorts. And would eventually duel with the fate of the world and sometimes the universe at stake when he fought against the Light of Destruction. This would cause Jaden to undergo a lot of stress and anxiety, and it would only pile on as things would get worse and worse when eventually, Yubel would return. Jaden, due to the shock therapy, wouldn't remember who Yubel was. And during the time trying to deal with Yubel, Jaden would finally break. He would lose his friend Jesse after he sacrificed himself, he would lose most of his friends due to them being sacrificed for the deadly card, Super Polymerization, and lose the rest after failing to save the previous friends. Allowing Jaden to be manipulated and possessed by the malicious Supreme King. Jaden while under the control of the Supreme King would go on a rampage, dueling people and using whoever lost as sacrifices to fully complete the card, Super Polymerization. Jaden's old friends would come back and attempt to free Jaden from the control of the Supreme King, and they would succeed. But Jaden felt guilty, and couldn't even duel without PTSD of what he did as the Supreme King. But when Yubel reappears, possessing the body of Jaden's friend, Jesse, he would put all of his problems aside to save Jesse and everyone else. Jaden, in the duel with Yubel, would realize she was augmented by the Light of Destruction. And while Jaden felt guilty, he couldn't feel sympathy after all the atrocities she committed. But, near the end of the duel, the truth behind Yubel was revealed. Instead of the Supreme King being apart of Jaden, Jaden WAS the next Supreme King. The reincarnation of an ancient king who would fight against the Light of Destruction. After Jaden, in the present, discovered the truth, bid adieu to his friends and let Yubel activate the spell card Super Polymerization, and chained his own card, Spiritual Fusion, the fuse himself and Yubel together. Vowing once again, to never stop caring for each other, finally cleansing Yubel once and for all. Jaden would finally do it. His friends were finally safe from evil, just in time for graduation as well! And aftet the graduation, Jaden decides to leave quietly, not saying goodbye to anyone. However, one of Jaden's Duel Spirits, Winged Kuriboh, guides him to a room that contains the Deck of the one and only Yugi Muto. As Jaden looks at it, Yugi appears. And in a bright flash of light, Jaden is transported to Domino City. Meeting a younger Yugi Muto who still carries the Millennium Puzzle. Jaden would be in shock, and immediately challenge the King of Games to a duel, which he accepts. After the Duel, Jaden wakes up in the desert, and looks up into the sky and thanks Yugi for teaching him that Dueling was fun. Jaden would be interrupted by Banner, the spirit of Jaden's teacher who accompanies him, who hands him a letter from his friends, telling him how much they love him. After reading it, Jaden travels into the sunset, accompanied by Banner and Yubel. What Jaden did next was unknown. Whether it was fighting a time traveling maniac alongside his predecessor and successor, or finally taking a break and settling down, Jaden Yuki will continue on. And no matter what happens, Jaden will get back up with a smile on his face, 'cause he's gonna get his game on, and become the next best duelist of Generation X. |
Experience and Skill
Ben Tennyson
Jaden Yuki
Arsenal and Abilities
Ben Tennyson
Omnitrix
Hoverboard
Plumber Badge
Cell Phone
Aliens
Heatblast
Wildmutt
Diamondhead
XLR8
Grey Matter
Four Arms
Stinkfly
Ripjaws
Upgrade
Ghostfreak
Cannonbolt
Wildvine
Spitter
Buzzshock
Arctiguana
Blitzwolfer
Upchuck
Snare-Oh
Frankenstrike
Ditto
Eye Guy
Way Big
Swampfire
Echo Echo
Humungousaur
Jetray
Big Chill
Chromastone
Brainstorm
Spidermonkey
Goop
Lodestar
Nanomech
Rath
Waterhazard
Ampfibian
Armodrillo
Terraspin
NRG
Fasttrack
Clockwork
Chamalien
Eatle
Juryrigg
Shocksquatch
Feedback
![]() |
"Whoa, you turn into your monsters-" |
Bloxx
Gravattack
Crashhopper
Ball Weevil
Walkatrout
Pesky Dust
Mole-Stache
The Worst
Kickin' Hawk
Toepick
Astrodactyl
Bullfrag
Atomix
Gutrot
Whampire
Alien X
Jaden Yuki
Duel Disk
RULES OF A DUEL
- If an attacking monster attacks a attacking monster, then the weaker one takes damage or even gets sent to the Graveyard (where dead monsters go, I guess)
- If a defending monster is attacked, but it's defense > attacking monster's attack, then neither monster is destroyed, but the attacker loses Life Points.
- If a defending monster is attacked, and it's defense < attacking monster's attack, then it dies, but without any drawbacks towards Life Points.
- If one attacking monster attacks another attacking monster, and they are equal in power, than both take damage/die.
- The defending monsters usually get attacked first.
Normal Abilites
The Gentle Darkness
Existence Erasure and Mind/Memory Manipulation
Power Nullification
Durability Negation and Soul Manipulation
BFR and Power Reduction
Fear Manipulation
Probability and Fate Manipulation
Card List
NORMAL MONSTERS
Elemental HERO Avian (ATK 1000/DEF 1000)
"A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high."
Elemental HERO Burstinatrix (ATK 1200/DEF 800)
"A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy."
Elemental HERO Clayman (ATK 800/DEF 2000)
"An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost."
Elemental HERO Sparkman (ATK 1600/DEF 1400)
"An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy."
Elemental HERO Neos (ATK 2500/DEF 2000)
"A new Elemental Hero has arrived from Neo-Spacian! When he initiates a Contact Fusion with a Neo-Spacian, his unknown powers are unleashed."
Ojama Black (ATK 0/DEF 1000)
"He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens."
Ojama Green (ATK 0/DEF 1000)
"He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens."
Ojama Yellow (ATK 0/DEF 1000)
"He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens."
Beaver Warrior (ATK 1200/DEF 1500)
"What this creature lacks in size it makes up for in defense when battling in the prairie."
Oscillo Hero (ATK 1250/DEF 600)
"A strange warrior from another dimension."
EFFECT MONSTERS
Dark Catapulter (ATK 1000/DEF 1500)
"During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. By removing from play a number of card(s) in your Graveyard equal to the number of counters on this card, destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card."
Elemental HERO Bladedge (ATK 2600/DEF 1800)
"During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points."
Elemental HERO Bubbleman (ATK 800/DEF 1200)
"When this is the only card in your hand, you can treat this card's Summon as a Special Summon. When it is Normal Summoned, Flip Summoned, or Special Summoned, if there are no other cards on your side of the field, draw 2 cards from your Deck."
Elemental HERO Necroshade (ATK 1600/DEF 1800)
"While this card is in your Graveyard, you can perform an additional Normal Summon of 1 monster from your hand that includes 'Elemental Hero' in its card name without Tributing. You can only use this effect once while this card is in the Graveyard."
Elemental HERO Wildheart (ATK 1500/DEF 1600)
"This card is unaffected by the effects of Trap Cards."
Hero Kid (ATK 300/DEF 600)
"When this card is Special Summoned, you can Special Summon any number of 'Hero Kid'(s) from your Deck."
Winged Kuriboh (ATK 300/DEF 200)
"On the turn which this card is destroyed, you take no Battle Damage."
Winged Kuriboh LV10 (ATK 300/DEF 200)
"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with 'Transcendent Wings'. During your opponent's Battle Phase, you can Tribute this face-up monster to destroy all face-up Attack Position monsters your opponent controls and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s)."
Wroughtweiler (ATK 800/DEF 1200)
"When this card is destroyed, you can add 1 'Elemental Hero' card and 1 'Polymerization' from your Graveyard to your hand."
Card Blocker (ATK 400/DEF 400)
"When this card is Summoned, it is changed to Defense Position. When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is selected as an attack target, you can send up to 3 cards from the top of your Deck to the Graveyard, to give this card 500 DEF for each of those cards, until the End Phase."
Card Trooper (ATK 400/DEF 400)
"Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard. This card gains 500 ATK for each card sent to the Graveyard until the End Phase. When this card you control is destroyed and sent to the Graveyard, draw 1 card."
Chrysalis Dolphin (ATK 400/DEF 600)
"By Tributing this card while "Neo Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck."
Dandylion (ATK 300/DEF 300)
"When this card is destroyed by battle, Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position."
Neo-Spacian Air Hummingbird (ATK 800/DEF 600)
"Once per turn, during your Main Phase, you can gain 500 Life Points for each card in your opponent's hand."
Neo-Spacian Aqua Dolphin (ATK 600/DEF 800)
"Activate by discarding 1 card, look at your opponent's hand and choose 1 Monster Card in it. Destroy the card if there is a monster on your side of the field with ATK greater than or equal to the ATK of the chosen Monster Card and inflict 500 damage to your opponent. Otherwise, take 500 damage."
Neo-Spacian Dark Panther (ATK 1000/DEF 500)
"Once per turn: You can target 1 face-up monster your opponent controls; while you control this face-up card, this card gains the name, ATK, DEF, and effects of the targeted monster."
Neo-Spacian Flare Scarab (ATK 500/DEF 500)
"This card gains 400 ATK for each Spell/Trap Card your opponent controls."
Neo-Spacian Glow Moss (ATK 300/DEF 900)
"When this card attacks or is attacked, your opponent draws 1 card. If they cannot, send the top 2 cards of your Deck to the Graveyard. If your opponent draws a card by this card's effect, reveal that card, and based on its type apply an appropriate effect: ● Monster: End the Battle Phase. ● Spell: You can change this card's attack to a direct attack. ● Trap: Change this card to Defense Position."
Neo-Spacian Grand Mole (ATK 900/DEF 300)
"When this card battles with an opponent's monster, after damage calculation you can return that monster and this card to the hand."
Rallis the Star Bird (ATK 800/DEF 800)
"This card gains ATK equal to the Level of the monster that it battles × 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field at the beginning of your next turn's Battle Phase."
Spell Striker (ATK 600/DEF 200)
"You can remove from play 2 cards from your Graveyard to Special Summon this card from your hand. This card can attack your opponent directly. You take no Battle Damage from battles involving this card."
Chrysalis Chicky (ATK 600/DEF 400)
"You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Air Hummingbird" from your hand or Deck."
Chrysalis Larva (ATK 300/DEF 300)
"You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck."
Chrysalis Mole (ATK 700/DEF 100)
"By Tributing this card while "Neo Space" is on the field, Special Summon 1 "Neo-Spacian Grand Mole" from your hand or Deck."
Chrysalis Pantail (ATK 800/DEF 300)
"By Tributing this card while "Neo Space" is on the field, Special Summon 1 "Neo-Spacian Dark Panther" from your hand or Deck."
Chrysalis Pinny (ATK 100/DEF 700)
"By Tributing this card while "Neo Space" is on the field, Special Summon 1 "Neo-Spacian Glow Moss" from your hand or Deck."
Elemental HERO Prisma (ATK 1700/DEF 1100)
"Once per turn, you can choose 1 Fusion Material Monster in your Deck, and send it to the Graveyard. (Your Deck is then shuffled) This turn, treat this card as a card with the same name as the sent monster."
Freed the Brave Wanderer (ATK 1700/DEF 1200)
"Once per turn, you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK than this card."
Necro Gardna (ATK 600/DEF 1300)
"Remove from play this card from your Graveyard to negate 1 attack this turn from a monster your opponent controls."
Rainbow Dragon (ATK 4000/DEF 0)
"Cannot be Normal Summoned or Set. Must be Special Summoned from your hand while you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. If this card is Special Summoned, it cannot activate it's effects this turn. ● Send all "Crystal Beast" cards you control to the Graveyard; this card gains 1000 ATK for each card sent. You can activate this effect during either player's turn. ● You can remove from play all "Crystal Beast" monsters in your Graveyard; return all cards on the field to their owners' Decks."
Skeleangel (ATK 900/DEF 400)
"FLIP: Draw 1 card."
Yubel (ATK 0/DEF 0)
"This card cannot be destroyed by battle. Your opponent takes all Battle Damage from battles involving this face-up Attack Position card. During your End Phase, Tribute 1 monster or destroy this card. If this card is destroyed, except by its own effect, Special Summon 1 "Yubel - Terror Incarnate" from your hand, Deck or Graveyard."
Evil HERO Infernal Gainer (ATK 1600/DEF 0)
"During your Battle Phase, you can remove this card from play and select 1 face-up Fiend-Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase after you activate this effect."
Evil HERO Infernal Prodigy (ATK 300/DEF 600)
"If you control no monsters, you can Special Summon this card from your hand. If you Tribute this card to Tribute Summon a monster, draw 1 card."
Evil HERO Malicious Edge (ATK 2600/DEF 1800)
"If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster with a DEF lower than this card's ATK, inflict the difference as battle damage to your opponent."
Arcana Force 0 - The Fool (ATK 0/DEF 0)
"This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except by a card effect. When your opponent activates card effects that require a coin toss, they may choose which effect to apply without tossing a coin. When this card is Summoned, toss a coin. If Heads, this card gains the Right Side Up effect, if Tails, this card gains the Upside Down effect. ● Right Side Up: This card cannot be targeted or affected by the effects of your Spells, Traps and Effect Monsters. ● Upside Down: This card cannot be targeted or affected by the effects of your opponent's Spells, Traps and Effect Monsters."
Cross Porter (ATK 400/DEF 400)
"You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand."
Gallis the Star Beast (ATK 800/DEF 800)
"You can reveal this card in your hand to send the top card of your Deck to the Graveyard. If that card is a monster, inflict damage to your opponent equal to its Level x 100, and Special Summon this card from your hand. If it is not a monster, destroy this card."
Honest (ATK 1100/DEF 1900)
"While this card is on the field, you can return this card to its owner's hand. If you control a Level 7 or higher Warrior-Type monster, you can send this card from your hand to the Graveyard, this turn, add ATK to the targeted monster equal to the ATK of the opponent's monster it is battling."
Miracle Flipper (ATK 300/DEF 500)
"If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls."
UNION MONSTERS
Armor Breaker (ATK 800/DEF 800)
"Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 Equip Spell card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead
FUSION MONSTERS
Elemental HERO Electrum (ATK 2900/DEF 2600) "This monster cannot be Special Summoned except by Fusion Summon. The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH. When this card is Fusion Summoned, return all removed from play cards to the owners' Deck(s), then shuffle the Deck(s)."
• "Elemental Hero Avian"
• "Elemental Hero Burstinatrix"
• "Elemental Hero Clayman"
• "Elemental Hero Bubbleman"
Elemental HERO Flame Wingman (ATK 2100/DEF 1200) "This monster can only be Special Summoned by Fusion Summon. When this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster."
• "Elemental Hero Avian"
• "Elemental Hero Burstinatrix"
Elemental HERO Mariner (ATK 1400/DEF 1000)
"This monster cannot be Special Summoned except by Fusion Summon. If you have any face-down cards in your Spell & Trap Card Zone, this card can attack your opponent's Life Points directly."
• "Elemental Hero Bubbleman"
• "Elemental Hero Avian"
Elemental HERO Mudballman (ATK 1900/DEF 3000)
"This monster cannot be Special Summoned except by Fusion Summon."
• "Elemental Hero Bubbleman"
• "Elemental Hero Clayman"
Elemental HERO Neo Bubbleman (ATK 800/DEF 1200)
"This card cannot be Special Summoned except by the effect of "Metamorphosis" by Tributing "Elemental Hero Bubbleman". This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step."
Elemental HERO Rampart Blaster (ATK 2000/DEF 2500)
"This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, it can attack your opponent directly. If it does, this card's ATK is halved during damage calculation only."
• "Elemental Hero Clayman"
• "Elemental Hero Burstinatrix"
Elemental HERO Shining Flare Wingman (ATK 2500/DEF 2100)
"This monster cannot be Special Summoned except by Fusion Summon. This card gains 300 ATK for each "Elemental Hero" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster."
• "Elemental Hero Flame Wingman"
• "Elemental Hero Sparkman"
Elemental HERO Steam Healer (ATK 1800/DEF 1000)
"This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster as a result of battle and sends it to the Graveyard, increase your Life Points by the ATK of the destroyed monster."
• "Elemental Hero Burstinatrix"
• "Elemental Hero Bubbleman"
Elemental HERO Tempest (ATK 2800/DEF 2800)
"This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card is face-up on the field, the selected monster is not destroyed as a result of battle. (Damage calculation is still applied normally.)"
• "Elemental Hero Avian"
• "Elemental Hero Sparkman"
• "Elemental Hero Bubbleman"
Elemental HERO Thunder Giant (ATK 2400/DEF 1500)
"This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, select and destroy 1 face-up monster on the field with original ATK less than the ATK of this card."
• "Elemental Hero Sparkman"
• "Elemental Hero Clayman"
Elemental HERO Wildedge (ATK 2600/DEF 2300)
"This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each."
• "Elemental Hero Wildheart"
• "Elemental Hero Bladedge"
Elemental HERO Clay Guardian (ATK 0/DEF 2800)
"This card can only be Special Summoned with "Metamorphosis" by Tributing "Elemental HERO Clayman". This card's name is treated as "Elemental HERO Clayman" while it is face-up on the field. When this card is Special Summoned, inflict 200 damage to your opponent for each card they control."
Elemental HERO Necroid Shaman (ATK 1900/DEF 1800)
"Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned, select 1 monster your opponent controls and send that target to the Graveyard, then Special Summon 1 monster from your opponent's Graveyard to their side of the field."
• Elemental HERO Wildheart
• Elemental HERO Necroshade
Elemental HERO Wild Wingman (ATK 1900/DEF 2300)
"This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, destroy 1 Spell or Trap Card on the field."
• Elemental HERO Wildheart
• Elemental HERO Avian
Elemental HERO Wild Wingman (ATK 1900/DEF 2300)
"This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, destroy 1 Spell or Trap Card on the field."
• Elemental HERO Wildheart
• Elemental HERO Avian
Elemental HERO Wildedge (ATK 2600/DEF 2300)
"This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each."
• Elemental HERO Wildheart
• Elemental HERO Bladedge
Elemental HERO Aqua Neos (ATK 2500/DEF 2000)
"This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) Once per turn, by discarding 1 card from your hand, select 2 random cards from your opponent's hand and destroy them. This card returns to the Fusion Deck during the End Phase."
• Elemental HERO Neos
• Neo-Spacian Aqua Dolphin
Elemental HERO Dark Neos (ATK 2500/DEF 2000)
"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect, you can target 1 face-up Effect Monster on the field. While you control this face-up card, that target's effect on the field is negated. During the End Phase, return this card to the Fusion Deck."
• Elemental HERO Neos
• Neo-Spacian Dark Panther
Elemental HERO Flare Neos (ATK 2500/DEF 2000)
"This card can only be Special Summoned by returning the above cards you control to your Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell and Trap Card on the field. This card returns to the Fusion Deck during the End Phase."
• Elemental HERO Neos
• Neo-Spacian Flare Scarab
Elemental HERO Glow Neos (ATK 2500/DEF 2000)
"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck. (You do not use "Polymerization".) Once per turn, during your Main Phase, you can target 1 face-up card your opponent controls. Destroy it, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position. During the End Phase, return this card to the Fusion Deck."
• Elemental HERO Neos
• Neo-Spacian Glow Moss
Elemental HERO Grand Neos (ATK 2500/DEF 2000)
"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck. (You do not use "Polymerization".) Once per turn you can target 1 monster your opponent controls and return it to the hand. During the End Phase, return this card to the Fusion Deck."
• Elemental HERO Neos
• Neo-Spacian Grand Mole
Ojama Knight (ATK 0/DEF 2500)
"Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used."
• 1 "Ojama" monster
• 1 "Ojama" monster
Elemental HERO Air Neos (ATK 2500/DEF 2000)
"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase."
• Elemental HERO Neos
• Neo-Spacian Air Hummingbird
Elemental HERO Chaos Neos (ATK 3000/DEF 2500)
"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck. (You do not use "Polymerization".) During the turn this card is Special Summoned, negate the effects of all face-up monsters your opponent controls. During the End Phase, return this card to the Fusion Deck."
• Elemental Hero Neos
• Neo-Spacian Dark Panther
• Neo-Spacian Glow Moss
Elemental HERO Darkbright (ATK 2000/DEF 1000)
"This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card battles, you can change its battle position at the end of the Damage Step. If this card is destroyed, destroy 1 card on the field."
• "Elemental Hero Sparkman"
• "Elemental Hero Necroshade"
Elemental HERO Magma Neos (ATK 3000/DEF 2500)
"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. During the End Phase, return this card to the Fusion Deck."
• "Elemental Hero Neos"
• "Neo-Spacian Flare Scarab"
• "Neo-Spacian Grand Mole"
Elemental HERO Marine Neos (ATK 2800/DEF 2300)
"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck. (You do not use "Polymerization".) Once per turn, you can select and destroy 1 random card in your opponent's hand."
• "Elemental Hero Neos"
• "Neo-Spacian Marine Dolphin"
Elemental HERO Plasma Vice (ATK 2800/DEF 2300)
"This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. You can discard 1 card from your hand to destroy 1 Attack Position monster your opponent controls."
• "Elemental Hero Sparkman"
• "Elemental Hero Bladedge"
Elemental HERO Storm Neos (ATK 3000/DEF 2500)
"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck. (You do not use "Polymerization".) Once per turn you can destroy all Spell and Trap Cards on the field. During the End Phase, return this card to the Fusion Deck."
• "Elemental Hero Neos"
• "Neo-Spacian Air Hummingbird"
• "Neo-Spacian Aqua Dolphin"
Neo-Spacian Marine Dolphin (ATK 900/DEF 1100)
"This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with an ATK greater than or equal to the selected monster's, destroy the selected card and inflict 500 damage to your opponent."
Neo-Spacian Twinkle Moss (ATK 500/DEF 1100)
"This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: End the Battle Phase. ● Spell: You can change this card's attack to a direct attack. ● Trap: This monster is changed to Defense Position."
Rainbow Neos (ATK 4500/DEF 3000)
"This card cannot be Special Summoned, except by Fusion Summon with the above Fusion Material Monsters. Once per turn, you can send 1 of the following cards to the Graveyard to shuffle all selected cards into the Deck: ● 1 monster you control: All monsters your opponent controls. ● 1 Spell or Trap Card you control: All Spell and Trap Cards your opponent controls. ● 1 card from the top of your Deck: All cards in your opponent's Graveyard."
• "Elemental Hero Neos"
• 1 "Ultimate Crystal" monster
Evil HERO Dark Gaia (Sonic reference??) (ATK ?/DEF 0)
"This card cannot be Special Summoned except with "Dark Fusion" or "Super Polymerization". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)"
• 1 Fiend-Type monster
• Rock-Type monster
Evil HERO Infernal Sniper (ATK 2000/DEF 2500)
"This card cannot be Special Summoned except with "Dark Fusion". Once per turn, if this card is in face-up Defense Position, inflict 1000 damage to your opponent. This card cannot be destroyed by the effect(s) of Spell Cards."
• "Elemental Hero Clayman"
• "Elemental Hero Burstinatrix"
Evil HERO Inferno Wing (ATK 2100/DEF 1200)
"This card cannot be Special Summoned except with "Dark Fusion". If this card attacks a Defense Position monster with a DEF lower than this card's ATK, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster."
• "Elemental Hero Burstinatrix"
• "Elemental Hero Avian"
Evil HERO Lightning Golem (ATK 2400/DEF 1500)
"This card cannot be Special Summoned except with "Dark Fusion". Once per turn, you can target 1 monster on the field and destroy it."
• "Elemental Hero Sparkman"
• "Elemental Hero Clayman"
Evil HERO Malicious Fiend (ATK 3500/DEF 2100)
"This card cannot be Special Summoned except with "Dark Fusion" or "Super Polymerization". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able."
• "Evil Hero Malicious Edge"
• 1 Level 6 or higher Fiend-Type monster
Evil HERO Wild Cyclone (ATK 1900/DEF 2300)
"This card cannot be Special Summoned except with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent, destroy all face-down Spell and Trap Cards your opponent controls."
• "Elemental Hero Avian"
• "Elemental Hero Wildheart"
Neos Wiseman (ATK 3000/DEF 3000)
"This card cannot be destroyed by card effects. If this card battles an opponent's monster, inflict damage to your opponent equal to the ATK of the target monster, and gain Life Points equal to that target monster's DEF. When this card is destroyed by battle, you can remove from play 1 "Yubel" from your Graveyard to Special Summon 1 "Elemental Hero Neos" from your Graveyard."
• "Elemental Hero Neos"
• 1 "Yubel" monster
Elemental HERO Neos Knight (ATK 2500/DEF 1000)
"This card gains ATK equal to half the ATK of the Fusion Material used to Fusion Summon this card, other than "Elemental HERO Neos". This card can attack twice during each Battle Phase."
• "Elemental Hero Neos"
• 1 Warrior-Type monster
SPELL CARDS
Battle Fusion
"Activate only when a face-up monster you control attacks or is attacked. It gains ATK equal to the ATK of the opposing monster, until the end of the Damage Step."
Bubble Blaster
"You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0."
Bubble Illusion
"You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand."
Bubble Shuffle
"You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its card name."
Burst Impact
"You can activate this card when an "Elemental Hero Burstinatrix" card is face-up on your side of the field. All monsters on the field except "Elemental Hero Burstinatrix" are destroyed, and the destroyed monster's controller receives damage equal to the number of monsters destroyed x 300."
Burst Return
"You can only activate this card while there is a face-up "Elemental Hero Burstinatrix" on your side of the field. Return to the owner's hand(s) all monster(s) on the field that include "Elemental Hero" in their card name, except "Elemental Hero Burstinatrix"."
Clay Wrap
"Equip only to an "Elemental Hero Clayman" you control. When the equipped monster is sent to the Graveyard, send 1 Spell or Trap Card your opponent controls to the Graveyard."
Courageous Charge
"Pay 1000 Life Points to select 1 face-up monster you control with 1000 or less ATK. When that monster inflicts Battle Damage to your opponent this turn, inflict damage to your opponent equal to the DEF of that monster."
Cyclone Boomerang
"You can only equip this card to "Elemental Hero Wildheart". Increase the ATK of the equipped monster by 500 points. When the equipped monster is destroyed and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 500 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect."
Dark Factory of Mass Production
"Select 2 Normal Monsters in your Graveyard and add them to your hand."
De-Fusion
"You can split 1 Fusion Monster to disable an attack this turn."
Double Spell
"Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card."
E - Emergency Call
"Add 1 monster from your Deck to your hand that includes "Elemental Hero" in its card name."
Emergency Provisions
"Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent."
Fairy of the Spring
"Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn."
Feather Shot
"Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, your other monster(s) cannot attack."
Fusion Gate
"Fusion Monsters can be Fusion Summoned without using "Polymerization". The Fusion Material Monsters used for this Fusion Summon are removed from play instead of being sent to the Graveyard."
Fusion Recovery
"Target 1 "Polymerization", and 1 Fusion Material that was used for a Fusion Summon, in your Graveyard; add them to your hand."
Fusion Sage
"Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck."
H - Heated Heart
"Select 1 face-up monster on your side of the field to activate this card. Increase the ATK of that monster by 500 points. During battle between that attacking card and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as battle damage to your opponent's Life Points. These effects continue until the end of this turn."
Hero Flash!!
"Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck that includes "Elemental Hero" in its card name. This turn, Normal Monsters on your side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly."
Hero Heart
"Select 1 face-up monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This turn, the ATK of the selected monster is halved and it can attack twice during the same Battle Phase."
Kishido Spirit
"Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal."
Metamorphosis
"Offer 1 monster on your side of the field as a Tribute to Special Summon 1 Fusion Monster of the same Level in face-up Attack or Defense Position from your Fusion Deck. Monsters used for a Tribute Summon or that are offered as Tributes due to other card's effects are excluded."
Miracle Fusion
"Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon)."
Mirage of Nightmare
"During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard to the Graveyard the same number of random cards you drew with this card's effect."
Monster Reborn
"Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon."
Monster Reincarnation
"Discard 1 card, then target 1 monster in your Graveyard; add it to your hand."
Mud Max
"Equip only to "Elemental Hero Clayman". It gains 300 ATK. When it is selected as an attack target, you can send this face-up card to the Graveyard to negate the attack. Then, you can Special Summon 1 Level 4 or below "Elemental Hero" monster from your hand."
O - Oversoul
"Select 1 Normal Monster in your Graveyard that includes "Elemental Hero" in its card name and Special Summon it to your side of the field."
Polymerization
"Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials."
Pot of Greed
"What does this card do again?"
R - Righteous Justice
"Destroy Spell or Trap Cards on the field equal to the number of face-up monsters on your side of the field that include "Elemental Hero" in their card names."
Sabatiel - The Philosopher's Stone
"When a "Winged Kuriboh" is destroyed, you can add this card from your Deck to your hand. When you activate this card, pay half your Life Points to switch this card with 1 card in your Deck or Graveyard. After you activate that card and it resolves, add this card from your Deck to your hand. If you activate this card after switching cards 3 times by this card's effect, its effect becomes the following effect. This turn, Select 1 face-up monster on the field, and multiply its ATK by the number of monsters your opponent controls."
Silent Doom
"Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack."
Skyscraper
"When an "Elemental Hero" monster you control battles an opponent's monster whose ATK is higher, the "Elemental HERO" monster gains 1000 ATK during damage calculation only."
Spark Blaster
"You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times destroy this card."
Special Hurricane
"Discard 1 card from your hand. Destroy all Special Summoned monsters on the field."
Spy Hero
"Send 2 random cards from your Deck to the Graveyard. Select 1 Spell Card in your opponent's Graveyard, and add it to your hand until the end of the turn."
The Flute of Summoning Kuriboh
"Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck."
The Warrior Returning Alive
"Target 1 Warrior-Type monster in your Graveyard; add that target to your hand."
Transcendent Wings
"Discard 2 cards from your hand. Send 1 "Winged Kuriboh" you control to the Graveyard to Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck."
Wild Half
"Activate only if you control a face-up "Elemental Hero Wildheart". Select 1 face-up monster your opponent controls and halve its original ATK and DEF. Then, Special Summon 1 "Half Token" to your opponent's side of the field. The Token has the same Level, Type, Attribute, ATK, DEF and effect(s) as the selected monster."
Burial from a Different Dimension
"Return to their owners' Graveyard the monster that is removed from play."
Light Laser
"Equip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of Damage Step."
Battle x 2
"Activate only during the Battle Step when a monster you control declares an attack, and the attack target's ATK is equal to twice the ATK of your attacking monster or more. Double your monster's ATK during damage calculation only."
Climax Hour
"During your 3rd Draw Phase after this card's activation, if you draw a Monster Card, Special Summon it, ignoring its Summoning conditions."
Common Soul
"Select 1 face-up monster on the field. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the "Neo-Spacian" Special Summoned monster to its owner's hand."
Contact
"Send all "Chrysalis" monsters you control to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards."
Damage Off Zone
"All Battle Damage that inflicts to either player's Life Points become halved during Battle Phase. During either player's turn, you can pay half of your Life Points and send this face-up card to the Graveyard; all Battle Damage that will inflict to you this turn becomes 0."
Double Fusion
"Pay 500 Life Points. Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) You can use this effect up to 2 times this turn."
Element Sword
"If the equipped monster battles a monster whose Attribute is different than the equipped monster's, it gains 800 ATK during the Damage Step only."
Fake Hero
"Special Summon 1 "Elemental Hero" monster from your hand. This turn, that monster cannot attack, and returns to its owner's hand during the End Phase."
Fifth Hope
"Select 5 "Elemental Hero" cards in your Graveyard, shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card)."
Gift of the Martyr
"Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. The selected monster gains ATK equal to the ATK of the sent monster until the end of this turn."
Graceful Charity
"Draw 3 cards, then discard 2 cards"
Hero Dice
"Select 1 face-up "Elemental Hero" monster you control, then roll a six-sided die and activate an appropriate effect:
● 1: Take damage equal to the selected monster's ATK.
● 2: Destroy 1 Spell Card you control.
● 3: Destroy 1 monster you control.
● 4: Destroy 1 monster your opponent controls.
● 5: Destroy 1 Spell Card your opponent controls.
● 6: The selected monster can attack your opponent directly this turn."
Instant Fusion
"Send, from your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. It returns to the Fusion Deck at the end of this turn."
Necro Illusion
"Special Summon 1 of your opponent's monsters that was destroyed by battle this turn to your side of the field. It is sent to the Graveyard during the End Phase."
Neo Space
""Elemental Hero Neos" and all Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck."
Neos Energy
"Equip only to a "Neo-Spacian" monster. It gains 800 ATK. During each of your Standby Phases, it loses 300 ATK."
Neos Force
"Equip only to "Elemental Hero Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster. During the End Phase, shuffle this card into the Deck."
Power Charger
"Equip only to a Warrior-Type monster you control. If the equipped monster destroys a monster by battle, it gains ATK equal to that monster's ATK."
Quick Summon
"Normal Summon 1 monster."
Reverse of Neos
"Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn."
Skyscraper 2
- Hero City "Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by battle ignoring Summoning conditions. (Only this card's controller can use this effect.)"
Spell Calling
"When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 2 Spell Cards from your Deck and Set them."
Swing of Memories
"Special Summon 1 Normal Monster from your Graveyard. At the end of this turn, destroy the monster Special Summoned by this card's effect."
The Shallow Grave
"Each player can select a monster in their Graveyard and Special Summon it in face-up Defense Position."
Good Hero
"Special Summon 1 Normal Monster with 1000 or less ATK and DEF from your Deck, and equip it with this card. It gains 300 ATK for each face-up "Elemental Hero" monster you control. When this card is destroyed, destroy the equipped monster."
Mystik Wok
"Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points."
Ojama Delta Hurricane!!
"You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field."
Ojamandala
"Activate only by paying 1000 Life Points if an "Ojama Green", "Ojama Yellow" and "Ojama Black" are in your Graveyard. Special Summon 1 copy of each from your Graveyard."
Shield Attack
"Switch the original ATK and DEF of the equipped monster."
Arms Hole
"Send 1 card from the top of your Deck to the Graveyard. Add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon or Set the turn you activate this effect."
Assault Armor
"Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Battle Phase, you can send this equipped card to the Graveyard to allow the equipped monster to attack twice during each Battle Phase this turn."
Battle of Sleeping Spirits
"Activate only during the Battle Phase, if a monster(s) was destroyed by battle and sent to the Graveyard. Each player can Special Summon 1 of their monsters that was destroyed by battle this turn, with their effects negated. Those monsters are destroyed at the end of the Battle Phase."
Cocoon Party
"Special Summon 1 "Chrysalis" monster from your Deck for each "Neo-Spacian" monster with a different name in your Graveyard."
Contact Out
"Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them."
Contact Soul
"Activate only if you control a face-up "Elemental Hero Neos". Special Summon 1 "Neo-Spacian" monster from your hand, Deck, or Graveyard. During the End Phase, return all monsters you control to the Deck."
Convert Contact
"Activate only while you control no monsters. Send 1 "Neo-Spacian" monster from your hand and 1 from your Deck to the Graveyard. Then draw 1 card plus 1 additional card for every monster on your opponent's field."
Cross Change
"Select and activate 1 of the following effects. ● Return 1 "Elemental Hero" you control to the Deck and Special Summon 1 "Neo-Spacian" monster from your Deck with a Level equal to the returned monster's. ● Return 1 "Neo-Spacian" monster you control to the Deck and Special Summon 1 "Elemental Hero" monster from your Deck with a Level equal to the returned monster's."
EN Shuffle
"Return 1 "Elemental Hero" monster you control to the Deck. Special Summon 1 "Neo-Spacian" monster from your Deck. That monster's effects are negated."
Hero Heart
"Select 1 face-up monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This turn, the ATK of the selected monster is halved and it can attack twice during the same Battle Phase."
Hero Mask
"Select 1 face-up monster you control. Send 1 "Elemental Hero" monster from your Deck to the Graveyard and treat the selected monster's name as its name until the End Phase."
Instant Fusion
"Send, from your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. It returns to the Fusion Deck at the end of this turn."
Instant Neo Space
"Equip only to a Fusion Monster that lists "Elemental Hero Neos" as a Fusion Material Monster. The equipped monster does not have to have its effect activated that returns itself to the Fusion Deck during the End Phase. When the equipped monster is removed from the field, you can Special Summon 1 "Elemental Hero Neos" from your hand, Deck, or Graveyard."
Mirage Tube
"Activate only when a face-up monster you control is attacked by your opponent's monster. Negate the attack, and inflict damage to your opponent equal to the ATK of the attack target."
Necro Shot
"Equip only to a DARK Warrior-Type monster. During your Main Phase, you can select 1 monster in your opponent's Graveyard, and remove it from play. After this effect is used 3 times, destroy this card, then send 1 monster from your Deck to the Graveyard."
Neo Space Wave
"Activate only when the number of "Neo-Spacian" monsters in your Deck is greater than the number of monsters you control. Send all monsters you control to the Graveyard. Then, Special Summon "Neo-Spacian" monsters from your Deck equal to the number of monsters sent to the Graveyard by this effect."
NEX
"Send 1 face-up "Neo-Spacian" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Fusion Deck."
Rainbow Veil
"If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only."
Re-Fusion
"Activate this card by paying 800 LP, then target 1 Fusion Monster in your Graveyard; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster."
Revoke Fusion
"Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Fusion Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn."
Space Gift
"Draw 1 card for each "Neo-Spacian" monster you control."
Super Polymerization
"Send 1 card from your hand to the Graveyard. Send 1 Fusion Material Monster you control and 1 card from either side of the field to the Graveyard that are listed on a Fusion Monster Card, and Special Summon that monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and Monsters' effects cannot be activated in response to this card's activation and that monster's Special Summon."
Tag Request
"Select 1 face-up monster you control. Special Summon 1 "Elemental Hero" monster from your hand with an ATK equal to that monster's."
Dark Calling
"Remove from play 1 "Dark Fusion" from your Graveyard. Remove from play, from your hand or your Graveyard, the Fusion Material Monsters listed on an Fiend-Type Fusion Monster Card and Special Summon that monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)"
Dark Fusion
"Send, from your hand or side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of your opponent's Monsters, Spells, and Traps this turn."
Vicious Claw
"The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand."
Code Change
"Select 1 face-up card on the field whose effect involves a Type(s) of monster and declare a Type. Until the End Phase, the Type(s) mentioned in the selected card's text becomes the declared Type."
Cyclone Wing
"When the equipped monster attacks, you can destroy 1 Spell or Trap Card on your opponent's side of the field."
Demise of the Land
"Activate this card when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it."
Effect Shut
"Activate only when your opponent activates an Effect Monster's effect. Negate the activation, and destroy that monster."
Elemental Storm
"Select 1 face-up "Elemental Hero" monster you control. It cannot attack this turn. Destroy 1 monster your opponent controls with an original ATK lower than the original ATK of the selected monster."
Hero's Guild
"Once per turn, you can have both players send the top card of their Decks to the Graveyard. If a Warrior-Type monster is sent to the Graveyard this way, the player who sent it can add it to their hand. If a card is added to a player's hand by this effect, destroy this card."
Impact Flip
"Once per turn, you can flip 1 face-down Defense Position monster your opponent controls face-up. (Flip Effects are not activated at this time.) When the equipped monster destroys an opponent's monster by battle, send the top card of your opponent's Deck to the Graveyard. When this card is sent from the field to the Graveyard, both players draw 1 card."
Relationship
"Activate only if a monster you controlled was destroyed this turn. Special Summon 1 "Elemental Hero" monster with an ATK equal to the ATK of the destroyed monster from your hand or Deck."
Subspace Battle
"Each player selects 3 Monster Cards from their Deck, then each player simultaneously reveals 1 of the cards among them. At that time, the player who reveals a monster with lower ATK than their opponent's takes 500 damage and sends that card to the Graveyard, while the player who reveals a monster with higher ATK adds that card to their hand. (If both of them have the same ATK, both cards are sent to the Graveyard.) After repeating this effect 3 times, destroy this card."
Take Over Five
"Send the top 5 cards of your Deck to the Graveyard. During your next Standby Phase, if this card is in your Graveyard, you can select and remove from play 1 card with the same name as this card from your hand, Deck, or Graveyard to draw 1 card. While this card is in your Graveyard, any cards sent from the Deck to the Graveyard is negated by this card's effect."
The Rival's Name
"Select 1 Monster Card in your opponent's Graveyard. Special Summon this card in Defense Position; it is treated as a Normal Monster (Spellcaster-Type/LIGHT/Level 1/ATK 0/DEF 0). This card is treated as the selected Monster Card. (This card is still treated as a Spell Card.)"
TRAP CARDS
A Hero Emerges
"You can only activate this card when your opponent declares an attack. Select 1 random card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard."
Clay Charge
"You can only activate this card when an "Elemental Hero Clayman" on your side of the field is selected as an attack target. (If it is face-down, pick up and show the card to your opponent.) Destroy the attacking monster and the selected "Elemental Hero Clayman" to inflict 800 points of damage to your opponent's Life Points."
Cross Heart
"Activate only when you take Battle Damage. Take control of your opponent's monster."
Draining Shield
"Negate the attack of 1 of your opponent's monsters and increase your Life Points by the attacking monster's ATK."
Edge Hammer
"Tribute 1 "Elemental Hero Bladedge". Destroy 1 monster your opponent controls, and inflict damage to the controller equal to the ATK of that monster."
Elemental Burst
"Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field."
Feather Wind
"You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it."
Final Fusion
"Activate only when a face-up monster you control battles an opponent's monster. Each player takes damage equal to the combined ATK of the battling monsters."
Hero Barrier
"If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster."
Hero Ring
"After activation, this card is treated as an Equip Card. Equip it to 1 Warrior-Type monster with an ATK of 1500 or less. Your opponent's monsters with 1900 or more ATK cannot attack that equipped monster."
Hero Signal
"You can only activate this card when a monster you control is destroyed. Special Summon 1 Level 4 or lower "Elemental Hero" monster from your hand or Deck."
Hero Spirit
"You can only activate this card during the Battle Phase of a turn in which a monster on your side of the field that included "Elemental Hero" in its card name was destroyed as a result of battle. Make the Battle Damage from 1 of your opponent's monsters 0."
Hero's Rule 1:
Five Freedoms "Select a total of 5 cards in the Graveyard(s), and remove them from play."
Insurance
"Select 1 face-down Spell/Trap Card on the field, and return it to the hand. If this card is returned from the field to your hand, gain 500 Life Points."
Invincible Hero
"Monsters you control that are attacked cannot be destroyed by battle this turn."
Miracle Kids
"Decrease the ATK of 1 of your opponent's monsters by 400 points for each "Hero Kid" in your Graveyard, until the End Phase."
Mirror Force
"When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls."
Mirror Gate
"Activate only when an opponent's monster battles a monster that you control. Switch control of the battling monsters, and then calculate damage."
Negate Attack
"Activate only when a target opponent's monster declares an attack. Negate the attack and end the Battle Phase."
Solemn Judgement
"When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card."
Soul Union
"Select 1 "Elemental Hero" monster you control and 1 "Elemental Hero" monster in your Graveyard. The "Elemental Hero" monster you control gains ATK equal to the ATK of the selected "Elemental Hero" monster in your Graveyard."
Staunch Defender
"You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters."
Super Junior Confrontation
"Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase."
Trap Hole
"Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster."
Change of Hero - Reflector Ray
"Activate only when an "Elemental Hero" Fusion Monster you control is destroyed by battle and sent to the Graveyard. Inflict damage to your opponent equal to the destroyed Fusion Monster's Level x 300."
Disgraceful Charity
"Both players add all cards from their Graveyards that were discarded by the effect of a Spell Card activated this turn to their hands."
Elemental Mirage
"Activate only when an "Elemental Hero" monster you control is destroyed by an opponent's card effect. Return all monsters destroyed by that effect to the field in the same battle positions they were in."
Emergency Evasion
"Activate only when a Spell Card is activated. Remove from play all cards you control. During the turn you activate this card, you can draw 1 card and reveal it. If that card is of the same type (Spell, Trap, or Monster Card) as a card(s) removed from play by this effect, you can return one of the removed cards of the same type to your side of the field, in its original position."
Feather Storm
"Activate only if you control a face-up "Elemental Hero Avian". Switch the original ATK and DEF of all face-up monsters your opponent controls, until the End Phase."
Hero Call
"Select 1 Monster Card from your Deck and place it on top of your Deck."
Hero Counterattack
"Activate only when an "Elemental Hero" monster you control is destroyed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" monster, destroy 1 monster your opponent controls, then Special Summon the selected card."
Hero Medal
"When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then draw 1 card."
Kid Guard
"Tribute 1 "Hero Kid". Negate the attack of a monster your opponent controls, and add 1 "Elemental Hero" monster from your Deck to your hand."
Secret Mission
"Activate only when an opponent's monster declares an attack. You can either have your opponent select 1 random monster you control, and the attacking monster must attack it, OR end the Battle Phase."
Over Limit
"You can only activate this card during your opponent's Battle Phase. You can pay 500 Life Points to Special Summon from either player's Graveyard 1 Normal Monster with 1000 or less ATK that was destroyed by battle this turn."
Alchemy Cycle
"Activate only when a face-up Attack Position monster you control battles. The ATK of that monster becomes 0, and the targeted monster cannot be destroyed by battle. After damage calculation, remove the targeted monster from play and draw 1 card."
Call of the Haunted
"Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card."
Cocoon Veil
"Activate by Tributing 1 face-up "Chrysalis" monster. This turn, any damage to you caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" monster written on the "Chrysalis" monster you Tributed, from your hand, Deck or from either player's Graveyard."
Common Sacrifice
"Activate only during your Main Phase while your opponent controls 3 or more monsters. Send 2 monsters your opponent controls with the lowest ATK to the Graveyard. Special Summon 1 Level 7 or higher monster from your hand."
Dummy Marker
"When this Set card is destroyed, draw 1 card. If this Set card was destroyed by the effect of an opponent's Spell Card, draw 1 more card."
Hero's Rule 2
"Activate only when a card effect targets a card(s) in the Graveyard. Negate that effect."
Neo Signal
"Activate only when a monster you control is destroyed and sent to the Graveyard. Special Summon 1 Level 4 or lower "Neo-Spacian" monster from your hand or Deck."
Neospace Road
"Activate only when an "Elemental Hero Neos" you control is destroyed by battle and sent to the Graveyard. End the Battle Phase. Then draw 1 card from your Deck."
Spiritual Fusion
"During the turn you activate this card, if your opponent conducts a Fusion Summon, you can choose the Fusion Material Monsters used for the Fusion Summon."
Evil Blast
"Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent."
Astral Shift
"Activate only when a monster you control is selected as an attack target. Make the attack a direct attack. After damage calculation, draw 1 card."
Damage Interest
"Activate only when you take Battle Damage from a direct attack. Inflict damage to your opponent equal to twice the damage you took."
Death and Rebirth
"Activate only during your Battle Phase when a Normal Monster you control is destroyed. Destroy 1 monster your opponent controls and Special Summon your destroyed Normal Monster in face-up Attack Position. The monster Special Summoned by this effect must attack this turn."
Hero's Backup
"Activate only during your Battle Phase. Select 1 face-up monster you control whose ATK is lower than 1 of your opponent's monsters by 1000 or more, and remove from play 1 "Elemental Hero" monster from your Graveyard. The selected monster gains ATK equal to the removed monster's ATK, until the End Phase."
Hero's Guard
"Activate only when an opponent's monster declares an attack. 1 face-up "Hero" monster you control cannot be destroyed by battle by that attack. Also, you can remove from play 1 "Hero" card from your Graveyard to halve the Battle Damage you take from that attack and draw 1 card."
Hope for the Future
"Activate only by discarding 1 "Polymerization" while you control a face-up "Elemental Hero Neos". Send, from your Deck to your Graveyard, as many Fusion Material Monsters listed on a "Neos" Fusion Monster Card as possible."
Limit Reverse
"Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card."
Skill Shock
"Activate only when your opponent activates an Effect Monster's effect. Tribute 1 monster. Negate the activation of that effect. That monster cannot attack or be Tributed this turn."
Neos Spiral Force
"Select 1 monster you control. Its ATK is doubled. During this turn, "Elemental Hero Neos" cannot attack."
...
Resistances
Ben Tennyson
Ben's Natural Resistances
- Madness Manipulation: Wielded Ascalon without succumbing to its madness inducement.
- Hypnosis: Resisted Hypnotick's hypnosis.
- Mind Control: Resisted Lord Transyl's mind control with sheer willpower.
- Possesion (limited): Temporarily resisted Zs'Skayr possessing him in human form.
Ben's Resistances via the Omnitrix
- Hacking (limited): The Omnitrix has failsafes against Galvanic Mechamorphs tampering with the device and the Ultimatrix also had three firewalls against hacking, and the completed Omnitrix should have the same amount of firewalls, if not more, given how the Ultimatrix has been stated multiple times to be inferior to the original Omnitrix. However, although the Omnitrix's hard to hack, it's not impossible.
- Malware's Technology Manipulation: Unlike his fellow Galvanic Mechamorph cousins, Malware usually disintegrates or absorbs technology he comes in contact with. Despite this, his powers didn't work properly on the Omnitrix on multiple occasions, and was even overloaded by its energy.
- Possession: Zs'Skayr was unable to possess him while he was transformed.
- Mutation: Ben wasn't mutated by Corrodium while in alien form.
- Devolution: Ben was protected from the DNA wave from Dr. Animo's DNA Bomb, which would've de-evolutionized "the world", though this DNA wave also caused the original Omnitrix to enter the self-destruct mode.
- Nanites: The Omnitrix is stated to have protections against Nanites, and the Ultimatrix was more or less unaffected by Rex's Nanites.
- Existence Erasure (possibly): The Omnitrix wasn't destroyed by the Chronosapien Time Bomb, and Ben was only erased after he gave the Omnitrix to No Watch Ben, despite the fact that the Chronosapien Time Bomb erased every timeline in existence and all of their inhabitants (except for No Watch Ben's timeline and Vilgax).
Jaden Yuki
- Possible Law Manipulation: Jaden is stated to defy the universe's unifying logic on two occasions, and would likely be unaffected by manipulating laws of the universe.
- Mind Manipulation: Thanks to our good friend Yubel, Jaden can be protected from various forms of mind manipulation :). (The links broke :( )
- Soul Manipulation: Jaden in a cross counter with Tania was able to attack with his very soul and take hits to it. His Dark Tool also allows him to resist Illusion Gate's soul manipulating effects as well.
- Willpower Manipulation: Jaden once dueled Mokeo, who's style of dueling literally causes you to lose the will to duel, and was fine. (Debatable)
- Precognition and Fate Manipulation: via his Probability Manipulation, he beat a person capable of seeing all destinies in his duel with them.
- Existence Erasure: Jaden can resist the power of Darkness, aka Nightshroud's Darkness, and as we've covered before, it can erase you from existence.
- Memory Manipulation: Resisting Darkness also means resisting it's memory destroying effects on the mind, see above.
- Hypnosis: The Gentle Darkness allows Jaden to resist hypnosis, as we've stated above.
Feats
Ben Tennyson
Overall
- IS BEN FUCKING 10
- Wielded the Omnitrix prototype and Ultimatrix, and now wields the completed Omnitrix
- Gained full control of Alien X
- Saved Earth and the universe multiple times
- Saved the Highbreed from extinction
- The protagonist of one of Cartoon Network's longest running franchises
- Defeated Vilgax, Albedo, Maltruant, Malware, and the Galactic Gladiator
Strength
- Threw Aggregor through buildings, no, threw buildings at Aggregor as Humungousaur (4.49 Tons of TNT)
- Destroyed the Fountain of Youth as Heatblast (3.59 Kilotons of TNT)
- Shook a city when he clashed with Vilgax as Humungousaur (19 Kilotons of TNT)
- Lifted a Hyperspace Jumpgate as Way Big (8.79184216e+23 kilograms)
- Created a miniature sun as Atomix (1.7 Teratons of TNT)
- Held the planet Piscciss together as Goop (1.6 Exatons of TNT)
- Destroyed the Entropy Pump as Humungousaur (9.475 TeraFOE)
- Recreated the universe/timeline as Alien X (Multiversal+, see Cosmology)
- Used a fraction of Alien X's DNA to slice through an "impenetrable" extra-dimensional field that protects the Contumelia from the Annihilarrg's explosion, who state they are fifth dimensional (5D, Low Complex Multiversal)
- 26D trust (See One Last Thing(s))
Speed
- Could move in tandem with lasers as XLR8, shown above (Relativistic)
- Ran way faster than a explosion as Fasttrack, moving over 12 feet while it barely expanded (Mach 7,379)
- There's also a end which got to 788c but uhhh idk
- Outsped a Tachyon cannon as Feedback (2,309c)
- Flew from Earth to a distant moon as Jetray, traversing half the galaxy. (6.8 million c)
- Flew between planets fighting Galactic Gladiator as Alien X (27c)
- Flew around a giant Galactic Gladiator quite fast w/ clones as Alien X (5.56 trillion c)
- The Omnitrix's failsafe saved Ben from the Annihilarrg's explosion that created his universe (Immeasurable, see Cosmology)
- Alien X exists outside of time and space (Immeasurable)
Durability
- Decided to think more creatively than Spider-Man or Mr. Incredible as Bloxx (see above)
- Punched himself as Rath ig
- Can emit the heat of a supernova as Heatblast (dunno how this is durability G1 but okay)
- Tanks an explosion as Stinkfly (2.2 Tons of TNT)
- Got crushed by a steel tower as Wildmutt (2.4 Tons of TNT)
- Crashed down from orbit and made a big crater as Cannonbolt (23 Tons of TNT)
- The kinetic energy of this, as provided in the same calc, got to 32 Tons of TNT
- The also very debatable vaporization end got to around 1.47 Megatons of TNT (Inapplicable)
- Could tank a 5 square mile explosion as Armodrillo (95 Megatons of TNT)
- Survived getting punched to Galvan B as Diamondhead (86.267 Kilotons of TNT)
- Tanked the destruction of his universe/timeline as Alien X (Multiversal+, see Cosmology)
Jaden Yuki
Overall
- Reincarnation of the Supreme King
- Possibly one of the three strongest duelists of today
- Stalemated Ryo
- Fused with Yubel
- Stated to have infinite potential by Ryo
- Fought Yugi Muto
- Regained the true feeling of enjoying a duel
- Commited genocide as the Supreme King...
- Defeated Yubel, Jun, Light of Destruction, Paradox, ...Bron.
Strength
- Threw hands with Tania, or to be more precise, her soul, despite her being a Amazonian warrior and thus a trained fighter. (Street Level, possibly potentially higher)
he's on Dekus hitlist now - Elemental HERO Thunder Giant can summon storms upon fusion as well (212 Megatons of TNT)
- Jaden's monsters could destroy Dr. Zweinstein's relativity field, which was described as a entire universe. (Universal)
- Jaden could also defeat and seal the Light of Destruction, stated to be a universe ending threat, and was even commented on to have saved the universe. (Universal)
- The Gentle Darkness is prophecized to be a power capable of saving the universe, which Jaden possesses. It's also stated to match the power of Light, and in the conflicts between light and dark, the universe is destroyed and created over and over again. (Universal)
- Yubel is stated to be extra-dimensional (4D, at least Universal+)
- Super Polymerization could fuse twelve universes together and destroy them entirely (Low Multiversal)
- You could also take this as a literal twelve higher dimensions, because she specifies between "universe" "dimension" and "space", and there has been 12 dimensional statements (Hyperversal) (See One Last Thing(s))
Speed
- Outran a tiger, as shown above (Superhuman)
- Reacted to a laser from Cyber Dragon and deploys a card (0.55c)
- Elemental Hero NEOS could travel all the way from Neos Space to block a attack from Sartorious/Saio (4.7 Septillion c)
- Could react to attacks from Malefic Stardust Dragon, which is stated to be beyond time and space (possibly Immeasurable)
- NEOS could travel from the center of the galaxy to Yubel's world (MFTL+)
- Yubel technically reacted to Exodia's attack and defended from it
- Outright reacted to and deployed NEOS before Paradox's beams reached him after it was fired.
- Physically jumped between buildings to dodge fireballs.
- Listed as Massively Hypersonic+ on VSBattles wiki (what)
Durability
- Got hit by a tidal wave and was physically unharmed
- Somewhat tanked the force of being pushed back from Malefic Stardust Dragon's attacks.
- Survived a hit from Dark Magician and the Winged Dragon of Ra
- There's a point in Yugioh how Duel Monsters are manifestations of Ka, or spiritual power, or to be really precise, your soul. Life Points essentially measure how much spirit energy you have left, and so technically Jaden could scale to tanking attacks from monsters on his life points (Debatable)
- Season 4 Jaden has like, Yubel's durability via merging with her soul, so he doesn't even need this.
- Merged with Yubel's soul, and Yubel could:
- Possibly tanked Super Polymerization's merging of 12 universes (Low Multiversal)
- Regenerated from just a arm (possibly Inapplicable)
- Tanked attacks from Exodia of all people.
Scaling
Ben Tennyson
Ben's Allies
- Kevin's dumbass steps on a funny landmine... poop thing (2 Kilotons of TNT)
- Kevin dodged a blast of radiation (1.37c)
- Gwen can move massive meteors (477 Megatons of TNT)
- Also 2.039+17 kg lifting strength
- Gwen could search the entire universe in a second to find Kevin's fucking car (Infinite Speed)
- Gwen's forcefields could tank Atomix's kick that sent them blasting off again
- Kevin can lift boulders and chuck 'em (0.24 Kilograms of TNT, clearly solos)
- Kevin beat the shit out of Ultimate Aggregor
- Kevin's a better boyfriend then Ben (Inapplicable for scaling)
Kevin is my favorite character (im wanking him to Outerversal smh)
Ben's Enemies
- Vilgax punched Mt. Rushmore (7 Tons of TNT)
- Vilgax, as Malgax, smacked Diamondhead to Galvan B (see above in Ben's Durability section)
- Vilgax survives a nuclear warhead because why not (3.2 Kilotons of TNT)
- Insert Wolverine strapped to a nuke meme
- The S.A.M could make storms (9.64 Megatons of TNT)
- Viktor also does this, and it actually has the same exact yield (9.64 Megatons of TNT)
- Vilgax tanked the destruction of the Chimerian Hammer, which destroyed everything for 100 miles (11.8 Gigatons of TNT)
- Orion's nuclear bomb could wipe central Florida off the map (62 Gigatons of TNT)
- Vilgax flew to Petropia (23 billion c)
- The Great One could survive collapsing planets (5.7 Exatons of TNT)
- Malware survived Galvan B's destruction (2.68 Yottatons of TNT)
- The Highbreed annihilated Galvan Prime (1.46 Quettatons of TNT)
- An Incursean Conquest Ray blew up Pluto (89.12 Yottatons of TNT)
- Also 587x the speed of light in the same calc (MFTL)
- Albedo farts on a planet as Ultimate Way Big (209 Ronnatons of TNT)
- Zs'Skayr can dodge a beam of light (0.35c)
- Ultimate Aggregor traversed between galaxies (132 billion c)
Ultimate Aliens and other Misc. Species
- Ultimate Echo Echo contained a nuclear fusion grenade (236 Tons of TNT)
- The Gourmands eat their homeworld.... again (2.11 Megatons of TNT each)
- Galvanic Mechamorphs could restore Galvan B by pulling pieces back together (1.82 Zettatons of TNT)
- Sugilite flew to Petropia which's halfway across the galaxy (5.4 million c)
Generator Rex and The Secret Saturdays
- Rex survived big explosion go boom boom (617 Megatons of TNT)
- Rex stopped a big space elevator moving real fast (23.3 Gigatons of TNT)
- Rex also ran for dear life from a lightning bolt (Mach 1,119.5)
- Cherufe eats a volcanic eruption (5:51/7:44) (4 Tons of TNT)
- Zon and the Duah (whoever those are) legit sink New Guinea (15:03) (1.75 Teratons of TNT)
Cosmic Beings
- Ascalon nuked the Incursean homeworld (701.6 Ronnatons of TNT)
- The Galactic Gladiator could destroy planets in his fight with Ben
- Galactic Gladiator thinks he's Gurren Lagann (Galaxy)
- Paradox can exist in multiple points in space-time (Immeasurable)
- The Contumelia created the Annihilargh, which can destroy and create universes/timelines (Multiversal+)
- This is also Immeasurable speed
- Paradox's Chrononavigator could destroy all of existence (5D-6D, possibly 17D, see One Last Thing(S))
The Reboot (debatable)
- Overflow ice wall hehe (156.7
SIX SEVEN!!!!Tons of TNT) - Gax cracked a entire mountain (11 Megatons of TNT)
- Giant ass storm above the earth (57 Petatons of TNT)
- Um... giant splash? (20 Exatons of TNT)
Jaden Yuki
Academy Duelists
- Ryo/Zane is capable of "reaching" through spacetime to fuse (possibly Immeasurable)
- To further support this, his Cyber Dragon can travel through time
- Jun/Chazz has a four dimensional card (4D, no links again :sob:)
- Jesse could stalemate Yubel with Rainbow Dragon
Jesse's Japanese name is Johan, like, Johan as in Johan Liebert from the hit manga Monster????(Outerversal Manipulation Skills)
Original Era Duelists
- Yugi is on a train which falls off a cliff and is mostly fine (77000 Joules, Wall Level)
- Yugi also jumps out the way of a point blank stab (231 m/s),
turbo granny is actually a bum - Joey tanks two missiles to the face (0.006 Tons of TNT combined force of both)
- Yami Marik could kick down metal doors (521 Kilojoules, Wall Level)
- DESTROY THE MOON!!! (8 Tons of TNT)
- Timeaus and Leviathan clash (12.5 Tons of TNT each)
- Obelisk the Tormentor can make a storm (1.5 Megatons of TNT)
- Kaiba's infamous Blue Eyes White Dragon countered... literal darkness I guess, aka the moon (1.42 Yottatons of TNT)
- Holactie created the infinite multiverse and beyond (at least Multiversal+, up to 6D, possibly 12D, See One Last Thing(s))
- This would also be Immeasurable speeds
- Anubis is stated to be a tragedy which transcends time and space (Immeasurable)
- Yugi traveled through time and space once like idk (possibly Immeasurable, Debatable)
5D's Era Duelists
- Yusei could knock out two security guards (...Street Level)
- Yusei also moved faster than Sect could percieve (Subsonic)
- Bruno's Clear Mind could generate infinite power and head beyond dimensions (4D)
- Signers are linked by destiny that "transcends time" (Immeasurable)
- Yusei can travel in time through a time slip to pursue Paradox (possibly Immeasurable)
- There does appear to be some speed put into this.
- There's a episode called "Faster Than Light" in the show (FTL TRUST!!!! i have not watched 5Ds)
Various Antagonists/Duelists from Other Media I Haven't Mentioned
- Trueman wields Meteor Dragon, said to have crashed down from space (25 Tons of TNT)
- Dartz awakened the Great Leviathan, which caused a planet wide storm (70 Exatons of TNT, Moon Level)
better than storm - Zorc casually made a solar eclipse, timestamp 11:40 (5.6 Yottatons of TNT)
- This would also have to be really fast (801,500 m/s according to above, Mach 2336)
- Amnael moves Jupiter with a spell card (492 Tenatons of TNT)
- Mizar's Neo Galaxy-Eyes Tachyon Dragon could destroy Quinton's literal Dyson Sphere monster (150 Foe, Solar System Level)
- Nightshroud is stated to be the World of Darkness itself (Universal)
- Jaden fought a living concept lol
- Paradox's deck was on a different mathematical dimension than anything Jaden, Yugi, or Yusei had fought before yet they were still able to beat him. (possibly 5D)
Misc. Duel Monsters Cards
- Blackwing divebombs stuff ig (2 Megajoules)
- Jurrac turns into a meteor (169 Megatons of TNT)
- Trishula, Dragon of the Ice Barrier is stated to freeze the entire Earth's oceans before vaporizing them (126 and 829 Petatons of TNT, respectively)
- Helios's head is literally the sun (22 Solar masses, 3,770 Quettatons of TNT)
- H A M M E R (Wall Level, possibly Small Building Level)
- Get nuked by Orbital Bombardment tee hee (8.6 Teratons of TNT)
Weaknesses
Ben Tennyson
Jaden Yuki
Cosmology
Ben Tennyson
Singular Timelines
- Our good friend Rex Salazar's place
- Null Void
- Ledgerdomain
- Ben's own
Crosstime/The Multiverse
Timestream
Forge of Creation
Jaden Yuki
Multiverse
貨頃のシーンは、「マルチバース理論」一我々のいる宇宙以外 にも宇宙は無限に存在していて、別の宇宙にもう一人の自分が 存在し、それらの宇宙も自分も無限に存在する一という多元 宇宙論をイメージした映像です。タイトルの「THE DARK SIDE OF DIMENSIONS」の多次元 (DIMENSIONS)を「遊 ☆識☆王」つぽく、"光と闇" から宇宙が誕生し、さらにそれら が生命の誕生にも見えるような演出にしたかった。宇宙は決し て1枚のカードから始まったわけではないというメッセージでもあります(笑)。
Duel Links World/Prana Realm
Netherworld/Afterlife
Duel Monsters Spirit World
One Last Thing(s)
Ben Tennyson
TWENTY-SIX DIMENSIONAL BEN???????
1 million f*cking aliens...
Jaden Yuki
TWELVE-DIMENSIONAL JADEN????????
Immeasurable Yu-Gi-Oh??
![]() |
This was my honest reaction upon finding this out |
Arguments For
Arguments Against
Overall
Verdict
Power
Speed
Abilities and Equipment
Stamina
Overall Battlefield Control
Experience and Skill
Counteraction and Wincons
Summary
Ben
Advantages
- Could be stronger if you bought the highest dimensional ends for both...
- Alien X was stronger than most of Jaden's stuff
- More experienced and skilled by a big margin
- Higher mastery of his own aliens
- Better battlefield control
- Smarter
- Faster paced in comparison to Jaden's slow dueling style
- Better at range
- Time warping can counter Jaden's battlefield control
- Jaden can't physically do much to the Omnitrix
- Reality warping with Alien X could possibly net him a win in some scenarios...
- Sumo Slammers is also a card game
- Better equipment i suppose...?
- Taller by like 6 inches
- Y O U M E S S W I T H B E N , Y O U G E T T H E T E N .
Disadvantages
- Vulnerable to soul attacks
- Grand Mole can revert him to base
- Jaden had a bunch of magic stuff, something very little of Ben's stuff counters
- Super Polymerization could easily render the fight over for him
- ...But that's real eh, Jaden has better arguments for 12D, and Honest would make Jaden as strong
- ...But Jaden had a ton of ways to counteract Alien X's powers
- Jaden had plenty of resistances to Ben's strongest shenanigans
- The Omnitrix had a time limit and could possibly be outlasted by Jaden's giant list of hax
- Is a shit boyfriend
- ALIEN X SAVE ME!!!!!!
- Time, huh?
Jaden
Advantages
- Honest spell card can equalize stats with Ben no matter how much more powerful he is
- Stronger than everyone but Alien X
- Fate and destiny manipulation can guarantee a win
- Can drain Alien X's power and BFR him, countering it's use
- Can revert Ben back to base form with Grand Mole
- Had ways of power nullification and durability negation
- Resisted a lot of Ben's biggest stuff
- Super Polymerization could fuse Alien X with Neos
- Can bring out Ben's aliens against him lol
- Can outlast the Omnitrix time limit with superior stamina
- Attacking Ben's soul nullifies durability
- More monsters than Ben's aliens
- Trap cards redirect and negate damage
- FAR more varied and versatile arsenal and could overwhelm Ben
- Some of his cards were magic, which Ben is vulnerable to
- good friend :) power of friendship yayay :)))
- best yugioh protag i swear
- F I N A L F U S I O N ! ! ! !
Disadvantages
- Less skilled and experienced, and Ben's mastery over his aliens made dueling him incredibly tricky
- Technically less fast-paced
- Alien X counters a bunch of his own stuff
- Inferior battlefield control
- Weaker at first if you use higher dimensional ends
- Dumber probs
- Lazy bum
- Genocidal guy inside him btw
- Silfer Red
The Deciding Tally
![]() |
| literally monsters vs aliens!!! |































































































.png)









.webp)

.jpeg)
.jpeg)








.png)









Isn't it a bit of a NLF to assume that Jaden's cards would negate or equalize stats against someone of a greater dimensional tier than him? Like, Zorc could still overpower Exodia despite him being a "insta-win" thing, right? So it seems like the abilities could have a limit.
ReplyDeletePlus, cards like Honest are mostly used to increase power through finite values within the game. Sure, it would equalize massive gaps, but is it really that solid to assume that it could close a dimensional gap?
Jaden could probably still just do a crud-ton of insane stuff like defusing Ben from his aliens, but still.
Also, just wondering why Feedback absorbing the Annihilargh (or however that's spelled) wasn't directly mentioned as a feat, and if your saying that Super Poly would fuse X with another thing to make him weaker like with Atomic-X?
Maybe I'm just dumb and I missed those explanations (very likely), but I just wanted to ask.
Well yeah and nah really. The example you provided kinda does support and downplay it because it can be interpreted as either "Zorc overpowered a insta-win card so they have limits" or "Zorc overpowered a insta-win card and people like Yugi defeat Egyptian gods with weaker cards even though their attack power is infinity so like maybe Honest's effect could still work on even those infinite attack power monsters"
DeleteI asked Hyper, who pushed the idea in the first place, he said as long as the opponent outguns/outranges/outspeeds/outhaxxes the monster, then they're screwed because it only equalizes attack power and not all stats so it's not a NLF in his words, although I can see why people think that. And I'm surprised (not really but kinda so) it got this much attention even though it's not even Jaden's top 3 most useful wincon here.
and I did mention to Dork how Alien X himself was a NLF in it's own regard which he agreed upon so he was also fine with putting it.
Feedback didn't technically *absorb* the Annihilargh, it took every Alien in the Omnitrix to kinda do that, which wouldn't happen realistically in a fight because that scene could be interpreted as the Omnitrix choosing every Alien to defend Ben and help contain it before he could die, but yeah still it was a feat.
I actually remembered the Feedback feat, but by then the blog was already finished and too laggy to the point it was hardly editable so I let that slide sadly.
Also, I meant super Poly could fuse Alien X with Jaden's monsters so it could no longer be used offensively as a threat *against* Jaden, but now that you mention it, it could also be interpreted in that way of weakening him like with Atomic-X.