Ben Tennyson VS Jaden Yuki (Ben 10 VS Yu-Gi-Oh!)

 



"We each have our own time to live, and when it's over, it's over. And all the power and knowledge in the world can't change that."

- The Green Mile

Ben Tennyson - Ben 10's titular alien master, and the chosen bearer of the Omnitrix, and the Omniversal savior. it sounded cool

Jaden Yuki - Yu-Gi-Oh! GX's protagonist, dueler of the Elemental HEROS, and reincarnation of the Supreme King.

There's always that one big bad guy looming around in the distance, and only a true hero can dispel them and save everyone, but one's passion must never waver, or it will lead to their downfall. Today, we'll be looking at two prodigious teenagers with the power to save the universe, or let it fall. Will Ben's Omnitrix aliens corner Jaden and overthrow him, or will Jaden stick to his faith and draw the winning card? It's time to find out, in this new blog.

Before We Begin...

HOLY MOLY ITS OUR THIRD BLOG!!!!

holy moly its our third blog...

Pegasus here,

Yeah, because the community kinda voted on this blog, we're gonna be making this blog. Yipee!!!!!!

For this Blog, we'll be using nearly all media for Ben 10, and the Yu-Gi-Oh anime and manga, as well as the card game for some descriptions of, well, cards.

Thanks to Hyper, who found some blogs that we'll also be using such as 
Now for a word from our secondary author in charge of Ben, DorkVader.

"- DorkVader here,

For Ben specifically, I just wanna credit the five main sources I used: Ben 10 Planet, VS Battles Wiki, DS Wiki (for literally one video lmao), the Ben Tennyson Respect Thread, and the Kevin Levin Respect Thread (for a couple of videos). Ok, back to Pegasus! -"

Well, that's what he'll be doing. Now to another word from our other secondary author leading for Jaden, Hyper.

- "Heyo! Hyper here! The one who can't read! 

We the people voted for Ben VS Jaden to happen and working on this was so much fun. Hopefully you guys enjoy reading. I guess I'll credit what I used. That being Jaden's wiki page, and the Jaden Yuki and Yubel respect thread (half of those links didn't even work but it still helped). Also! Basically every card Jaden has had will be used. While temporary cards might not be included in the debate like the Ojama's and Evil HEROes, they will still be mentioned regardless. Enjoy!"-

Welp, that's the word from our other authors.

And yeah, those will kinda be our sources.

This is a tradition now, but remember,

MAJOR


SPOILERS!!!!!!






Continue at your own risk.


Background

Ben Tennyson

Preview thumbnail and script by DorkVader
  • Full Name: Benjamin Kirby Tennyson
  • Age: 10-16
  • AKA: Ben 10, Ben Prime, Hero to All Worlds, dweeb
  • Likes: Sumo Slammers, Mr. Smoothy, soccer
  • Dislikes: Getting the wrong alien, having a good romantic relationship apparently
  • Got 2 live action movies! (one got de-canonized)

When he was 10, Ben has his entire Summer Break figured out: he would go on a road trip across the United States with his Grandpa Max, play a bunch of video games, and read as many comics as he could. However, his perfect Summer would go down the drain when he found out his annoying cousin, Gwen, would be accompanying him and Max on said road trip, and to make things worse, Max decided to make the most disgusting dishes possible. However, unbeknownst to him, Ben had a greater purpose far beyond the scopes of his imagination, and it started when an alien watch fell from the sky and attached itself to Ben's wrist. This device, the Omnitrix, allowed Ben to turn into 10 different alien heroes, and with it, his road trip got a whole lot more interesting. Ben, Gwen, and Max continued their road trip across the USA, with Ben stopping evildoers from Earth or space, while at the same time being persecuted by the alien conqueror Vilgax, who sought the Omnitrix for himself. Across his many adventures, Ben made long-lasting villains like Vilgax, Dr. Animo, Hex, and Kevin Levin, but in the end, he beat them all and had the greatest Summer ever.

However, one year after getting the Omnitrix, Ben would face a villain called Malware, a corrupt Galvanic Mechamorph with a personal vendetta against Azmuth, the creator of the Omnitrix. In one of their confrontations, Malware would rip Ben's favorite alien, Feedback, from the Omnitrix, traumatizing Ben and breaking his spirit, leading to him taking off the watch for the next four years. However, the disappearance of Max led to Ben having to wield the Omnitrix, which recalibrated and gave Ben a new roster of aliens, once more as he, Gwen, and the reformed Kevin Levin discovered and prepared for the Highbreed's invasion of Earth, an alien species that sought to bring the extinction of all species in the universe due to their own imminent extinction and pettiness. However, Ben, Gwen, Kevin, and the allies they made along the way stopped this invasion and saved the Highbreed from extinction, earning Ben medals from several different civilizations. Vilagax eventually challenged Ben once more with the power of the greatest warriors of 10 worlds, but Ben defeated him once more, and went on to do various missions for Max and the Plumbers, who are an intergalactic space force. Nearing his 16th birthday, Ben faced Vilgax one last time and was forced to destroy the Omnitrix to keep it out of Vilgax's hands. Due to this, Ben had to take the Ultimatrix from one of his recurring enemies, Albedo, and used it to beat Vilgax once more.

With the Ultimatrix, the 16-year-old Ben gained the ability to use his aliens' Ultimate Forms, which are the Ben 10 equivalent of Mega Evolutions from Pokémon. However, a kid named Jimmy Jones exposed Ben's secret identity to the public, now not only making him a celebrity in space, but on Earth too. This newfound fame inflated his ego a bit, but being a celebrity had to be sidelined as he, Gwen, and Kevin had to rescue, protect, and/or defeat five aliens from the Andromeda Galaxy that had escaped captivity from an evil Osmosian, the same species as Kevin, named Aggregor, who wanted to absorb the powers of the Andromeda aliens so he's powerful enough to collect the pieces for the Map of Infinity. The Map of Infinity would give him access to the Forge of Creation, the birthplace of Celestialsapiens, so he could absorb a baby Celestialsapien and become "omnipotent". Ben and his team did their best to try stopping Aggregor, but he managed to absorb the Andromeda aliens and gather all the pieces of the Map of Infinity, forcing the time-travelling Professor Paradox to assist Ben and take his team to the Forge of Creation. Ben, Gwen, Kevin, and a 10-year-old Ben that was taken from the past faced off against Aggregor, but he was only defeated when Kevin sacrificed his sanity to absorb the alien DNA from the Ultimatrix and the Omnitrix, beating Aggregor, but then going on a rampage. Ben, Gwen, and a few of their friends managed to stop Kevin, and the gang was back together once more to face off against the threat that was Dagon, a Cthulhu-like being that sought to conquer their dimension. After a drawn out battle between Ben, Kevin, Gwen, and the powerful Sir George against Dagon, he was promptly absorbed by Vilgax, who was then defeated by Ben wielding the powerful sword made by Azmuth called Ascalon. As a reward, Azmuth replaced Ben's crappy Ultimatrix with the completed Omnitrix.

A few months after the battle with Dagon, Ben parted ways with Gwen and Kevin when they went to college, making it so Ben got a new Plumber partner called Rook Blonko. Although Ben was at first annoyed by this, Ben and Rook eventually grew to be great friends and always had each others' back, even after the universe was destroyed and Ben had to create an exact duplicate of it as Alien X. As the months went on, Ben was faced with tougher and tougher challenges, like the return of Malware, the invasion of Earth from the Incurseans, a battle against his evil selves from different timelines, and many more. However, his toughest challenge was the Chronosapien known as Maltruant, who sought control over all of time, and to do this, he tried going back to before the universe began to create his own universe using a modified Annihilarrg, a device that can either create or destroy universes. This led to Ben and Rook having to battle against him in a race against time, doing their best to stop his evil plan. However, they were too late as Maltruant managed to reach the beginning of time and activated the Annihilarrg, forcing Ben to try stopping it, but apparently getting killed. However, the Omnitrix saved him and used all of his alien transformations to contain the power of the Big Bang, and then blasting it at Maltruant, putting him in a timeloop where he constantly tries to achieve his plan but fails. Ben and Rook then witnessed the creation of their universe and later returned to the present day with a new perspective on the universe, and Ben decided that he would go on an intergalactic road trip to explore the cosmos they helped make, only to never get a proper payoff. However, this new adventure is still just one more step towards Ben's destiny of one day becoming more than just a hero to the innocent, but the Hero of Heroes.

Jaden Yuki

Preview thumbnail by DorkVader, script by SeriesHyperfixator 
  • Full Name: uh... still Jaden Yuki?
  • AKA: Judai Yuki in Japan
  • Age: 15-17
  • Likes: Dueling, friends, slacking off for no reason
  • Dislikes: People insulting his cards, genocide apparently
  • Got a collab movie with Yugi and Yusei (it is canon)
"Get your game on!"

As a kid, Jaden Yuki loved to play a simple card game known as Duel Monsters. It was his favorite thing to do since his parents were rarely around due to work. Because they weren't around, he would duel every kid in his neighborhood for fun with his trusty ace card his dad gave him, Yubel. He gained a tight bond with Yubel due to his unique ability to communicate with Duel Spirits. Jaden would be a prodigy at the game, rarely losing! Although, when he would lose, something horrible would happen to his opponents. Like his childhood friend Osamu who was put into a coma due to Yubel. This was because Yubel was an overprotective guardian and would punish and harm anyone she perceived to be a threat. Because of this, no one would want to duel Jaden. And even though Jaden knew of these incidents, he didn't want to throw Yubel away. So when a contest held by KaibaCorp was introduced allowing people to submit new card designs and send them into space, Jaden would immediately join. Creating new designs and would ask to send Yubel up with them, hoping it would pacify her spirit. This did not work, in fact, the opposite happened. It tortured Yubel, with her being harmed by the deadly Light of Destruction. She would communicate with Jaden in his dreams hoping to be freed, but Jaden wouldn't be able to fall asleep. This would result in his parents having Jaden undergo shock therapy to forget about having. And it did. 

Everything would calm down for awhile, and Jaden would grow older, attending Duel Academy to improve his dueling skills and education! But, while having a fun time with his new friends Syrus, Alexis, Chumley, Tyranno, and more, Jaden would encounter deadly opponents. Cultists, Vampires, all of the sorts. And would eventually duel with the fate of the world and sometimes the universe at stake when he fought against the Light of Destruction. This would cause Jaden to undergo a lot of stress and anxiety, and it would only pile on as things would get worse and worse when eventually, Yubel would return. Jaden, due to the shock therapy, wouldn't remember who Yubel was. And during the time trying to deal with Yubel, Jaden would finally break. He would lose his friend Jesse after he sacrificed himself, he would lose most of his friends due to them being sacrificed for the deadly card, Super Polymerization, and lose the rest after failing to save the previous friends. Allowing Jaden to be manipulated and possessed by the malicious Supreme King. Jaden while under the control of the Supreme King would go on a rampage, dueling people and using whoever lost as sacrifices to fully complete the card, Super Polymerization.

Jaden's old friends would come back and attempt to free Jaden from the control of the Supreme King, and they would succeed. But Jaden felt guilty, and couldn't even duel without PTSD of what he did as the Supreme King. But when Yubel reappears, possessing the body of Jaden's friend, Jesse, he would put all of his problems aside to save Jesse and everyone else. Jaden, in the duel with Yubel, would realize she was augmented by the Light of Destruction. And while Jaden felt guilty, he couldn't feel sympathy after all the atrocities she committed. But, near the end of the duel, the truth behind Yubel was revealed. Instead of the Supreme King being apart of Jaden, Jaden WAS the next Supreme King. The reincarnation of an ancient king who would fight against the Light of Destruction. After Jaden, in the present, discovered the truth, bid adieu to his friends and let Yubel activate the spell card Super Polymerization, and chained his own card, Spiritual Fusion, the fuse himself and Yubel together. Vowing once again, to never stop caring for each other, finally cleansing Yubel once and for all. 

Jaden would finally do it. His friends were finally safe from evil, just in time for graduation as well! And aftet the graduation, Jaden decides to leave quietly, not saying goodbye to anyone. However, one of Jaden's Duel Spirits, Winged Kuriboh, guides him to a room that contains the Deck of the one and only Yugi Muto. As Jaden looks at it, Yugi appears. And in a bright flash of light, Jaden is transported to Domino City. Meeting a younger Yugi Muto who still carries the Millennium Puzzle. Jaden would be in shock, and immediately challenge the King of Games to a duel, which he accepts.

 After the Duel, Jaden wakes up in the desert, and looks up into the sky and thanks Yugi for teaching him that Dueling was fun. Jaden would be interrupted by Banner, the spirit of Jaden's teacher who accompanies him, who hands him a letter from his friends, telling him how much they love him. After reading it, Jaden travels into the sunset, accompanied by Banner and Yubel. What Jaden did next was unknown. Whether it was fighting a time traveling maniac alongside his predecessor and successor, or finally taking a break and settling down, Jaden Yuki will continue on. And no matter what happens, Jaden will get back up with a smile on his face, 'cause he's gonna get his game on, and become the next best duelist of Generation X.

Experience and Skill

Ben Tennyson


Ben has been going hero for a while, having first found the Omnitrix when he was 10 and wielded it until he was 11. Four years later, he put it on once more and hasn't taken it off for long ever since, being currently 16. However, despite only being a teenager, Ben is fit for his age and is a skilled fighter, knowing martial arts such as savate, karate, and Marquess of Queensbury boxing, and he has also copied several of his fighting moves from the TV show hero known as Kangaroo Commando and also copied the moves he learned from Sumo Slammers. He's also implied to have taken self-defense classes and received basic Plumber training, getting a score of 95 out of 100 in the episode Basic Training. Ben also has great memory, being able to memorize glowing rune-like symbols that appeared for a few seconds from a distance in the episode Where the Magic Happens and memorizing the patterns he saw on corn stalks while flying over them, and along with that, he could reset the Master Control on the Omnitrix behind his back, and he's also stated to have great memory for things that interest him (literally me fr!!! - Pegasus). Of course, due to his long usage of the Omnitrix, Ben is able to utilize it extremely well, being skilled enough to make strategies on how to combine his aliens' abilities and easily quick-switching between aliens to maximize their potential. Oh and he's also good at stealing stuff from people when they're not paying attention lol.

Jaden Yuki


Despite his... laziness... Jaden is actually a very good duelist. He goes to the Duel Academy, and was trained in low conditions (Silfer Red...) but still got some Dueling experience out of it. He's fought people with a couple different play styles and plot-armored his way through it. He's kept up with people like Chazz Princeton, the best Duel Academy Duelist, Yugi Muto, the King of Games himself, and Nightshroud, basically the concept of darkness incarnate. One of his craziest abilities is his luck of the draw, which allowed him to pull one card correctly for multiple days in a row. Even though he looks scrawny, he's actually very athletic, more so after fusing with Yubel. He can jump between buildings to dodge attacks from Paradox, and jumped really high in the air to block a tennis ball. He's won things like the Pair Duel Tournament with Alexis, and has competed with people who can easily be considered the strongest duelists in the verse, such as Paradox. He's smart enough to navigate fairly large databases, and he fought Chazz, who, remember, is the best Duelist at the Academy, in EPISODE 2, and was still able to stalemate him, and like most Yugioh protagonists, has won most of his duels. Overall, he's a pretty outgoing and confident Dueler, despite his rudeness at times.

Arsenal and Abilities

Ben Tennyson

Omnitrix


The alien device that did what it did, or at least one of the alien devices that did what it did. This Omnitrix is a level 20 tech device that uses Omni-Energy to, of course, turn Ben into several different alien species in an instant, specifically containing 1,000,912 aliens total (See One Last Thing(s)), though Ben has only unlocked about 70 of them. The Omnitrix is keeps Ben transformed for about 10-15 minutes, and if Ben ever encounters an alien species that's not in the Omnitrix, the watch can scan the alien and add the DNA to Ben's catalog of transformations.

Ben is also able to quick-change between aliens without even touching the Omnitrix, and he can switch back to human form without the Omnitrix timing out first. The Omnitrix will also prevent unauthorized users from using it, even if it's still Ben but after being turned into an 11-year old. The Omnitrix also has several failsafes that can protect itself and Ben, such as releasing a blast of Omni-Energy if someone tries removing the Omnitrix, and if Ben's hand is ever somehow severed, the Omnitrix is able to control Ben's hand proficiently (yeah, I agree, the video quality is astounding). However, the Omnitrix's greatest and most iconic failsafe activates when Ben's life is in jeopardy, and the Omnitrix will activate and turn Ben into whatever alien it believes will prevent Ben's demise. Oh, and if Ben is injured while transformed, he'll be good as new when he detransforms (though there have been exceptions to this)

Hoverboard

It's a flying skateboard. What more could you ask for?

Plumber Badge


Due to his status as a Plumber, Ben owns one of these nifty things. Despite its small size, it has quite a few uses, such as tracking other Plumber badges, calling other Plumbers or the Plumber HQ, containing a Universal Translator (the Omnitrix also has this but it wasn't really relevant compared to its other functions lol), detecting radiation (the Omnitrix can also already do this lmfao), accessing the Extranet (intergalactic Internet), and overriding technological weapons.

Cell Phone


So, basically, this is a phone. Ben uses it to call people and set alarms (shown above)... and that's about it. Blud doesn't even have any games on this stupid thing, so why'd bro spend money on ts when the Omnitrix can already call people? Is he stupid?

Aliens

Heatblast

The Omnitrix's DNA sample of a Pyronite from the star Pyros. Heatblast is able to freely create, manipulate, and absorb fire to an immense degree, including physically or remotely igniting something or coating his fists in flames to increase the strength of his punches. He's also able to unleash an explosion of flames from his enrire body and can also make more intricate fire constructs, such as fireworks, fire vortexes, Fire Moons, and a fire-board and fire dagger. He's also able to levitate rocks and fly on them, similarly to his fire-board. However, despite his extreme firepower, Heatblast's flames can still be put out with things such as fire extinguishers or water, though he can reignite himself almost instantly and can still somewhat use his powers underwater. Oh and he's in the NBA.

Wildmutt


The Omnitrix's DNA sample of a Vulpimancer from the planet Vulpin. Wildmutt is one of Ben's most agile transformations, being able to easily perform acrobatics and jump extremely high. He also has greatly enhanced senses, having a heightened sense of smell, taste, and hearing. In fact, his sense of smell is what makes up for his lack of eyes, allowing him to "see" almost anything around him through his "gills". This heightened sense of smell is so good that he can tell how old someone is just by their smell and is of course able to track people with it, even people that are invisible or are wearing a disguise. Of course, being the alien "dog" that he is, he also possesses extremely powerful and sharp teeth and claws, allowing him to tear metal and other durable materials to pieces. However, the enhanced senses we mentioned are just as much of a weakness as they are a strength. Wildmutt is extremely sensitive to strong smells and loud noises, particularly high pitched noises, which can overwhelm his senses and stun him. Oh, and he can't talk, which sucks when he needs to communicate with his buddies.

Diamondhead


The Omnitrix's DNA sample of a Petrosapien from the planet Petropia. He's one of Ben's most versatile aliens and probably the one he has the most practice using. Diamondhead's able to freely manipulate the silicone-based crystals he's made of, being able to make these crystals erupt from any surface into many shapes and constructs, such as pillars or spikes, and he can make these crystals levitate by manipulating microscopic mineral particles in the air. He can also manipulate his own body's crystals to regenerate broken limbs and make different weapons, like turning his arms into blades. Due to Diamondhead's crystal skin, he can deflect and absorb energy beams and lasers, even the full energy of an orbital plasma cannon, though he does have limits to how much he can absorb. However, Diamondhead is unable to reassemble himself if he's shattered into many pieces and sonic vibrations have been shown to break his crystals quite easily.

XLR8

The Omnitrix's DNA sample of a Kineceleran from the planet Kinet. XLR8 is one of Ben's fastest aliens, which is why he's Ben's main alien when it comes to chasing down a foe or ending a fight before it even starts. XLR8's speed comes from his friction manipulation, which allows him to run at up to 500 miles per hour according to official merch. However, he's been shown to be much faster, being so fast that people look frozen in place for him. His thinking and reflexes are also extremely fast, seen as how he can dodge lightning and input multiple code combinations in seconds. He also has extremely sharp claws that can tear through vines like they're nothing and can even be used to release blasts of static electricity (in non/soft canon comics). However, just like all speedsters, XLR8's a terrible ice skater, but more uniquely, magnets and charged pulses can make him lose his footing and'll make him spin out of control.

Grey Matter

The Omnitrix's DNA sample of a Galvan from the planet Galvan Prime. Grey Matter is the smartest alien in Ben's roster (excluding Alien X's nigh-omniscient bitchass), but he's also one of the tiniest, standing at about 6 inches in height (though it's not very consistent). He makes up for his small stature with his previously mentioned intelligence, which allows him to understand, make, use, and hack nearly any type of technology he comes across, whether it be from Earth or space, or if he's even seen it before. In fact, if he's never seen the technology before, he can quickly learn how to use it easily. His frog-like physiology also allows him to climb up walls via microscopic pads on his skin, and he also has gills along with microscopic vision. However, Grey Matter's tiny size makes him unsuitable for physical combat, so he often has to outsmart his enemies to beat them.

Four Arms

The Omnitrix's DNA sample of a Tetramand from the planet Khoros. Four Arms is kind of a one-trick pony, since his main, and basically only power, is being extremely strong. He's able to swing around mammoths, create shockwaves with a clap of his handsfight on par with the Mayan god of death (sorta), and he can jump several feet in the air. His only notable weakness is that his big size is sometimes an issue if he's in an enclosed space, but besides that, he's a pretty simple alien.

Stinkfly

The Omnitrix's DNA sample of a Lepidopterran from the planet Lepidopterra. Stinkfly is one of Ben's grossest aliens, but is still quite useful nonetheless. He's able to fly at high speeds and can shoot out slime from his eye stalks, which also give him 360° vision, and mouth, and said slime is strong enough to hold a helicopter or be used like a grappling hook. Stinkfly can also instinctively change what type of slime he makes, such as making it extinguish fire or extremely flammable. His tail's also nothing to scoff at, given it can effortlessly rip through metal like it's nothing and functions like an antenna, and his exoskeleton is even bulletproof. Finally, he can also release an extremely toxic gas that can almost instantly kill enchanted plants. As for weaknesses, he's unable to swim, and can't fly if his wings get wet.

Ripjaws


The Omnitrix's DNA sample of a Piscciss Volann from the planet Piscciss. Ripjaws, as you can probably tell, has some pretty big jaws (which he can unhinge to get even bigger) that can easily tear through metal, and these jaws are even stronger when he's underwater. Though he can breathe when on land, he thrives when he's submerged in water, where he can turn his legs into a fish tail and swim at incredible speeds. He also becomes much stronger, shown when he easily swung around an anchor, and he can also use his claws to shred opponents to pieces. He also has a pretty neat lure on his forehead that can illuminate darker areas. His main weakness is dehydrating, which often happens when he's on land for too long, and this could cause him to die, and being near fire speeds up his dehydration.

Upgrade

The Omnitrix's DNA sample of a Galvanic Mechamorph from the moon Galvan B. Upgrade is a pretty interesting "alien", given he's not organic, but is instead made up entirely of nanites, and said nanites make him be able to change his shape and size pretty easily. This strange biology is what allows him to merge with and upgrade any technology he comes across, doesn't matter the shape or size. He's even able to upgrade sentient beings that're mechanical and organic beings with machines integrated into them. He can also remotely control whatever technology he's possessing via just using part of himself to merge with it and is also able to dismantle the technology he's merged with. He's also able to shoot plasma beams from his eye (no clue if he can still do it since the Omnitrix is covering it) by energizing his... blood. Weird. However, Upgrade can be forced off of the technology he's merged with, and is vulnerable to intense heat, acid, electromagnetic pulses, and magnetic fields.

Ghostfreak

The Omnitrix's DNA sample of an Ectonurite from the planet Anur Phaetos. This is basically what anyone would expect from your comic book ghost; flying, phasing through walls, being invisible, and can possess people, including fucking Celestialsapiens, and he can possess pretty much anything that is sentient and has a life force. Ghostfreak also has tentacles under his skin, sharp claws to slice and dice, is immune to life force-draining attacks, can use telekinesis and telepathy, and can see in the dark. However, Ghostfreak has to consciously activate his intangibility, so he can be attacked if he's caught offguard. He can also be tracked by his heat signature, and someone can reject him off their body if he tries possessing them.

Cannonbolt


The Omnitrix's DNA sample of an Arburian Pelarota from the planet Arburia. He's a pretty straight forward alien, having the ability to curl up into a ball and roll around, knocking away any aliens in his path. His shell is nigh-invulnerable and has chemicals that reduce friction as he spins, and it can withstand extreme temperatures. He also has an "eyeless vision" that allows him to see while he spins. His only weaknesses are that he struggles to stay balanced and is much more vulnerable to attacks when he's not in his ball form.

Wildvine

The Omnitrix's DNA sample of a Florauna from the planet Flors Verdance. Wildvine, being a living plant, has the power of chlorokinesis, or he can manipulate, well, plants. He can manipulate vines to snag and trap opponents, and can shapeshift his arms into whips to attack foes, and can manipulate the way his cells grow, elongating his limbs. He also grows "spore pods" which are fruits that can fucking explode or be used as a gas bomb. He can grow sharp thorns to protect himself and can regenerate his body. He, like a plant, does not have lungs, making him immune to airborne gases and the like. He can trap people inside his flytrap and also merge with other plants. His vines, however, can be tangled, and he cannot overexert his arm's strechiness, or they will remain that way for an extended period of time, and is especially weak to cold (jack frost ice age), and requires water and the Sun to live.

Spitter

The Omnitrix's DNA sample of a Sphoeroid from the planet Scalpasc. He can blast a concentrated beam of slime from his mouth, which can knock away opponents, and said slime is conductive, allowing for electricity to run through said slime. He is also amphibious, so he stays near shallow waters or land.

He is one ugly mfer.

Buzzshock

The Omnitrix's DNA sample of a Nosedeenian from the Nosideen quasar. He is quite literally a living battery, storing electricity inside his body, and can even discharge it. Depending on the amount of electricity he has stored, he will act energetic or tired. He can absorb electricity, and his electrokinesis allows him to manipulate its flow. He can absorb the energy from a entire city block in a short time, and can possess electrical devices, controlling and powering them, or causing them to malfunction. He is completely immune to electric attacks, can clone himself with enough power, fly, and can turn his entire body into electricity as well. However, he is really tiny, and his energy can be absorbed or nullified by rubber and non-conductive materials.

Arctiguana


The Omnitrix's DNA sample of a Polar Manzardill from the planet X'Nelli. He can shoot powerful freeze rays from his mouth that're so cold that they can freeze molten lava. He can also use his powers to make ice structures, such as ramps, or pull a Godzilla and use it to launch himself. He can climb up walls, and survive in cold environments.

Blitzwolfer


Formerly known as Benwolf, this is the Omnitrix's DNA sample of a Loboan from the moon Luna Lobo. Taking resemblance from your friendly neighborhood werewolf, he's got plenty of abilities you'd expect, like sharp claws and howling... loud enough to make concussive sonic blasts. They can reflect projectiles or launch himself into the air. He's got night vision, enhanced senses, and he can climb walls. Not to mention he's immune to lava. However, if his mouth is forced shut, then he's a sitting duck, and ironically, he's sensitive to loud noises.

Upchuck

The Omnitrix's DNA samples of a Perk (left) and Murk (right) Gourmand from the destroyed planets Peptos I through Peptos XI, currently Peptos XII. He's... whatever that is. He's got 3 very strong tongues that stretch to big distances and can pick up stuff. Think of that one scene in Revenge of the Fallen but way crazier. He can eat literally anything with matter, because his stomach leads to a pocket dimension that his species shares to store whatever they eat. After he eats, he can produce explosive vomit, which can even curve like a boomerang, and can spit out slippery slime that can melt ice. He can also chew through nearly anything thanks to his sturdy teeth. Basically, he's kinda like Kirby, but way uglier. However, if he ingests too much stuff, he can have reduced mobility, and he is really hungry, so if you offer him a snack, he'll probably stop attacking you.

Snare-Oh

Formerly known as Benmumy, this is the Omnitrix's DNA sample of a Thep Khufan from the planet Anur Khufos. He's got bandages that he can freely manipulate, extending up to 30 feet, and can use them for grappling, restraining, or carrying objects. He can use these to make a strong wall, and because he's literally made of them, he can shapeshift as well. He can also regenerate from being turned into confetti and see in the dark, so that's neat.

Frankenstrike

Formerly known as Benvicktor, this is the Omnitrix's DNA sample of a Transylian from the planet Anur Transyl. Frankenstrike is one of Ben's many electric aliens, being able to use his bioelectricity to power his punches, shoot it out from the coils on his shoulders, short out machinery, and using electromagnetism to stick to metal surfaces. Even when not using his electricity, he's still extremely strong, being strong enough to punch off a Techadon's limbs and throw manhole covers like frisbees. He can also see in the dark and regenerate. As for weaknesses, he doesn't really have any specific ones, besides of course his electricity not working on non-conductive materials and such.

Ditto

The Omnitrix's DNA sample of a Splixson from the planet Hathor. Ditto has the ability to clone himself without limit via binary fission, with each of the clones operating independently, allowing them to perform many tasks at once. However, all the clones are still connected as a hivemind via their receptor nodes, and all the clones are also able to merge back together into one Ditto. Oh and he's also able to dig pretty good with his bare hands. His only major weakness is that all of his clones need to be together to detransform, but that's about it.

Eye Guy

The Omnitrix's DNA sample of an Opticoid from the planet Sightra. Because he's got a lot of... eyes, he's got 360 degree vision, so he literally has no blind spots. They're so OP, he can even smell certain chemicals with his eyes or just see traces of 'em. He can move his eyes freely throughout his body, allowing him to combine them into one big eye, and each eye can fire optic beams that can push away people and shatter metal. He can also shoot green fire, electricity, freeze rays, electric freeze rays, and... goop. All green! However, his eyes can be irritable to chemicals and such, which hampers his vision. If he looks at something scary, the effect will multiply because of him seeing it through multiple angles.

Way Big

The Omnitrix's DNA sample of a To'kustar from a cosmic storm. Yeah, he's not just big, he's way big... (say that again) well, more like inconsistently big, since he's able to change his size by manipulating cosmic energy. Ignoring his inconsistent size, Way Big is one of Ben's most powerful aliens, having the ability to shoot concentrated Cosmic Rays by crossing his arms that can disintegrate small planets. He's also incredibly strong and fast, and is very resistant to extreme temperatures. Ironically, Way Big's biggest weakness lies on his most prominent feature: his giant frill. This frill is pretty sensitive and will stun him if it's attacked.

Swampfire

The Omnitrix's DNA sample of a Methanosian from the planet Methanos. Similar to Wildvine, he can manipulate plants, even sentient plants, and he can drastically affect their growth. However, his most signature trait is producing flammable methane gas, which his palms can ignite like a flamethrower, and can even shoot it from his mouth. He can also blast fire as jet propulsion and can produce seeds that grow into strong vines that restrain people, or he can produce them in his body and grow them into whips. His physiology allows him to phase through narrow spaces, can regenerate lost limbs, and stretch his limbs to long distances. That's actually quite OP. However, his fire attacks can be cancelled out by fire extinguishers, and if Ben's arm is broken, so will Swampfire's. He also cannot absorb fire and can be killed by acids.

Echo Echo

"yooooo, it's me!" -DorkVader

The Omnitrix's DNA sample of a Sonorosian from the planet Sonorosia. His main gimmick is... screaming REALLY loud, enough to destroy metal and redirect attacks. He can also manipulate sound in general and can amplify it. As if that wasn't enough, he can also duplicate himself and objects he's holding, and he can use his sonic screams to make forcefields when teamed up with his clones. This also gives him echolocation, and his body also generates a vibrating field. However, his cloning depends on his energy, so if he's tired, that's a no-go.

Humungousaur

The Omnitrix's DNA sample of a Vaxasaurian from the planet Terradino. This big dino's main power is his super strength that allows him to chuck objects into orbitclap his hands to make shockwaves, create mini-earthquakes with his punches, and rip through a spaceship. Along with this, he can use "dimensional displacement" to freely increase his size up to nearly 60 feet, also making him look more dinosaur-like. He's got a durable hide, a loud roar, and he can survive in the vacuum of space for a while on his own. However, his large size makes him a easy target and he can't swim.

Jetray

The Omnitrix's DNA sample of an Aerophibian from the planet Aeropela. He can fly fast enough to enter hyperspace and shoot nueroshock beams from his eyes AND his tail that can shut down your nervous system. He's also immune to electricity, demonstrated by Swift, and his feet and tail are very prehensile. However, his neuroshock beams can actually hurt him if he accidentally hits himself with them or if they're reflected back to him.

Big Chill

The Omnitrix's DNA sample of a Necrofriggian from the planet Kylmyys. He's able to fly (both with and without his wings), and being chill, he's got your classical ice powers, being able to form ice on a surface he touches and influence the direction of the constructs he makes with extreme accuracy. He can also breathe cold air that can reduce the temprature of the surrounding area to absolute zero. He can also fire freeze rays from his hands and phase through solid matter by turning intangible and freeze the matter he flies through. He's got sharp claws, and a really strong jaw, and can make snow. However, he's weak to sonic vibrations while intangible and other intangible beings cancel out his own intangibility, though this can be both a weakness and an advantage.

Chromastone

The Omnitrix's DNA sample of a Crystalsapien from the planet Petropia. With his status as Crystal Jesus 2.0 (I will not elaborate), he can fire rainbow energy from his hands, eye, or shards on his body. He can control said energy to make scatter beams, or manipulate energy in general, like UV, cosmic rays, and electromagnetic radiation. He can also absorb this energy, and this can power up his attacks. He can redirect energy, and levitate/fly, and he can make rainbows if a bright light shone through him. However, he can't control all energy, such as the extradimensional energy from Contumelia, and he has a limit to his absorption, and universe-destroying things like the Annihilarg would destroy him if he tried absorbing them, duh.

Brainstorm

The Omnitrix's DNA sample of a Cerebrocrustacean from the planet Encephalonus IV. This is one smart motherfucker. He's got an IQ of one nonillion, or 1,000,000,000,000,000,000,000,000,000,000 IQ. That's still not smarter than me (I'm coping), but it still makes him smart enough to visualize imaginary trajectories and solve impossible problems in seconds or less. He can determine everything structural about an object just by looking at it and can improvise how to beat his opponents through sheer genius and his surroundings. His big brain can also shoot big brain electric blasts at people when he opens the plates on his skull. Said electricity can blast enemies away, disable machinery, make shields, and grab things. He can also conduct the electricity in his body to shoot out from his pincers, and he can control technology with his electricity and is able to levitate. However, Brainstorm's brain can also be a detriment, seen as how he can electrocute himself if his skull-plates are closed when he's releasing electricity, and he needs to concentrate to use his powers, so breaking his focus leaves him pretty vulnerable. He also FUCKING speaks like the most sophisticated guy ever lol.

Spidermonkey

The Omnitrix's DNA sample of an Arachnachimp from the planet Aranhascimmia. Spidermonkey does whatever a monkey can with his incredible agility and a prehensile tail that functions like an extra arm. He can also of course do whatever a spider can, such as shooting webs from his tail that can reach up to 20 feet. Said webs don't stick to him due to a special oil in his fur, but that doesn't mean that you won't get sticky from it... that came out wrong. What I meant to say is that his webbing can stick to surfaces and is extremely strong, allowing him to swing around with them like a certain spider-themed superhero, and he can also use his webs as slingshots or nets, and his spider-like traits combined with his monkey ones also give him a degree of super strength. Despite his hybrid might, his webs can still be frozen and made brittle or be dissolved by intense heat.

Goop

The Omnitrix's DNA sample of a Polymorph from the planet Viscosia. Being a literal cytoplasm monster, that cytoplasm is actually very stretchy and elastic, allowing him to stretch his limbs a lot. He can shapeshift and bend flexibly, mimic shapes, and regenerate his body. He can hold objects within him, and can expel it from his body as a offensive tool, and he can survive underwater. He can move his eyes throughout his body for better visibility, too. However, you see that thing on his head? That allows his movement, so if that thing's gone, he's a sitting duck. Doesn't help it's a easy target. He will also be practically atomized if he's teleported, too. Also, removing Goop's limbs kinda removes Ben's too, until he gets em back by regeneration.

Lodestar

The Omnitrix's DNA sample of a Biotsavartian from the planet Maxwell. Being the literal alien embodiment of Magneto, he's got the power to manipulate magnetism. This can overload electrical circuits and attracting magnetic stuff. He can use electromagnetism, too, making forcefields, and he can use his powers to make himself levitate or fly short distances. He can destroy anything magnetic, and pull his pieces back together using magnetism, literally. He can act as a compass, and see objects like on a radar screen. However, his powers are useless against wooden guns, or non-magnetic stuff, and his head is also a very easy target.

Nanomech

The Omnitrix's DNA sample of a human/Microchip hybrid. Nanomech is a pretty interesting alien, mainly due to him being the only full-on hybrid alien in Ben's arsenal. His most prominent ability is his extremely tiny size, being even smaller than Grey Matter, and he can get even smaller if he chooses to, right down to becoming microscopic. He can also fly, shoot electricity from his hands, create explosive orbs of energy, use laser vision, creating tentacles, and is also resistant to electricity. However, since he's miniscule, you can probably just slap him into a wall and he'll fucking die lol.

Rath

The Omnitrix's DNA sample of an Appoplexian from the planet Appoplexia. 

NOW LET ME TELL YA SOMETHING, READER, RATH IS THE STRONGEST ALIEN THERE IS, AND IF YOU DISAGREE, RATH WILL USE YOUR EYEBALLS LIKE PING-PONG BALLS. 

Rath is extremely strong, being strong enough to tear apart tanks, and this immense strength increases the angrier he gets. He usually uses this strength to perform wrestling moves he either made up or learned from someone, like the Flying Suplex and the Piledrive. He's also got a retractable back claw on each wrist like Wolverine (he might as well be him) that can tear through metal, and he's got great agility and reflexes. He can also roar really loud. However, he's a fucking dumbass, some frequencies are lethal to him, and he is afraid of water. Speaking of...

Waterhazard

The Omnitrix's DNA sample of an Orishan from the planet Kiusana. If the name didn't tell enough, he's got hydrokinesis, meaning he can freely manipulate water to his will. He can make water whips, and generate water from oxygen and hydrogen in the air, blasting it out of the portholes in his body. Those portholes can also absorb water and moisture from the air and he can breath underwater. However, he's weak to the bane of all Water-types, electricity, since water's extremely conductive. He's vulnerable to intense heat, too.

Ampfibian

The Omnitrix's DNA sample of an Amperi from the planet Tesslos. Ampfibian can generate electricity that can stun or paralyze enemies, and absorb lighting. He can launch electric attacks out of his tentacles, or make a giant AOE blast, and can use his electrokinesis to move objects. He can make forcefields, and transform into pure energy to control tech. He can become intangible, and stretch his tentacles. He can also fly, and can squeeze through tight spaces, as read electric brain waves by touching people. However, people can drain his power, and isn't immune himself, and can shock himself if he's in water.

Armodrillo

The Omnitrix's DNA sample of a Talpaedan from the planet Poiana Lüncas. He's got... drills (row row fight the powah) on his arms, but that's not all. He can effectively use his arms as jackhammers to make massive earthquakes and tremors, and vibrate hard enough to nullify cannons which can destroy 5 square miles. He can morph his hands into drills to dig through the ground, and can make a blender thing by spinning his drills, I forgot. However, he's weak to electricity and acid, and can be suffocated under a ton of mass.

Terraspin

The Omnitrix's DNA sample of a Geochelone Aerios from the planet Aldabra. Being a OP turtle, he can blast wind from vents in his shell to blow you away by spinning his limbs like a fan. He can spin them hard enough to make whirlwinds. He can influence the direction of wind in the air, and make tornados without having to spin. He can use these wind blasts to put out fires or even fly. Spinning in reverse allows him to make vacuums, and he's immune to poison, along with having claws and retreating into his shell. However, he isn't very agile, and his air vents can be jammed. He's also vulnerable to electricity.

NRG

The Omnitrix's DNA sample of a Prypiatosian-B from the planet Prypiatos. Kinda like a living nuclear reactor, he can fire highly radioactive energy beams through that vent. They're REALLY HOT. He can also conduct his own heat through the suit, allowing him to melt items by touching them. He can track energy, and is fine in hot environments. However, he's actually wearing a suit, and taking it off allows his blasts to be more destructive, firing them from his hands or eyes. He can become intangible and fly, plus can stretch his body up to a point. He also GLOWWWS!!! However, plasma can nullify his blasts, and if you can diffuse a nuclear reaction, he's probably weak to it.

Fasttrack

The Omnitrix's DNA sample of a Citrakayah from the planet Chalybeas. There's nothing too notable about him, except he can run really fast, outrunning missiles and having great agility to jump a lot. He, however, cannot decelerate well if he runs too fast, and good reflexes also counter him. He, like XLR8, is also not a ice-skater.

Clockwork

The Omnitrix's DNA sample of a Chronosapien from an unknown planet. He's able to manipulate time (huh), ZA WARUDO slowing it down or MADE IN HEAVEN speeding it up. He can also travel through time, and fire "time rays" from his chest or hands, which can send you back in time, manipulate your age, send you to another timeline, or revert you to another previous state. He can also rotate his head 360 degrees, cherry on top. However, his powers are useless where time cannot exist, like at the start of a new universe. Electromagnetic pulses can disable him, and his bulky body makes him a big target. Plus, another time manipulator could probs cancel out what he does.

Chamalien

The Omnitrix's DNA sample of a Merlinisapien from an unknown planet. As you can probably tell by his name, Chamalien's primary ability is camouflaging himself with his surroundings like a chameleon. He's also pretty nimble and can climb on walls, along with having really sharp teeth and claws. He's also quite slippery and has a retractable stinger at the tip of his tail. However, since he only camouflage himself and doesn't actually turn invisible, you can still see his shadow, and he also becomes visible if you coat him with a powder or liquid.

Eatle

The Omnitrix's DNA sample of an Oryctini from the planet Coleop Terra. Eatle's basically a larger and stronger Upchuck, though instead of using four tongues to eat, he has to use his hands to pick up and eat pretty much anything with his extremely powerful jaws. Whatever he eats he can then shoot out as a powerful laser from his horn, and said lasers are strong enough to slice mountains in half. Eatle's also extremely strong and durable, being able to use his horn as a battering ram, and can crawl up walls like a... well, beetle. He actually doesn't many notable weaknesses, with the main one being that he may start eating something against his interest due to his natural uncontrollable hunger.

Juryrigg

The Omnitrix's DNA sample of a Planchaküle from the planet Aul-Turrhen. Juryrigg is among one of Ben's smartest aliens, but instead of using his intellect for problem solving, his main power is to disassemble nearly any type of machinery he comes across, even stuff like Rex Salazar's builds, and then can repair and modify the machinery if he'd like. He also has a pretty nifty prehensile tail. He's pretty much just got that one ability, though his natural instincts will make him constantly want to break and then reassemble any technology he comes across.

Shocksquatch

The Omnitrix's DNA sample of a Gimlinopithecus from the planet Pattersonea. True to his name, Shocksquatch is a sasquatch who can manipulate electricity. He releases electricity from the bolts on his body to manipulate them, firing off beams or making electric fields, the latter can block cosmic radiation. He can generate static electricity, one example by rubbing his hands together, and touching something would shock them. He can telekinetically move objects if he imbues them with electricity. However, rubber types are like immune to Shocksquatch, his electricity can be drained, and he can be insulated to nullify his offense.

Feedback


"Whoa, you turn into your monsters-"

The Omnitrix's DNA sample of a Conductoid from the Teslavorr nebula. Yet ANOTHER electric monster, he's got a ton of electricity at his disposal. He can fire tons of it from the electric plugs on his fingers or body, charging up beams, bombs, or waves of electricity, typical Enel stuff. He can influence their direction, and conduct it around his body. He can propel himself with it, absorb and redirect electric attacks, absorbing supercharging his energy beams, and can absorb it from just about anything. He can stretch his tail to "plug" into others to taser them, and smell radio signals. However, you probably know this, but his electric attacks can be absorbed, and he has a limit.

Bloxx

The Omnitrix's DNA sample of a Segmentasapien from the planet Polyominus. Being a living lego allows him to transform and shapeshift his body at will, forming himself into walls, slides or domes. He can generate more of his body or detach them at will, but he doesn't need to generate more for his arms to stretch, they're already stretchy like that. He can turn into a sphere like Cannonbolt to move around, and has a FUCKING GUN(s) called Bloxx-Lobbers, which fire explosive blocks, and they hurt to step on... just like a lego! However, pour acid on him (or acidic gas) and he's finished wallahi.

Gravattack

The Omnitrix's DNA sample of a Galilean from the orbit of the planet Keplorr. He can manipulate gravity itself to suspend targets in air, or to slam them down to the ground. He can change the direction of gravity to send people flying aside, too. He can crush someone's body by increasing gravity, and place objects into a orbital track...  whatever that is. He emits energy he can form into barriers or domes. He can utilize Einstein shit to stop people in their tracks even if they're moving at lightspeed. He can use gravity to leviate, or turn into a sphere. He can also make black holes, though he never did so on purpose. However, damaging his core can make him weak, causing him to self-destruct. And he's a big target too. Big guy.

Crashhopper

The Omnitrix's DNA sample of an Orthopterran from an unknown planet. Since he's a grasshopper, he can jump REALLY long distances, or kick with the force of Sanji. His jumps can create powerful shockwaves that blow you away, and his head is as hard as heck, and he's got shock-absorbing properties that nullify most pain. He's got sharp claws that can help with climbing, and can wall jump. However, his movement can be restrained, and his head isn't too armored, because he's been struck there and felt pain. Also, hitting his legs in a way knock him back.

Ball Weevil

The Omnitrix's DNA sample of an Insectoid (name comes from a non-canon game but shhh) originally from the planet Atrocius 0. His powers involve him being able to spit out green balls of plasma, which can absorb matter or energy, and explode on impact, depending on the size he creates. They can float on water, and he can spit out plasma ropes to tie you up too. He can also roll on them, for good measure. However, you can reflect his plasma attacks back at him, which can hurt him, or since he's a fucking bug, you can just step on him or something.

Walkatrout

The Omnitrix's DNA sample of an Ickthyperambuloid from the planet Gilli-Perambulous Promenade. He is a being that is beyond space, time, and reality. Celestialsapiens bow before the might of the powerful Walkatrout, a creature whose steps can crack planets in half should he choose to unleash even a fraction of it....

Ok in all seriousness Walkatrout sucks ass lol. His only powers are having gills that allow him to breathe underwater (his species doesn't even swim) and he's really slippery.

Magikarp core

Pesky Dust

The Omnitrix's DNA sample of a Nemuina from the planet Nemunimos IV. He can release a sleep dust that is powerful enough to even affect Celestialsapiens (frauds smh). He can then proceed to manipulate your dreams, and can give you nightmares. Oh, and he flies. He has wings. But the effect of the dust is temporary, and his powers are jack if you're fine being asleep or you're a isomniac somehow. Also he short.

Mole-Stache

The Omnitrix's DNA sample of an unknown species from an unknown planet. His main powers involve manipulating his mustache into different shapes, like giant fists or spinning it fast enough to fly, and you can't cut it off, it simply regenerates. The mustache is also strong enough to lift trees and trucks, which just goes to show to never skip mustache day. He ugly tho (Pegasus is lying btw, he's gorgeous), and one sneak attack from behind MIGHT just kill him, because his mustache lowkey carrying here.

The Worst

The Omnitrix's DNA sample of an Atrocian originally from the planet Atrocious 0. This ugly little thing is honestly tied with Walkatrout for being Ben's worst (say that again) alien. His only power is that he's almost indestructible, being able to withstand a lot of beatings and is also resistant to poisons. However, although he's nearly indestructible, he still feels all the pain from the hits he takes.

Kickin' Hawk

The Omnitrix's DNA sample of an unknown species from an unknown planet. He's a good hand-to-hand... or should I say, foot-to-head, fighter, being Ben's best. He has sharp talons, great jump length, and strong kicks, because it's kinda his name. He can run quite fast, and is agile since he's a fighter. However, his main weakness is bird seeds, and he can be zapped. Also, rubbing his neck puts him to sleep, whoever designed that needs to be fired.

Toepick

The Omnitrix's DNA sample of an unknown species from an unknown planet. Toepick is a big, ogre-like dude that's strong enough to lift a car, but that is definitely not his main power. His main ability is his terrifying and extremely disgusting face. His face resembles an eldritch horror, but there is a layer of tentacles that covers it. Fortunately, his face is usually obscured by an extremely durable helmet, but when he opens it, his face is so terrifying that it literally taps into the primordial fears locked in your subconscious. Gazing at his face will cause you to basically be unable to fight from the fear, and it has been shown to even induce vomiting. All beings in the universe experience adverse side effects from seeing his face, except for a select few, such as Dagon, Professor Paradox, and... Ma Vreedle, somehow. He also has terrible eyesight, poor guy.

Astrodactyl

The Omnitrix's DNA sample of an unknown species from an unknown planet. Despite his wings, he primarily flies using the jetpack on his back. He can fire off sonic booms to make things go boom, emit so-called stellar energy from his forearms, which can form weapons, but most commonly whips. He can fire energy beams, travel in space, or even fire mini-stars using this energy. He can carry humans and heavy things while he's flying, or just chuck you. However, electricity can harm him, and you can malfunction his jetpack thing.

Bullfrag

The Omnitrix's DNA sample of an Incursean species from an unknown and destroyed planet. His frog physiology allows him to jump quite high, and he's a impressive hand-to-hand combatant. He's got a stretchy and sticky tongue, which can grip onto things or hit them, though it'll hurt if he stretches them too much. He can inflate his chest to repel opponents, and hold his breath for hours. If you stink, then he'll hate it thanks to his strong smell.

Atomix

The Omnitrix's DNA sample of an unknown species from an unknown planet. By chanting... uh... "HAA-MEE-NA HAA-MEE-NA HAA-MEE-NA-HA!" (DBZ reference lol) he can fire destructive nuclear blasts. He doesn't need the chant, but it provides a attack boost. The cylinders on his arms can be used to melt stuff, his Fissile Whistle attack is a powerful ram, and his Nuclear Winner attack devastates the surrounding area. He can also make a orb known as a Fusion Cuisine, which can theoretically grow to the size of the sun given enough time, although this is unknown. However, he has limited energy, so he can tire himself out.

Gutrot

The Omnitrix's DNA sample of an unknown species from an unknown planet. Gutrot is able to make and mix nearly any type of chemical within his body and then release it as gas, including Sulphur Dioxide, laughing gas, Sevoflurane, Hydrogen Chloride, mustard gas, prussic acid, and sleeping gas. Gutrot's also able to intake gasses through his nozzles, and if said gasses are harmful like, say, acid gas, he can still suck it in and turn it into a harmless gas, and he can even breathe in space. His only weaknesses are that there are some gasses that he has to watch to learn how to make and his lethal gasses may be endanger allies or bystanders.

Whampire


The Omnitrix's DNA sample of a Vladat from Anur Vladias and Anur Transyl. He vants to suck your blood, ooooooh! Whampire's actual main ability though is that he is able to control living beings via either hypnotizing them with eye contact or spitting out Corrupturas, which attach to the victim's forehead and can also be used as projectile weapons. He can also literally suck away someone's life force, and sucking away all the life force will leave them similar to Darkstar's victims. Whampire can also fly, possesses super strength, can turn into a bat, can use x-ray vision, release sonic explosions, see in the dark, and can survive in space. However, just like a classic vampire, he is extremely weak to sunlight and extreme heat, and his hypnosis can be resisted if the person has strong willpower, and his Corrupturas are quite fragile. He's also possibly allergic to garlic.

Alien X

We've saved Ben's most powerful transformation for last, the Omnitrix's DNA sample of a Celestialsapien from the Forge of Creation. Alien X is a nigh-omnipotent, nigh-omniscient, and extra-dimensional being that can reshape space and time with a mere thought, like when he created a near-identical copy of the universe after it was destroyed. Alien X also has some neat little party tricks like creating time waves that reverse time in a specific area, creating clones and fly fast enough to create a massive black hole, using telekinesis, controling minds, stopping himself from detransforming (though Professor Paradox has bypassed this before along with the DNA Scanner being stated to be able to do the same), seeing through mountains and regenerating lost limbs (with the latter being visually demonstrated by the Galactic Gladiator), creating miniature black holes (as shown by Atomic-X), teleporting and body manipulation (shown by the Galactic Gladiator), making a light-construct-shield-thing (shown by the Galactic Gladiator), manipulating portals, and erasing beings/"everything" from existence. Alien X is also nearly indestructible, with the only time he has ever being damaged being when he battled the Galactic Gladiator, a fellow Celestialsapien, and even then, he's basically immortal and is implied to have existed before Ben was even born. Furthermore, Alien X exists outside of time and space, technically meaning all his appearances take place at the same time for him

Despite his might, Alien X has quite a few noticeable weaknesses, with the most prominent being his argumentative personalities. Alien X's body and consciousness are governed by three beings: Bellicus, the voice of rage and aggression, Serena, the voice of love and compassion, and Ben, the voice of reason. All three personalities must agree to perform any action, even things like blinking or walking. Due to this, Alien X will often be immobile in combat. However, Ben has made a deal with Bellicus and Serena to give him full control of Alien X, and though he always had to ask for permission, he's gotten better at it and was shown with full control of him after the episode Universe vs. Tennyson. Alien X has also been stated to not be able to manipulate the reality of some universes due to the basic cosmic laws of a universe inhibiting his powers or his "internal astronomy" not being compatible with said universe. He's also unable to directly manipulate manna and his powers don't work right against magic, with there even being a magic spell that can nullify his powers completely and he is vulnerable to it in general. Alien X's powers can also be absorbed by Darkstar and Osmosians, and his life force can also be drained by a Vladat. He can also be affected by a Nemuina's sleeping dust and can be scared by Toepick's face.

Jaden Yuki

Duel Disk

The Duel Academy provided Jaden with a Duel Disk to use in duels. Essentially, by attaching it to his left arm, it can become a tool for portable dueling. One slot holds his deck, and other slots he can place his cards in as part of his hand or he can place monsters into play. This allows Jaden to actually Duel in most places, instead of having to go to a specific arena.

RULES OF A DUEL

Before we get into anything, we kinda have to explain the fundamental rules of dueling to understand how these cards are even gonna do shit.

Basically, the rules of Duel Monsters in Yu-Gi-Oh revolve around dueling with cards.

Of course, considering how Ben isn't a dueler, most of these might not apply. Considering this battle, Ben has to overpower Jaden by getting through all his monsters, leaving him open for a kill. We will restate this later.

  So Jaden has to survive. To do that, he must fight with a large deck of shuffled cards, and he draws a card by default every turn. You start out with 5, by the way. Essentially, the goal would normally be to defend your life points, but I dunno here, since, again, Ben doesn't know about Duel monsters.

Assuming the card is a monster card, he can place it in Attack or Defense mode, with corresponding stats of ATK and DEF. Attack Mode monsters can attack, while Defense mode monsters defend, duh.

Here's some stuff relating to that:

  • If an attacking monster attacks a attacking monster, then the weaker one takes damage or even gets sent to the Graveyard (where dead monsters go, I guess)
  • If a defending monster is attacked, but it's defense > attacking monster's attack, then neither monster is destroyed, but the attacker loses Life Points.
  • If a defending monster is attacked, and it's defense < attacking monster's attack, then it dies, but without any drawbacks towards Life Points.
  • If one attacking monster attacks another attacking monster, and they are equal in power, than both take damage/die.
  • The defending monsters usually get attacked first.
There are also Spell Cards and Trap Cards. Spell Cards can do a lot of things, with some effects being buffing your cards or yourself or doing the opposite to your opponent. Trap Cards usually do the same, but are usually activated when the opponent makes a wrong action, triggering the card and placing them in a worse spot than before.

Lastly, there is Polymerization, which can fuse two monsters into on monster, and boost their stats. Jaden also has a much more powerful version known as Super Polymerization, which can fuse entire universes and stuff. There's also Evil Fusion, which is... fusion but evil... oooh.

Basically, life points are also your spirit energy, kinda, too.

Finally the Neo-Spacians can use Contact Fusion, which doesn't require a Polymerization card.

Normal Abilites

I am NOT listing all of it so I'll mention some big ones. Yubel and the Supreme king carry smh.

The Gentle Darkness

Theres a dark inside your soul-

Basically, inherited from the Supreme King, the Gentle Darkness gives Jaden the power to communicate, see, and even control Duel Spirits. It's basically the universal counterpart to the Light of Destruction. It's been stated many times as something "a power that controls the spirits" by people like Paradox and Kagemaru. It's also believed this power was strong enough to halt the Sacred Beasts. This power is what created the Dark Fusion and Evil Hero counterparts to Elemental Heroes as well. Now that in season 4, he has the King and Yubel's powers within him, he can strengthen his Duel Monsters with this power, read thoughts and emotions of people, and even see the future. It also protects him from things like hypnosis.

Existence Erasure and Mind/Memory Manipulation

Power Nullification

Basically, a lot of monsters that Jaden has can shut down and negate a lot of abilities throughout the show quite frequently. For example, Jaden can destroy trap and spell cards, as well as some cards even nullifying cards on the opponent's side of the field, effectively nullifying their abilities.

Durability Negation and Soul Manipulation

Flame Wingman can go for your soul... yep. A lot of things go straight for the soul in Yugioh.

BFR and Power Reduction

Yubel can send you to another dimension between space and time, causing your power to be drained over time continuously.

Fear Manipulation

Probability and Fate Manipulation

By legit believing in his deck hard enough, Jaden can cause miracles and change the flow of destiny to benefit himself. No, I'm not kidding.



NOTE: He's got way, WAY, WAY, more than this with cards, and it would be a pain to list his entire hax list down. If you can think of a ability, Jaden just... probably has it. If Spawn was a power dictionary, Jaden and Yu-Gi-Oh probably just wrote the dictionary, lol.

Since we're not doing allat, you can just read the card list instead!

Card List

So yeah, Hyper compiled this ENTIRE list that spanned 100 pages in his notes app. I'm just copy-pasting what he sent me. 

 

NORMAL MONSTERS 

 

Elemental HERO Avian (ATK 1000/DEF 1000) 

"A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high." 

 

 

 

Elemental HERO Burstinatrix (ATK 1200/DEF 800) 

"A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy." 

 

 

 

Elemental HERO Clayman (ATK 800/DEF 2000) 

"An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost." 

 

 

 

Elemental HERO Sparkman (ATK 1600/DEF 1400)  

"An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy." 

 

 

 

Elemental HERO Neos (ATK 2500/DEF 2000) 

"A new Elemental Hero has arrived from Neo-Spacian! When he initiates a Contact Fusion with a Neo-Spacian, his unknown powers are unleashed." 

 

 

 

Ojama Black (ATK 0/DEF 1000) 

"He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens." 

 

 

 

Ojama Green (ATK 0/DEF 1000) 

"He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens." 

 

 

 

Ojama Yellow (ATK 0/DEF 1000) 

"He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens." 

 

 

 

Beaver Warrior (ATK 1200/DEF 1500) 

"What this creature lacks in size it makes up for in defense when battling in the prairie." 

 

 

 

Oscillo Hero (ATK 1250/DEF 600)  

"A strange warrior from another dimension." 

EFFECT MONSTERS 

 

Dark Catapulter (ATK 1000/DEF 1500) 

"During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. By removing from play a number of card(s) in your Graveyard equal to the number of counters on this card, destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card." 

 

 

 

Elemental HERO Bladedge (ATK 2600/DEF 1800) 

"During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points." 

 

 

 

Elemental HERO Bubbleman (ATK 800/DEF 1200) 

"When this is the only card in your hand, you can treat this card's Summon as a Special Summon. When it is Normal Summoned, Flip Summoned, or Special Summoned, if there are no other cards on your side of the field, draw 2 cards from your Deck." 

 

 

 

Elemental HERO Necroshade (ATK 1600/DEF 1800) 

"While this card is in your Graveyard, you can perform an additional Normal Summon of 1 monster from your hand that includes 'Elemental Hero' in its card name without Tributing. You can only use this effect once while this card is in the Graveyard." 

 

 

 

Elemental HERO Wildheart (ATK 1500/DEF 1600)  

"This card is unaffected by the effects of Trap Cards." 

 

 

 

Hero Kid (ATK 300/DEF 600) 

"When this card is Special Summoned, you can Special Summon any number of 'Hero Kid'(s) from your Deck." 

 

 

 

Winged Kuriboh (ATK 300/DEF 200) 

"On the turn which this card is destroyed, you take no Battle Damage." 

 

 

 

Winged Kuriboh LV10 (ATK 300/DEF 200) 

"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with 'Transcendent Wings'. During your opponent's Battle Phase, you can Tribute this face-up monster to destroy all face-up Attack Position monsters your opponent controls and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s)." 

 

 

 

Wroughtweiler (ATK 800/DEF 1200) 

"When this card is destroyed, you can add 1 'Elemental Hero' card and 1 'Polymerization' from your Graveyard to your hand." 

 

 

 

Card Blocker (ATK 400/DEF 400) 

"When this card is Summoned, it is changed to Defense Position. When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is selected as an attack target, you can send up to 3 cards from the top of your Deck to the Graveyard, to give this card 500 DEF for each of those cards, until the End Phase." 

 

 

 

Card Trooper (ATK 400/DEF 400) 

"Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard. This card gains 500 ATK for each card sent to the Graveyard until the End Phase. When this card you control is destroyed and sent to the Graveyard, draw 1 card." 

 

 

 

Chrysalis Dolphin (ATK 400/DEF 600) 

"By Tributing this card while "Neo Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck." 

 

 

 

Dandylion (ATK 300/DEF 300) 

"When this card is destroyed by battle, Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position."  

 

 

 

Neo-Spacian Air Hummingbird (ATK 800/DEF 600)  

"Once per turn, during your Main Phase, you can gain 500 Life Points for each card in your opponent's hand." 

 

 

 

Neo-Spacian Aqua Dolphin (ATK 600/DEF 800) 

"Activate by discarding 1 card, look at your opponent's hand and choose 1 Monster Card in it. Destroy the card if there is a monster on your side of the field with ATK greater than or equal to the ATK of the chosen Monster Card and inflict 500 damage to your opponent. Otherwise, take 500 damage." 

 

 

 

Neo-Spacian Dark Panther (ATK 1000/DEF 500)  

"Once per turn: You can target 1 face-up monster your opponent controls; while you control this face-up card, this card gains the name, ATK, DEF, and effects of the targeted monster." 

 

 

 

Neo-Spacian Flare Scarab (ATK 500/DEF 500) 

"This card gains 400 ATK for each Spell/Trap Card your opponent controls." 

 

 

 

Neo-Spacian Glow Moss (ATK 300/DEF 900) 

"When this card attacks or is attacked, your opponent draws 1 card. If they cannot, send the top 2 cards of your Deck to the Graveyard. If your opponent draws a card by this card's effect, reveal that card, and based on its type apply an appropriate effect: ● Monster: End the Battle Phase. ● Spell: You can change this card's attack to a direct attack. ● Trap: Change this card to Defense Position." 

 

 

 

Neo-Spacian Grand Mole (ATK 900/DEF 300) 

"When this card battles with an opponent's monster, after damage calculation you can return that monster and this card to the hand." 

 

 

 

Rallis the Star Bird (ATK 800/DEF 800) 

"This card gains ATK equal to the Level of the monster that it battles × 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field at the beginning of your next turn's Battle Phase." 

 

 

Spell Striker (ATK 600/DEF 200) 

"You can remove from play 2 cards from your Graveyard to Special Summon this card from your hand. This card can attack your opponent directly. You take no Battle Damage from battles involving this card." 

 

 

Chrysalis Chicky (ATK 600/DEF 400) 

"You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Air Hummingbird" from your hand or Deck." 

 

 

Chrysalis Larva (ATK 300/DEF 300) 

"You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck." 

 

 

 

Chrysalis Mole (ATK 700/DEF 100) 

"By Tributing this card while "Neo Space" is on the field, Special Summon 1 "Neo-Spacian Grand Mole" from your hand or Deck." 

 

 

 

Chrysalis Pantail (ATK 800/DEF 300) 

"By Tributing this card while "Neo Space" is on the field, Special Summon 1 "Neo-Spacian Dark Panther" from your hand or Deck." 

 

 

 

Chrysalis Pinny (ATK 100/DEF 700) 

"By Tributing this card while "Neo Space" is on the field, Special Summon 1 "Neo-Spacian Glow Moss" from your hand or Deck." 

 

 

 

Elemental HERO Prisma (ATK 1700/DEF 1100) 

"Once per turn, you can choose 1 Fusion Material Monster in your Deck, and send it to the Graveyard. (Your Deck is then shuffled) This turn, treat this card as a card with the same name as the sent monster." 

 

 

 

Freed the Brave Wanderer (ATK 1700/DEF 1200) 

"Once per turn, you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK than this card." 

 

 

 

Necro Gardna (ATK 600/DEF 1300) 

"Remove from play this card from your Graveyard to negate 1 attack this turn from a monster your opponent controls." 

 

 

 

Rainbow Dragon (ATK 4000/DEF 0) 

"Cannot be Normal Summoned or Set. Must be Special Summoned from your hand while you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. If this card is Special Summoned, it cannot activate it's effects this turn. ● Send all "Crystal Beast" cards you control to the Graveyard; this card gains 1000 ATK for each card sent. You can activate this effect during either player's turn. ● You can remove from play all "Crystal Beast" monsters in your Graveyard; return all cards on the field to their owners' Decks." 

 

 

 

Skeleangel (ATK 900/DEF 400)  

"FLIP: Draw 1 card." 

 

 

 

Yubel (ATK 0/DEF 0) 

"This card cannot be destroyed by battle. Your opponent takes all Battle Damage from battles involving this face-up Attack Position card. During your End Phase, Tribute 1 monster or destroy this card. If this card is destroyed, except by its own effect, Special Summon 1 "Yubel - Terror Incarnate" from your hand, Deck or Graveyard." 

 

 

 

Evil HERO Infernal Gainer (ATK 1600/DEF 0) 

"During your Battle Phase, you can remove this card from play and select 1 face-up Fiend-Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase after you activate this effect." 

 

 

 

Evil HERO Infernal Prodigy (ATK 300/DEF 600)  

"If you control no monsters, you can Special Summon this card from your hand. If you Tribute this card to Tribute Summon a monster, draw 1 card." 

 

 

 

Evil HERO Malicious Edge (ATK 2600/DEF 1800) 

"If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster with a DEF lower than this card's ATK, inflict the difference as battle damage to your opponent." 

 

 

 

Arcana Force 0 - The Fool (ATK 0/DEF 0) 

"This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except by a card effect. When your opponent activates card effects that require a coin toss, they may choose which effect to apply without tossing a coin. When this card is Summoned, toss a coin. If Heads, this card gains the Right Side Up effect, if Tails, this card gains the Upside Down effect. ● Right Side Up: This card cannot be targeted or affected by the effects of your Spells, Traps and Effect Monsters. ● Upside Down: This card cannot be targeted or affected by the effects of your opponent's Spells, Traps and Effect Monsters." 

 

 

 

Cross Porter (ATK 400/DEF 400) 

"You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand." 

 

 

 

Gallis the Star Beast (ATK 800/DEF 800) 

"You can reveal this card in your hand to send the top card of your Deck to the Graveyard. If that card is a monster, inflict damage to your opponent equal to its Level x 100, and Special Summon this card from your hand. If it is not a monster, destroy this card." 

 

 

 

Honest (ATK 1100/DEF 1900) 

"While this card is on the field, you can return this card to its owner's hand. If you control a Level 7 or higher Warrior-Type monster, you can send this card from your hand to the Graveyard, this turn, add ATK to the targeted monster equal to the ATK of the opponent's monster it is battling." 

 

 

 

Miracle Flipper (ATK 300/DEF 500) 

"If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls." 

 

UNION MONSTERS 

 

Armor Breaker (ATK 800/DEF 800) 

"Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 Equip Spell card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead 

FUSION MONSTERS 

 

Elemental HERO Electrum (ATK 2900/DEF 2600) "This monster cannot be Special Summoned except by Fusion Summon. The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH. When this card is Fusion Summoned, return all removed from play cards to the owners' Deck(s), then shuffle the Deck(s)." 

 

• "Elemental Hero Avian"  

 

• "Elemental Hero Burstinatrix 

 

• "Elemental Hero Clayman"  

 

• "Elemental Hero Bubbleman" 

 

 

 

Elemental HERO Flame Wingman (ATK 2100/DEF 1200) "This monster can only be Special Summoned by Fusion Summon. When this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster."  

 

• "Elemental Hero Avian"  

 

• "Elemental Hero Burstinatrix" 

 

 

 

Elemental HERO Mariner (ATK 1400/DEF 1000) 

"This monster cannot be Special Summoned except by Fusion Summon. If you have any face-down cards in your Spell & Trap Card Zone, this card can attack your opponent's Life Points directly." 

 

• "Elemental Hero Bubbleman 

 

• "Elemental Hero Avian" 

 

 

 

Elemental HERO Mudballman (ATK 1900/DEF 3000) 

"This monster cannot be Special Summoned except by Fusion Summon." 

 

• "Elemental Hero Bubbleman 

 

• "Elemental Hero Clayman" 

 

 

 

Elemental HERO Neo Bubbleman (ATK 800/DEF 1200) 

"This card cannot be Special Summoned except by the effect of "Metamorphosis" by Tributing "Elemental Hero Bubbleman". This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step." 

 

 

 

Elemental HERO Rampart Blaster (ATK 2000/DEF 2500) 

"This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, it can attack your opponent directly. If it does, this card's ATK is halved during damage calculation only." 

 

• "Elemental Hero Clayman"  

 

• "Elemental Hero Burstinatrix" 

 

 

 

Elemental HERO Shining Flare Wingman (ATK 2500/DEF 2100) 

"This monster cannot be Special Summoned except by Fusion Summon. This card gains 300 ATK for each "Elemental Hero" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster." 

 

• "Elemental Hero Flame Wingman"  

 

• "Elemental Hero Sparkman" 

 

 

 

Elemental HERO Steam Healer (ATK 1800/DEF 1000) 

"This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster as a result of battle and sends it to the Graveyard, increase your Life Points by the ATK of the destroyed monster." 

 

• "Elemental Hero Burstinatrix 

 

• "Elemental Hero Bubbleman" 

 

 

 

Elemental HERO Tempest (ATK 2800/DEF 2800) 

"This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card is face-up on the field, the selected monster is not destroyed as a result of battle. (Damage calculation is still applied normally.)" 

 

• "Elemental Hero Avian"  

 

• "Elemental Hero Sparkman"  

 

• "Elemental Hero Bubbleman" 

 

 

 

Elemental HERO Thunder Giant (ATK 2400/DEF 1500)  

"This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, select and destroy 1 face-up monster on the field with original ATK less than the ATK of this card." 

 

• "Elemental Hero Sparkman"  

 

• "Elemental Hero Clayman" 

 

 

 

Elemental HERO Wildedge (ATK 2600/DEF 2300) 

"This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each." 

 

• "Elemental Hero Wildheart 

 

• "Elemental Hero Bladedge" 

 

 

 

Elemental HERO Clay Guardian (ATK 0/DEF 2800) 

"This card can only be Special Summoned with "Metamorphosis" by Tributing "Elemental HERO Clayman". This card's name is treated as "Elemental HERO Clayman" while it is face-up on the field. When this card is Special Summoned, inflict 200 damage to your opponent for each card they control." 

 

 

 

Elemental HERO Necroid Shaman (ATK 1900/DEF 1800) 

"Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned, select 1 monster your opponent controls and send that target to the Graveyard, then Special Summon 1 monster from your opponent's Graveyard to their side of the field."  

 

• Elemental HERO Wildheart 

 

• Elemental HERO Necroshade 

 

 

 

Elemental HERO Wild Wingman (ATK 1900/DEF 2300) 

"This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, destroy 1 Spell or Trap Card on the field." 

 

• Elemental HERO Wildheart 

 

• Elemental HERO Avian 

 

Elemental HERO Wild Wingman (ATK 1900/DEF 2300) 

"This monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, destroy 1 Spell or Trap Card on the field." 

 

• Elemental HERO Wildheart 

 

• Elemental HERO Avian 

 

 

 

Elemental HERO Wildedge (ATK 2600/DEF 2300) 

"This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each." 

 

• Elemental HERO Wildheart 

 

• Elemental HERO Bladedge  

 

 

 

Elemental HERO Aqua Neos (ATK 2500/DEF 2000) 

"This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) Once per turn, by discarding 1 card from your hand, select 2 random cards from your opponent's hand and destroy them. This card returns to the Fusion Deck during the End Phase." 

 

• Elemental HERO Neos 

 

• Neo-Spacian Aqua Dolphin 

 

 

 

Elemental HERO Dark Neos (ATK 2500/DEF 2000) 

"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect, you can target 1 face-up Effect Monster on the field. While you control this face-up card, that target's effect on the field is negated. During the End Phase, return this card to the Fusion Deck." 

 

• Elemental HERO Neos 

 

• Neo-Spacian Dark Panther 

 

 

 

Elemental HERO Flare Neos (ATK 2500/DEF 2000) 

"This card can only be Special Summoned by returning the above cards you control to your Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell and Trap Card on the field. This card returns to the Fusion Deck during the End Phase." 

 

• Elemental HERO Neos 

 

• Neo-Spacian Flare Scarab  

 

 

 

Elemental HERO Glow Neos (ATK 2500/DEF 2000) 

"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck. (You do not use "Polymerization".) Once per turn, during your Main Phase, you can target 1 face-up card your opponent controls. Destroy it, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position. During the End Phase, return this card to the Fusion Deck." 

 

• Elemental HERO Neos 

 

• Neo-Spacian Glow Moss 

 

 

 

Elemental HERO Grand Neos (ATK 2500/DEF 2000) 

"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck. (You do not use "Polymerization".) Once per turn you can target 1 monster your opponent controls and return it to the hand. During the End Phase, return this card to the Fusion Deck." 

 

• Elemental HERO Neos 

 

• Neo-Spacian Grand Mole 

 

 

 

Ojama Knight (ATK 0/DEF 2500) 

"Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used." 

 

• 1 "Ojama" monster  

 

• 1 "Ojama" monster 

 

 

 

Elemental HERO Air Neos (ATK 2500/DEF 2000) 

"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase." 

 

• Elemental HERO Neos 

 

• Neo-Spacian Air Hummingbird 

 

 

 

Elemental HERO Chaos Neos (ATK 3000/DEF 2500) 

"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck. (You do not use "Polymerization".) During the turn this card is Special Summoned, negate the effects of all face-up monsters your opponent controls. During the End Phase, return this card to the Fusion Deck." 

 

• Elemental Hero Neos 

 

• Neo-Spacian Dark Panther 

 

• Neo-Spacian Glow Moss 

 

 

 

Elemental HERO Darkbright (ATK 2000/DEF 1000)  

"This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card battles, you can change its battle position at the end of the Damage Step. If this card is destroyed, destroy 1 card on the field." 

 

• "Elemental Hero Sparkman"  

 

• "Elemental Hero Necroshade" 

 

 

 

Elemental HERO Magma Neos (ATK 3000/DEF 2500) 

"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. During the End Phase, return this card to the Fusion Deck." 

 

• "Elemental Hero Neos"  

 

• "Neo-Spacian Flare Scarab"  

 

• "Neo-Spacian Grand Mole" 

 

 

 

Elemental HERO Marine Neos (ATK 2800/DEF 2300) 

"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck. (You do not use "Polymerization".) Once per turn, you can select and destroy 1 random card in your opponent's hand." 

 

• "Elemental Hero Neos"  

 

• "Neo-Spacian Marine Dolphin" 

 

 

 

Elemental HERO Plasma Vice (ATK 2800/DEF 2300) 

"This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. You can discard 1 card from your hand to destroy 1 Attack Position monster your opponent controls." 

 

• "Elemental Hero Sparkman"  

 

• "Elemental Hero Bladedge" 

 

 

 

Elemental HERO Storm Neos (ATK 3000/DEF 2500) 

"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck. (You do not use "Polymerization".) Once per turn you can destroy all Spell and Trap Cards on the field. During the End Phase, return this card to the Fusion Deck." 

 

• "Elemental Hero Neos"  

 

• "Neo-Spacian Air Hummingbird"  

 

• "Neo-Spacian Aqua Dolphin" 

 

 

 

Neo-Spacian Marine Dolphin (ATK 900/DEF 1100)  

"This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with an ATK greater than or equal to the selected monster's, destroy the selected card and inflict 500 damage to your opponent." 

 

 

 

Neo-Spacian Twinkle Moss (ATK 500/DEF 1100)  

"This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: End the Battle Phase. ● Spell: You can change this card's attack to a direct attack. ● Trap: This monster is changed to Defense Position." 

 

 

 

Rainbow Neos (ATK 4500/DEF 3000) 

"This card cannot be Special Summoned, except by Fusion Summon with the above Fusion Material Monsters. Once per turn, you can send 1 of the following cards to the Graveyard to shuffle all selected cards into the Deck: ● 1 monster you control: All monsters your opponent controls. ● 1 Spell or Trap Card you control: All Spell and Trap Cards your opponent controls. ● 1 card from the top of your Deck: All cards in your opponent's Graveyard." 

 

• "Elemental Hero Neos" 

 

• 1 "Ultimate Crystal" monster 

 

 

 

Evil HERO Dark Gaia (Sonic reference??) (ATK ?/DEF 0) 

"This card cannot be Special Summoned except with "Dark Fusion" or "Super Polymerization". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)"  

 

• 1 Fiend-Type monster  

 

• Rock-Type monster 

 

 

Evil HERO Infernal Sniper (ATK 2000/DEF 2500) 

 "This card cannot be Special Summoned except with "Dark Fusion". Once per turn, if this card is in face-up Defense Position, inflict 1000 damage to your opponent. This card cannot be destroyed by the effect(s) of Spell Cards." 

 

• "Elemental Hero Clayman"  

 

• "Elemental Hero Burstinatrix" 

 

 

 

Evil HERO Inferno Wing (ATK 2100/DEF 1200) 

"This card cannot be Special Summoned except with "Dark Fusion". If this card attacks a Defense Position monster with a DEF lower than this card's ATK, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster." 

 

• "Elemental Hero Burstinatrix 

 

• "Elemental Hero Avian" 

 

 

 

Evil HERO Lightning Golem (ATK 2400/DEF 1500) 

"This card cannot be Special Summoned except with "Dark Fusion". Once per turn, you can target 1 monster on the field and destroy it." 

 

• "Elemental Hero Sparkman"  

 

• "Elemental Hero Clayman" 

 

 

 

Evil HERO Malicious Fiend (ATK 3500/DEF 2100) 

"This card cannot be Special Summoned except with "Dark Fusion" or "Super Polymerization". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able." 

 

• "Evil Hero Malicious Edge"  

 

• 1 Level 6 or higher Fiend-Type monster 

 

 

 

 

 

Evil HERO Wild Cyclone (ATK 1900/DEF 2300) 

"This card cannot be Special Summoned except with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent, destroy all face-down Spell and Trap Cards your opponent controls." 

 

• "Elemental Hero Avian"  

 

• "Elemental Hero Wildheart" 

 

 

 

Neos Wiseman (ATK 3000/DEF 3000) 

"This card cannot be destroyed by card effects. If this card battles an opponent's monster, inflict damage to your opponent equal to the ATK of the target monster, and gain Life Points equal to that target monster's DEF. When this card is destroyed by battle, you can remove from play 1 "Yubel" from your Graveyard to Special Summon 1 "Elemental Hero Neos" from your Graveyard." 

 

• "Elemental Hero Neos"  

 

• 1 "Yubel" monster 

 

 

 

Elemental HERO Neos Knight (ATK 2500/DEF 1000)  

"This card gains ATK equal to half the ATK of the Fusion Material used to Fusion Summon this card, other than "Elemental HERO Neos". This card can attack twice during each Battle Phase." 

 

• "Elemental Hero Neos" 

 

• 1 Warrior-Type monster 

SPELL CARDS 

 

Battle Fusion 

"Activate only when a face-up monster you control attacks or is attacked. It gains ATK equal to the ATK of the opposing monster, until the end of the Damage Step." 

 

 

 

Bubble Blaster 

"You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0." 

 

 

 

Bubble Illusion 

"You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand." 

 

 

 

Bubble Shuffle 

"You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its card name." 

 

 

 

Burst Impact 

"You can activate this card when an "Elemental Hero Burstinatrix" card is face-up on your side of the field. All monsters on the field except "Elemental Hero Burstinatrix" are destroyed, and the destroyed monster's controller receives damage equal to the number of monsters destroyed x 300." 

 

 

 

Burst Return 

"You can only activate this card while there is a face-up "Elemental Hero Burstinatrix" on your side of the field. Return to the owner's hand(s) all monster(s) on the field that include "Elemental Hero" in their card name, except "Elemental Hero Burstinatrix"." 

 

 

 

Clay Wrap 

"Equip only to an "Elemental Hero Clayman" you control. When the equipped monster is sent to the Graveyard, send 1 Spell or Trap Card your opponent controls to the Graveyard." 

 

 

 

Courageous Charge 

"Pay 1000 Life Points to select 1 face-up monster you control with 1000 or less ATK. When that monster inflicts Battle Damage to your opponent this turn, inflict damage to your opponent equal to the DEF of that monster." 

 

 

 

Cyclone Boomerang 

"You can only equip this card to "Elemental Hero Wildheart". Increase the ATK of the equipped monster by 500 points. When the equipped monster is destroyed and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 500 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect." 

 

 

 

Dark Factory of Mass Production  

"Select 2 Normal Monsters in your Graveyard and add them to your hand." 

 

 

 

De-Fusion 

"You can split 1 Fusion Monster to disable an attack this turn." 

 

 

 

Double Spell 

"Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card." 

 

 

 

E - Emergency Call 

"Add 1 monster from your Deck to your hand that includes "Elemental Hero" in its card name." 

 

 

 

Emergency Provisions 

"Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent." 

 

 

 

Fairy of the Spring 

"Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn." 

 

 

 

Feather Shot 

"Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, your other monster(s) cannot attack." 

 

 

 

Fusion Gate 

"Fusion Monsters can be Fusion Summoned without using "Polymerization". The Fusion Material Monsters used for this Fusion Summon are removed from play instead of being sent to the Graveyard." 

 

 

 

Fusion Recovery 

"Target 1 "Polymerization", and 1 Fusion Material that was used for a Fusion Summon, in your Graveyard; add them to your hand." 

 

 

 

Fusion Sage 

"Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck." 

 

 

H - Heated Heart 

"Select 1 face-up monster on your side of the field to activate this card. Increase the ATK of that monster by 500 points. During battle between that attacking card and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as battle damage to your opponent's Life Points. These effects continue until the end of this turn." 

 

 

 

Hero Flash!! 

"Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck that includes "Elemental Hero" in its card name. This turn, Normal Monsters on your side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly." 

 

 

 

Hero Heart 

"Select 1 face-up monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This turn, the ATK of the selected monster is halved and it can attack twice during the same Battle Phase." 

 

 

 

Kishido Spirit 

"Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal." 

 

 

 

Metamorphosis 

"Offer 1 monster on your side of the field as a Tribute to Special Summon 1 Fusion Monster of the same Level in face-up Attack or Defense Position from your Fusion Deck. Monsters used for a Tribute Summon or that are offered as Tributes due to other card's effects are excluded." 

 

 

 

Miracle Fusion 

"Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon)." 

 

 

 

Mirage of Nightmare 

"During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard to the Graveyard the same number of random cards you drew with this card's effect." 

 

 

 

Monster Reborn 

"Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon." 

 

 

 

Monster Reincarnation 

"Discard 1 card, then target 1 monster in your Graveyard; add it to your hand." 

 

 

 

Mud Max 

"Equip only to "Elemental Hero Clayman". It gains 300 ATK. When it is selected as an attack target, you can send this face-up card to the Graveyard to negate the attack. Then, you can Special Summon 1 Level 4 or below "Elemental Hero" monster from your hand." 

 

 

 

O - Oversoul 

"Select 1 Normal Monster in your Graveyard that includes "Elemental Hero" in its card name and Special Summon it to your side of the field." 

 

 

 

Polymerization 

"Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials." 

 

 

 

Pot of Greed 

"What does this card do again?" 

 

 

 

R - Righteous Justice 

"Destroy Spell or Trap Cards on the field equal to the number of face-up monsters on your side of the field that include "Elemental Hero" in their card names." 

 

 

 

Sabatiel - The Philosopher's Stone 

"When a "Winged Kuriboh" is destroyed, you can add this card from your Deck to your hand. When you activate this card, pay half your Life Points to switch this card with 1 card in your Deck or Graveyard. After you activate that card and it resolves, add this card from your Deck to your hand. If you activate this card after switching cards 3 times by this card's effect, its effect becomes the following effect. This turn, Select 1 face-up monster on the field, and multiply its ATK by the number of monsters your opponent controls." 

 

 

 

Silent Doom 

"Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack." 

 

 

 

Skyscraper 

"When an "Elemental Hero" monster you control battles an opponent's monster whose ATK is higher, the "Elemental HERO" monster gains 1000 ATK during damage calculation only." 

 

 

 

Spark Blaster 

"You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times destroy this card." 

 

 

 

Special Hurricane  

"Discard 1 card from your hand. Destroy all Special Summoned monsters on the field." 

 

 

 

Spy Hero 

"Send 2 random cards from your Deck to the Graveyard. Select 1 Spell Card in your opponent's Graveyard, and add it to your hand until the end of the turn." 

 

 

 

The Flute of Summoning Kuriboh 

"Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck." 

 

 

 

The Warrior Returning Alive 

"Target 1 Warrior-Type monster in your Graveyard; add that target to your hand." 

 

 

 

Transcendent Wings 

"Discard 2 cards from your hand. Send 1 "Winged Kuriboh" you control to the Graveyard to Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck." 

 

 

 

Wild Half 

"Activate only if you control a face-up "Elemental Hero Wildheart". Select 1 face-up monster your opponent controls and halve its original ATK and DEF. Then, Special Summon 1 "Half Token" to your opponent's side of the field. The Token has the same Level, Type, Attribute, ATK, DEF and effect(s) as the selected monster." 

 

 

 

Burial from a Different Dimension 

"Return to their owners' Graveyard the monster that is removed from play." 

 

 

 

Light Laser 

"Equip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of Damage Step." 

 

 

 

Battle x 2 

"Activate only during the Battle Step when a monster you control declares an attack, and the attack target's ATK is equal to twice the ATK of your attacking monster or more. Double your monster's ATK during damage calculation only." 

 

 

 

Climax Hour 

"During your 3rd Draw Phase after this card's activation, if you draw a Monster Card, Special Summon it, ignoring its Summoning conditions." 

 

 

 

Common Soul 

"Select 1 face-up monster on the field. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the "Neo-Spacian" Special Summoned monster to its owner's hand." 

 

 

 

Contact 

"Send all "Chrysalis" monsters you control to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards." 

 

 

 

Damage Off Zone 

"All Battle Damage that inflicts to either player's Life Points become halved during Battle Phase. During either player's turn, you can pay half of your Life Points and send this face-up card to the Graveyard; all Battle Damage that will inflict to you this turn becomes 0." 

 

 

 

Double Fusion 

"Pay 500 Life Points. Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) You can use this effect up to 2 times this turn." 

 

 

 

Element Sword 

"If the equipped monster battles a monster whose Attribute is different than the equipped monster's, it gains 800 ATK during the Damage Step only." 

 

 

 

Fake Hero  

"Special Summon 1 "Elemental Hero" monster from your hand. This turn, that monster cannot attack, and returns to its owner's hand during the End Phase." 

 

 

 

Fifth Hope  

"Select 5 "Elemental Hero" cards in your Graveyard, shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card)." 

 

 

 

Gift of the Martyr 

"Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. The selected monster gains ATK equal to the ATK of the sent monster until the end of this turn." 

 

 

 

Graceful Charity 

"Draw 3 cards, then discard 2 cards" 

 

 

 

Hero Dice 

"Select 1 face-up "Elemental Hero" monster you control, then roll a six-sided die and activate an appropriate effect: 

 

● 1: Take damage equal to the selected monster's ATK. 

 

● 2: Destroy 1 Spell Card you control. 

 

● 3: Destroy 1 monster you control. 

 

● 4: Destroy 1 monster your opponent controls. 

 

● 5: Destroy 1 Spell Card your opponent controls. 

 

● 6: The selected monster can attack your opponent directly this turn." 

 

 

 

Instant Fusion 

"Send, from your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. It returns to the Fusion Deck at the end of this turn." 

 

 

 

Necro Illusion 

"Special Summon 1 of your opponent's monsters that was destroyed by battle this turn to your side of the field. It is sent to the Graveyard during the End Phase." 

 

 

 

Neo Space 

""Elemental Hero Neos" and all Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck." 

 

 

 

Neos Energy 

"Equip only to a "Neo-Spacian" monster. It gains 800 ATK. During each of your Standby Phases, it loses 300 ATK." 

 

 

 

Neos Force 

"Equip only to "Elemental Hero Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster. During the End Phase, shuffle this card into the Deck." 

 

 

 

Power Charger 

"Equip only to a Warrior-Type monster you control. If the equipped monster destroys a monster by battle, it gains ATK equal to that monster's ATK." 

 

 

 

Quick Summon 

"Normal Summon 1 monster." 

 

 

 

Reverse of Neos 

"Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn." 

 

 

 

Skyscraper 2 

- Hero City "Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by battle ignoring Summoning conditions. (Only this card's controller can use this effect.)" 

 

 

 

Spell Calling 

"When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 2 Spell Cards from your Deck and Set them." 

 

 

 

Swing of Memories 

"Special Summon 1 Normal Monster from your Graveyard. At the end of this turn, destroy the monster Special Summoned by this card's effect." 

 

 

 

The Shallow Grave 

"Each player can select a monster in their Graveyard and Special Summon it in face-up Defense Position." 

 

 

 

Good Hero 

"Special Summon 1 Normal Monster with 1000 or less ATK and DEF from your Deck, and equip it with this card. It gains 300 ATK for each face-up "Elemental Hero" monster you control. When this card is destroyed, destroy the equipped monster." 

 

 

 

Mystik Wok 

"Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points." 

 

 

 

Ojama Delta Hurricane!! 

"You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field." 

 

 

 

Ojamandala 

"Activate only by paying 1000 Life Points if an "Ojama Green", "Ojama Yellow" and "Ojama Black" are in your Graveyard. Special Summon 1 copy of each from your Graveyard." 

 

 

 

Shield Attack 

"Switch the original ATK and DEF of the equipped monster." 

 

 

 

Arms Hole 

"Send 1 card from the top of your Deck to the Graveyard. Add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon or Set the turn you activate this effect." 

 

 

 

Assault Armor 

"Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Battle Phase, you can send this equipped card to the Graveyard to allow the equipped monster to attack twice during each Battle Phase this turn." 

 

 

 

Battle of Sleeping Spirits 

"Activate only during the Battle Phase, if a monster(s) was destroyed by battle and sent to the Graveyard. Each player can Special Summon 1 of their monsters that was destroyed by battle this turn, with their effects negated. Those monsters are destroyed at the end of the Battle Phase." 

 

 

 

Cocoon Party 

"Special Summon 1 "Chrysalis" monster from your Deck for each "Neo-Spacian" monster with a different name in your Graveyard." 

 

 

 

Contact Out 

"Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them." 

 

 

 

Contact Soul 

"Activate only if you control a face-up "Elemental Hero Neos". Special Summon 1 "Neo-Spacian" monster from your hand, Deck, or Graveyard. During the End Phase, return all monsters you control to the Deck." 

 

 

 

Convert Contact 

"Activate only while you control no monsters. Send 1 "Neo-Spacian" monster from your hand and 1 from your Deck to the Graveyard. Then draw 1 card plus 1 additional card for every monster on your opponent's field." 

 

 

 

Cross Change  

"Select and activate 1 of the following effects. ● Return 1 "Elemental Hero" you control to the Deck and Special Summon 1 "Neo-Spacian" monster from your Deck with a Level equal to the returned monster's. ● Return 1 "Neo-Spacian" monster you control to the Deck and Special Summon 1 "Elemental Hero" monster from your Deck with a Level equal to the returned monster's." 

 

 

 

EN Shuffle 

"Return 1 "Elemental Hero" monster you control to the Deck. Special Summon 1 "Neo-Spacian" monster from your Deck. That monster's effects are negated." 

 

 

 

Hero Heart 

"Select 1 face-up monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This turn, the ATK of the selected monster is halved and it can attack twice during the same Battle Phase." 

 

 

 

Hero Mask 

"Select 1 face-up monster you control. Send 1 "Elemental Hero" monster from your Deck to the Graveyard and treat the selected monster's name as its name until the End Phase." 

 

 

 

Instant Fusion 

"Send, from your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. It returns to the Fusion Deck at the end of this turn." 

 

 

 

Instant Neo Space 

"Equip only to a Fusion Monster that lists "Elemental Hero Neos" as a Fusion Material Monster. The equipped monster does not have to have its effect activated that returns itself to the Fusion Deck during the End Phase. When the equipped monster is removed from the field, you can Special Summon 1 "Elemental Hero Neos" from your hand, Deck, or Graveyard." 

 

 

 

Mirage Tube 

"Activate only when a face-up monster you control is attacked by your opponent's monster. Negate the attack, and inflict damage to your opponent equal to the ATK of the attack target." 

 

 

 

Necro Shot 

"Equip only to a DARK Warrior-Type monster. During your Main Phase, you can select 1 monster in your opponent's Graveyard, and remove it from play. After this effect is used 3 times, destroy this card, then send 1 monster from your Deck to the Graveyard." 

 

 

 

Neo Space Wave 

"Activate only when the number of "Neo-Spacian" monsters in your Deck is greater than the number of monsters you control. Send all monsters you control to the Graveyard. Then, Special Summon "Neo-Spacian" monsters from your Deck equal to the number of monsters sent to the Graveyard by this effect." 

 

 

 

NEX 

"Send 1 face-up "Neo-Spacian" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Fusion Deck." 

 

 

 

Rainbow Veil 

"If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only." 

 

 

 

Re-Fusion 

"Activate this card by paying 800 LP, then target 1 Fusion Monster in your Graveyard; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster." 

 

 

 

Revoke Fusion 

"Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Fusion Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn." 

 

 

 

Space Gift 

"Draw 1 card for each "Neo-Spacian" monster you control." 

 

 

 

Super Polymerization 

"Send 1 card from your hand to the Graveyard. Send 1 Fusion Material Monster you control and 1 card from either side of the field to the Graveyard that are listed on a Fusion Monster Card, and Special Summon that monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and Monsters' effects cannot be activated in response to this card's activation and that monster's Special Summon." 

 

 

 

Tag Request 

"Select 1 face-up monster you control. Special Summon 1 "Elemental Hero" monster from your hand with an ATK equal to that monster's." 

 

 

 

Dark Calling 

"Remove from play 1 "Dark Fusion" from your Graveyard. Remove from play, from your hand or your Graveyard, the Fusion Material Monsters listed on an Fiend-Type Fusion Monster Card and Special Summon that monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)" 

 

 

 

Dark Fusion 

"Send, from your hand or side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of your opponent's Monsters, Spells, and Traps this turn." 

 

 

 

Vicious Claw 

"The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand." 

 

 

 

Code Change 

"Select 1 face-up card on the field whose effect involves a Type(s) of monster and declare a Type. Until the End Phase, the Type(s) mentioned in the selected card's text becomes the declared Type." 

 

 

 

Cyclone Wing 

"When the equipped monster attacks, you can destroy 1 Spell or Trap Card on your opponent's side of the field." 

 

 

 

Demise of the Land 

"Activate this card when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it." 

 

 

 

Effect Shut 

"Activate only when your opponent activates an Effect Monster's effect. Negate the activation, and destroy that monster." 

 

 

 

Elemental Storm 

"Select 1 face-up "Elemental Hero" monster you control. It cannot attack this turn. Destroy 1 monster your opponent controls with an original ATK lower than the original ATK of the selected monster." 

 

 

 

Hero's Guild 

"Once per turn, you can have both players send the top card of their Decks to the Graveyard. If a Warrior-Type monster is sent to the Graveyard this way, the player who sent it can add it to their hand. If a card is added to a player's hand by this effect, destroy this card." 

 

 

 

Impact Flip 

"Once per turn, you can flip 1 face-down Defense Position monster your opponent controls face-up. (Flip Effects are not activated at this time.) When the equipped monster destroys an opponent's monster by battle, send the top card of your opponent's Deck to the Graveyard. When this card is sent from the field to the Graveyard, both players draw 1 card." 

 

 

 

Relationship 

"Activate only if a monster you controlled was destroyed this turn. Special Summon 1 "Elemental Hero" monster with an ATK equal to the ATK of the destroyed monster from your hand or Deck." 

 

 

 

Subspace Battle 

"Each player selects 3 Monster Cards from their Deck, then each player simultaneously reveals 1 of the cards among them. At that time, the player who reveals a monster with lower ATK than their opponent's takes 500 damage and sends that card to the Graveyard, while the player who reveals a monster with higher ATK adds that card to their hand. (If both of them have the same ATK, both cards are sent to the Graveyard.) After repeating this effect 3 times, destroy this card." 

 

 

 

Take Over Five 

"Send the top 5 cards of your Deck to the Graveyard. During your next Standby Phase, if this card is in your Graveyard, you can select and remove from play 1 card with the same name as this card from your hand, Deck, or Graveyard to draw 1 card. While this card is in your Graveyard, any cards sent from the Deck to the Graveyard is negated by this card's effect." 

 

 

 

The Rival's Name 

"Select 1 Monster Card in your opponent's Graveyard. Special Summon this card in Defense Position; it is treated as a Normal Monster (Spellcaster-Type/LIGHT/Level 1/ATK 0/DEF 0). This card is treated as the selected Monster Card. (This card is still treated as a Spell Card.)" 

 

 

TRAP CARDS 

 

A Hero Emerges 

"You can only activate this card when your opponent declares an attack. Select 1 random card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard." 

 

 

 

Clay Charge 

"You can only activate this card when an "Elemental Hero Clayman" on your side of the field is selected as an attack target. (If it is face-down, pick up and show the card to your opponent.) Destroy the attacking monster and the selected "Elemental Hero Clayman" to inflict 800 points of damage to your opponent's Life Points." 

 

 

 

Cross Heart 

"Activate only when you take Battle Damage. Take control of your opponent's monster." 

 

 

 

Draining Shield 

"Negate the attack of 1 of your opponent's monsters and increase your Life Points by the attacking monster's ATK." 

 

 

 

Edge Hammer 

"Tribute 1 "Elemental Hero Bladedge". Destroy 1 monster your opponent controls, and inflict damage to the controller equal to the ATK of that monster." 

 

 

 

Elemental Burst 

"Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field." 

 

 

 

Feather Wind 

"You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it."  

 

 

 

Final Fusion 

"Activate only when a face-up monster you control battles an opponent's monster. Each player takes damage equal to the combined ATK of the battling monsters." 

 

 

 

Hero Barrier 

"If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster." 

 

 

 

Hero Ring 

"After activation, this card is treated as an Equip Card. Equip it to 1 Warrior-Type monster with an ATK of 1500 or less. Your opponent's monsters with 1900 or more ATK cannot attack that equipped monster." 

 

 

 

Hero Signal 

"You can only activate this card when a monster you control is destroyed. Special Summon 1 Level 4 or lower "Elemental Hero" monster from your hand or Deck." 

 

 

 

Hero Spirit 

"You can only activate this card during the Battle Phase of a turn in which a monster on your side of the field that included "Elemental Hero" in its card name was destroyed as a result of battle. Make the Battle Damage from 1 of your opponent's monsters 0." 

 

 

 

Hero's Rule 1: 

Five Freedoms "Select a total of 5 cards in the Graveyard(s), and remove them from play." 

 

 

 

Insurance 

"Select 1 face-down Spell/Trap Card on the field, and return it to the hand. If this card is returned from the field to your hand, gain 500 Life Points." 

 

 

 

Invincible Hero 

"Monsters you control that are attacked cannot be destroyed by battle this turn." 

 

 

 

Miracle Kids 

"Decrease the ATK of 1 of your opponent's monsters by 400 points for each "Hero Kid" in your Graveyard, until the End Phase." 

 

 

 

Mirror Force 

"When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls." 

 

 

 

Mirror Gate 

"Activate only when an opponent's monster battles a monster that you control. Switch control of the battling monsters, and then calculate damage." 

 

 

 

Negate Attack 

"Activate only when a target opponent's monster declares an attack. Negate the attack and end the Battle Phase." 

 

 

 

Solemn Judgement 

"When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card." 

 

 

 

Soul Union 

"Select 1 "Elemental Hero" monster you control and 1 "Elemental Hero" monster in your Graveyard. The "Elemental Hero" monster you control gains ATK equal to the ATK of the selected "Elemental Hero" monster in your Graveyard." 

 

 

 

Staunch Defender 

"You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters." 

 

 

 

Super Junior Confrontation 

"Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase." 

 

 

 

Trap Hole 

"Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster." 

 

 

 

Change of Hero - Reflector Ray 

"Activate only when an "Elemental Hero" Fusion Monster you control is destroyed by battle and sent to the Graveyard. Inflict damage to your opponent equal to the destroyed Fusion Monster's Level x 300." 

 

 

 

Disgraceful Charity 

"Both players add all cards from their Graveyards that were discarded by the effect of a Spell Card activated this turn to their hands." 

 

 

 

Elemental Mirage 

"Activate only when an "Elemental Hero" monster you control is destroyed by an opponent's card effect. Return all monsters destroyed by that effect to the field in the same battle positions they were in." 

 

 

 

Emergency Evasion 

"Activate only when a Spell Card is activated. Remove from play all cards you control. During the turn you activate this card, you can draw 1 card and reveal it. If that card is of the same type (Spell, Trap, or Monster Card) as a card(s) removed from play by this effect, you can return one of the removed cards of the same type to your side of the field, in its original position." 

 

 

 

Feather Storm 

"Activate only if you control a face-up "Elemental Hero Avian". Switch the original ATK and DEF of all face-up monsters your opponent controls, until the End Phase." 

 

 

 

Hero Call 

"Select 1 Monster Card from your Deck and place it on top of your Deck." 

 

 

 

Hero Counterattack 

"Activate only when an "Elemental Hero" monster you control is destroyed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" monster, destroy 1 monster your opponent controls, then Special Summon the selected card." 

 

 

 

Hero Medal 

"When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then draw 1 card." 

 

 

 

Kid Guard 

"Tribute 1 "Hero Kid". Negate the attack of a monster your opponent controls, and add 1 "Elemental Hero" monster from your Deck to your hand." 

 

 

 

Secret Mission 

"Activate only when an opponent's monster declares an attack. You can either have your opponent select 1 random monster you control, and the attacking monster must attack it, OR end the Battle Phase." 

 

 

 

Over Limit 

"You can only activate this card during your opponent's Battle Phase. You can pay 500 Life Points to Special Summon from either player's Graveyard 1 Normal Monster with 1000 or less ATK that was destroyed by battle this turn." 

 

 

 

Alchemy Cycle 

"Activate only when a face-up Attack Position monster you control battles. The ATK of that monster becomes 0, and the targeted monster cannot be destroyed by battle. After damage calculation, remove the targeted monster from play and draw 1 card." 

 

 

 

Call of the Haunted 

"Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card." 

 

 

 

Cocoon Veil 

"Activate by Tributing 1 face-up "Chrysalis" monster. This turn, any damage to you caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" monster written on the "Chrysalis" monster you Tributed, from your hand, Deck or from either player's Graveyard." 

 

 

 

Common Sacrifice 

"Activate only during your Main Phase while your opponent controls 3 or more monsters. Send 2 monsters your opponent controls with the lowest ATK to the Graveyard. Special Summon 1 Level 7 or higher monster from your hand." 

 

 

 

Dummy Marker 

"When this Set card is destroyed, draw 1 card. If this Set card was destroyed by the effect of an opponent's Spell Card, draw 1 more card." 

 

 

 

Hero's Rule 2 

"Activate only when a card effect targets a card(s) in the Graveyard. Negate that effect." 

 

 

 

Neo Signal 

"Activate only when a monster you control is destroyed and sent to the Graveyard. Special Summon 1 Level 4 or lower "Neo-Spacian" monster from your hand or Deck." 

 

 

 

Neospace Road 

"Activate only when an "Elemental Hero Neos" you control is destroyed by battle and sent to the Graveyard. End the Battle Phase. Then draw 1 card from your Deck." 

 

 

 

Spiritual Fusion 

"During the turn you activate this card, if your opponent conducts a Fusion Summon, you can choose the Fusion Material Monsters used for the Fusion Summon." 

 

 

 

Evil Blast 

"Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent." 

 

 

 

Astral Shift 

"Activate only when a monster you control is selected as an attack target. Make the attack a direct attack. After damage calculation, draw 1 card." 

 

 

 

Damage Interest 

"Activate only when you take Battle Damage from a direct attack. Inflict damage to your opponent equal to twice the damage you took." 

 

 

 

Death and Rebirth 

"Activate only during your Battle Phase when a Normal Monster you control is destroyed. Destroy 1 monster your opponent controls and Special Summon your destroyed Normal Monster in face-up Attack Position. The monster Special Summoned by this effect must attack this turn." 

 

 

 

Hero's Backup 

"Activate only during your Battle Phase. Select 1 face-up monster you control whose ATK is lower than 1 of your opponent's monsters by 1000 or more, and remove from play 1 "Elemental Hero" monster from your Graveyard. The selected monster gains ATK equal to the removed monster's ATK, until the End Phase." 

 

 

 

Hero's Guard 

"Activate only when an opponent's monster declares an attack. 1 face-up "Hero" monster you control cannot be destroyed by battle by that attack. Also, you can remove from play 1 "Hero" card from your Graveyard to halve the Battle Damage you take from that attack and draw 1 card." 

 

 

 

Hope for the Future 

"Activate only by discarding 1 "Polymerization" while you control a face-up "Elemental Hero Neos". Send, from your Deck to your Graveyard, as many Fusion Material Monsters listed on a "Neos" Fusion Monster Card as possible." 

 

 

 

Limit Reverse 

"Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card." 

 

 

 

Skill Shock 

"Activate only when your opponent activates an Effect Monster's effect. Tribute 1 monster. Negate the activation of that effect. That monster cannot attack or be Tributed this turn." 

 

 

 

Neos Spiral Force 

"Select 1 monster you control. Its ATK is doubled. During this turn, "Elemental Hero Neos" cannot attack." 

 

 ...




Yeah this is a whole lot

HYPER LOWKEY WAS GOING OVERDRIVE WITH THIS LIST WTF

i aint finding images for all these sorry guys

Resistances

Ben Tennyson

Ben's Natural Resistances

Jaden Yuki

Feats

Ben Tennyson

Overall

  • IS BEN FUCKING 10
  • Wielded the Omnitrix prototype and Ultimatrix, and now wields the completed Omnitrix
  • Gained full control of Alien X
  • Saved Earth and the universe multiple times
  • Saved the Highbreed from extinction
  • The protagonist of one of Cartoon Network's longest running franchises
  • Defeated Vilgax, Albedo, Maltruant, Malware, and the Galactic Gladiator

Strength


Speed


Durability


Jaden Yuki

PLEASE PLEASE STOP REMOVING FEAT LINKS WITH COPYRIGHT STRIKES IM HAVING A STROKE GRAHHH

Overall


  • Reincarnation of the Supreme King
  • Possibly one of the three strongest duelists of today
  • Stalemated Ryo
  • Fused with Yubel
  • Stated to have infinite potential by Ryo
  • Fought Yugi Muto
  • Regained the true feeling of enjoying a duel
  • Commited genocide as the Supreme King...
  • Defeated Yubel, Jun, Light of Destruction, Paradox, ...Bron.

Strength

Speed



For Immeasurable Yu-Gi-Oh, see One Last Thing(s)

Durability


Scaling

Ben Tennyson

Ben's Allies


Ben regularly fights alongside his allies, obviously, and has also fought against them in some occasions, so he should therefore scale accordingly.

Ben's Enemies


Ben fights and beats his villains, 'nuff said.

Ultimate Aliens and other Misc. Species


Ben's aliens should scale to other members of their species (especially when some author statements say that his aliens are the peak of his species), and some aliens like Atomix and Way Big have taken down Ultimate Aliens.

Generator Rex and The Secret Saturdays


Ben has been in canon crossovers with both Rex Salazar and the Saturdays and has fought against them, so he should scale to them.

Cosmic Beings


Celestialsapiens are pretty consistently stated to be the strongest characters in the verse. Not only that, but Alien X has beaten the Galactic Gladiator, and Celestialsapiens are pretty much equal in power.

The Reboot (debatable)


The Bens in Alien X-Tinction are confirmed to be alternate futures for Ben, and since they could fight alongside Reboot Ben and helped beat Alien X, who gave Reboot Ben trouble, it's possible Ben Prime also scales to him.

Jaden Yuki

Academy Duelists

Original Era Duelists



5D's Era Duelists



In their fight against Paradox in Bonds Beyond Time, Jaden fought alongside Yusei Fudo, and could theoretically scale to him.

Various Antagonists/Duelists from Other Media I Haven't Mentioned



Misc. Duel Monsters Cards

Weaknesses

Ben Tennyson


Despite Ben's Bible-length list of aliens and failsafes, he does have quite a few weaknesses. His two biggest fears are clowns and peacocks, with the former being his greatest fear and the latter being his most well-known fear, though he has faced his phobia of clowns before and overcome it. Despite this, the fear has resurfaced every now and then. Ben's also allergic to peanuts.

As for the Omnitrix, it's of course not a perfect tool. When its time limit is up, Ben will turn back into his human form, which leaves him very vulnerable in dangerous scenarios. Ben's dumbass also loves slapping the funny doohickey when he activates it, causing the timeout function to randomize, which can leave him transformed for several hours or just a few seconds, and this is also likely why he often turns into an alien he didn't mean to. Quick changing between aliens will also cause Ben to timeout faster, and overusing it is not only bad for the Omnitrix, but can also break it. The scanning feature can also disable all the other functions in the Omnitrix after 30 seconds if the DNA sample is too far away, and the Omnitrix can't scan beings without DNA (or genetic material equivalent to DNA) or magical creatures. Speaking of magic, the Omnitrix has no failsafes against it, with the only defense it has shown is that it releases a blast of Omni-Energy to protect itself and Ben, though this will detransform Ben and he'll only be able to select one alien. The Omnitrix can also be forced to only transform Ben into electricity-based aliens if exposed to electromagnetic interference from beings like Phil Billings.

He and his antics got him banned from every square inch of Adrenaland. THINK, BEN, THINK! DID YOU REALLY THINK COLLATERAL DAMAGE WAS FINE???

Jaden Yuki


Despite his dueling prodigy and busted cards and whatnot, Jaden is not perfection. He's suffered his losses, in duels, physically, and mentally. He's not the most book smart person, unlike Yugi was, and slacks so hard, he actually dropped out of school. While his dueling prodigy was quite amazing, that doesn't 100% make up for all that.

He can become cocky in duels, which could be taken advantage of to gain a advantage. He was once vulnerable to corruption by Darkness by losing his composure, but has mastered that power and become complete since. And plus, like every well written hero, he's lost in duels, because why wouldn't he? In GX, Jaden himself once technically lost his inner battle with himself, and made a turn for the worse, losing his enjoyment in duels, and his personality changed. Similarly, if something traumatic like happens to him, he can outright lose the will to duel entirely. By the end of GX, he recovers, but this shows his mental vulnerabilities, even if he's got a strong will, it's not invincible. He's usually careless at times too, leading to moments of recklessness. And if he fights a opponent stronger than himself, he can get overwhelmed if he can't counteract their attacks in time. His inner laziness and stupidity can also just kick in at a bad time, who knows?

He's also single, and will probably stay that way, knowing his dumbass. Canonically dense around girls, actually.

Cosmology

Ben Tennyson

Ben 10 has a really weird cosmology to say the least, but it's also pretty interesting

Singular Timelines


A timeline is essentially one singular, well universe or timeline, where the Ben 10 cartoon takes place mostly throughout. The universe is described as infinite, and supported by Duncan, and contains infinite dimensions. (No, not spatial). Some of these are:
  • Our good friend Rex Salazar's place
  • Null Void
  • Ledgerdomain
  • Ben's own
Ben's own, like we've said, is one of the very infinite number of dimensions. The very cool part about this is that there is only one Omnitrix in this whole timeline, meaning there are other timelines with infinite multiverses, and that other dimensions are not other timelines.

Overall, Multiversal+, 4D.

Crosstime/The Multiverse


Essentially, Crosstime, is a collection of every timeline, where they meet and bisect each other. It's described as a tree, with Prime Ben's timeline being the trunk, allowing the trunk to "branch" out into different possible outcomes. Said timelines are like branches, yet they are also disc-shaped, based off perspective. The "branches" have different points in time, shown when Ben and Rook could travel to 1773, with "discs" being the spatial view. There are stated to be hundreds of alternate timelines with parallel histories, and traveling up it's "trunk" from bottom top is described as the past to the future. All timelines are created from Prime Ben's, being possibilities of what could have happened in his timeline that didn't. It's also infinite in size. It is also stated to be all of space and time, and the Map of Infinity (which is a map to all of space-time) is stated to extend through 17 dimensions.

Overall, 5D with 17D arguments (see One Last Thing(s))

Timestream


After Vilgax decided that it would be funny to use the Chronosapien Time Bomb, he did. This destroyed essentially all of Crosstime, apparently, save for No Watch Ben's timeline. However, this theorectical higher plane was unaffected by the detonation. This is what allowed NW Ben and Paradox to travel to another version of the "tree" that is technically separate from the other one. It binds the universe with a "system of cause and effect".

Overall, 5D, possibly 6D

Forge of Creation


The Forge of Creation is essentially the beginning of the universe/Multiverse and where Celestialsapiens reside. Being the origin as well as well as the center of the Multiverse itself. It is out of sync with all time, beyond comprehension and can only be accessed by the Map of Infinity (or Paradox and Celestialsapiens), a map spanning 17 dimensions. Professor Paradox hid it to avoid it being discovered, due to it's powerful nature.

Overall, at least 6D, up to possibly 17D (See One Last Thing(s))

Jaden Yuki

So it turns out Yu-Gi-Oh has some pretty busted arguments for higher cosmology, so I'll take some elements from this and this, both of which are cosmology blogs, because I'm too lazy to rewatch Yu-Gi-Oh or scroll through 120k pages on the wiki. So shoutout to them!

Multiverse


In Yu-Gi-Oh, it's been theorized that there are different worlds. Said worlds are entirely different, time, space, and dimensions, which at least suggests that each "world" has it's own space-time.

The statement above, from the "Dark Side of Dimensions" book, roughly translates from:

貨頃のシーンは、「マルチバース理論」一我々のいる宇宙以外 にも宇宙は無限に存在していて、別の宇宙にもう一人の自分が 存在し、それらの宇宙も自分も無限に存在する一という多元 宇宙論をイメージした映像です。タイトルの「THE DARK SIDE OF DIMENSIONS」の多次元 (DIMENSIONS)を「遊 ☆識☆王」つぽく、"光と闇" から宇宙が誕生し、さらにそれら が生命の誕生にも見えるような演出にしたかった。宇宙は決し て1枚のカードから始まったわけではないというメッセージでもあります(笑)。

The scene around the beginning of the movie is an image of the multiverse theory, which says that there is an infinite number of universes other than the one we are in, and that there is another you in another universe, and that both these universes and you exist in an infinite number. I wanted to use the word "DIMENSIONS" in the title "THE DARK SIDE OF DIMENSIONS" as a reference to "Yu-Gi-Oh!", where the cosmos is born from "light and darkness", and I wanted to make it look like the birth of life. It's also a message that the cosmos didn't start with just one card (laughs).

So yeah, Yu-Gi-Oh has infinite parallel universes.

Overall, this would be Multiversal+ and 4D

whole ass cosmology blog in here bruh

Duel Links World/Prana Realm


So one day, Kaiba got bored and decided to make a MMORPG of Duel Monsters called the Duel Links World, using neuro technology to project yourself into a different realm, one that's known as a infinitely-expanding universe. According to interpretation off TRANSCEND GAME Part II, it could be a place where human consciousness gathers to a dimensional ascension, although this could also be interpreted as the key to reaching the Netherworld... although... here are some interesting supporting points.

1. It's described as the people in the system gathering to dimensional ascension, and it's stated Kaiba went even further beyond them to reach the Netherworld.
2. It's also stated you become a "superior consciousness" (see above link) when you go beyond the normal dimension. Kaiba later faces off against Prana right before reaching the world, and they're described as a "holder of superior consciousness." Hell, in Part I, they're described as a person who "transcends normal human frequency". (Debatable)

Now just one more thing, remember this Prana person? Yeah, they reside in this place called the Prana Realm, but basic wiki descriptions are one sentence long, so I did a little more digging.


...Yeah. It's also the realm with Prana (the person) comes from too, along with a bunch of other people. Can't really say much more

So this scales to Possibly 5D

Netherworld/Afterlife



Basically the afterlife of Yu-Gi-Oh! Where people like Atem reside. 

Now, this is further explored in a manga called TRANSCEND GAME that it's literally a higher dimension. It's been flat out called that on 5 different occasions, read the short story, it has everything I'm mentioning. Kaiba's technology was capable of projecting himself there in the ending of The Dark Side of Dimensions. Stated to be reached by infinitely amplifying neural frequencies to the point where Kaiba literally ascended further beyond human limitation to reach a world of "infinite darkness." or so he says. It's a world beyond everything, and probably the Prana realm too.

He did allat just to duel bro. Anyways, this is the most blatant example of higher dimension you'll ever see.

The Netherworld is at LEAST 5D, possibly 6D if you buy 5D Duel Links World/Prana Realm

Duel Monsters Spirit World



Described as a alternate dimension, where there are twelve dimensions, one being Neos Space. There are many more shown throughout the series leading up to twelve too. Yubel was going to summon the ultimate fusion god through Super Polymerization to practically destroy everything in the twelve universes, until Jaden fused their souls together instead.

Before I just declare twelve universes, there's one more thing I should mention. According to Yubel, not only are there twelve universes, but each universe is twelve dimensional. (See One Last Thing(s) for more info) We'll explain more later.

Overall, this is at least 12x Universal, Possibly 12D (See One Last Thing(s))

One Last Thing(s)

Ben Tennyson

TWENTY-SIX DIMENSIONAL BEN???????



I knew we were probably gonna have to talk about this.

Apparently, there's this one episode where Ben meets this one gal, and she asks,




But in all fairness. This is pretty much the only time we ever see it mentioned at all. Considering the context, that is a 26D statement. ONE of the only ways he would essentially scale to this is by destroying the Omniverse itself, which has been stated by Derrick. J Wyatt, "that would take him six thoughts."

Except when my man Derrick has forgot he said that, and he even says Alien X is only universal when asked about Multiversal X recreating stuff. Even though he said it's not his show, he was still a big showrunner for Omniverse, so it should be taken into account.

There's also the argument that Alien X can nullify his weaknesses by saying no, but that ALSO came from DJW, and he outright put it as a joke later on.

Another big argument is things like the Forge of Creation. But than again, Derrick J. Wyatt. He mentions once, that he can't think of any multiversal things in Ben 10...


...and two, when confronted with those arguments, he only mentions cutting the 6D barrier as multiversal, and dismisses the rest as "not related to the Multiverse".


However, we do know that Wyatt already doesn't seem like the most reliable person here. Which is why there are two more statements that also contradict stuff.

First off, Atomic-X being destroyed by the Chronosapien Time Bomb. Now we ALL know that Atomic-X is weaker than Alien X because his DNA is diluted, but creators were asked about how Atomic-X died to the bomb even though he's practically somewhat omnipotent, and they outright respond with:


"Time Bombs don't care about that!"

Considering the asked question, this also accounted for Alien X because the first sentence is in regards to him. So like, 5-6D bomb kills 26D Alien X???? Nani??? Crazy anti-feat if you ask me.

Lastly, Duncan Roleau, a part of Man of Action, aka Ben 10's most consistent creators, says this is regards to Celestialsapien facing off again a omniversal threat.


Same question also has him responding that while they do have the POTENTIAL to become omniscient, they can't for fear of the universe. So they have potential to become 26D if they wanted to... But they canonically can't.

As a debatable high end, and being kinnndddaaa generous, you could say they scale, but more consistent ends point to things like 5-6D, with a 26D
COSMOLOGY that they aren't scaling to.

Also, before you mention "F-Forge of Creation!!!!"


The Map of Infinity maps 17 dimensions, not 26, yet the Forge is still accessible if you have it, implying it's ON the map. Which does mean it's not 26D, but far lower.

Even then, 17D Alien X has no evidence of ACTUALLY translating to actual AP, considering how Celestialsapiens can't become all powerful unless they wish to, something agreed that they wouldn't do for the sake of the cosmos. And simply coming from/living in a higher dimension =/= higher dimensional. If they interacted with the Forge as a whole, then sure. As far as we know they just come from there. 


As a wise man stated; "If you live on the 30th floor, it does not mean you can destroy a 30 story building."

- me

"B-But what about the Chrononavi-"

Yeah, it's got ONE "all of existence" destruction statement. However, Paradox also one time DOES say "everything" before defining it as "all parallel timelines, all alternate realities, everything." which aint 17D, only 5D-6D (See Cosmology). He even says it would damage the Timestream (See Scaling), which is only 6D

The "all of existence" part scaling him to 17D is based off conjecture, when we already have the scale of it (parallel timelines/Timestream) described in other statements, which is consistent since there's 2 of those clearly stated examples, not just one vague statement. 

Hell, for all I care, there could be a huge timeframe that it takes to do this. Plus, Paradox also says "damage" the Timestream, not "destroy" it, so it could just kinda leave a giant mess throughout time, but not necessarily wipe it out.

But well, I do suppose something like that is up to debate and interpretation,

Dork's take on goes along the lines of

"Ok, so, Paradox created the Map of Infinity, which is a map to all of space-time, and it extends through 17 dimensions. The "Map of Infinity extending through 17 dimensions" thing is stated both by Azmuth (who has extensive knowledge of the multiverse, shown when Albedo absorbed his brain in Omniverse, he suddenly learned of the multiversal/omniversal forces and whatnot) and in an official guidebook.

Paradox himself can also travel to anywhere in space-time due to gaining complete knowledge of it (and he literally made the Map), meaning he could access the 17 dimensions as a whole, and in Ben Again, he stated that Eon's misuse of the Chrononavigator would destroy all of existence/the multiverse, which would include the 17 spatial dimensions since the multiverse is stated by Paradox to be all of space and time."

 Considering it's vagueness, it's all over the place, so take what you will.

Imagine having a busted cosmology you don't even scale to

Well that was a stress to write. Please don't kill me Ben 10 fans.

1 million f*cking aliens...



So apparently, Ben's Omnitrix has a total of 1,000,912 aliens, and considering that he uses the Omnitrix to transform into aliens, he can use them all, right?


Yeeeeeeah, no, not at all. Although the Omnitrix does have this amount of aliens, Ben hasn't unlocked of them. As stated before, Ben said he has about 70 aliens unlocked, and the Omnitrix sometimes decides to randomly unlock a new alien, like with Cannonbolt. However, Ben does have access to all 1,000,912 aliens with Master Control. Unfortunately, Ben only used Master Control a handful of times and lost access to it every single time, meaning it's not standard. So, no, Ben won't be turning into a million aliens in this fight.

Jaden Yuki

TWELVE-DIMENSIONAL JADEN????????


As shown above, Yubel states the Duel Monsters Spirit World has universes that are also 12D... apparently. 

The thing that could discredit it is that Yubel calls them 12 "universes" at one point, but she could also be referring to 12 universes within the space. A big argument is that she says dimension using the japanese word "jigen", which is commonly used in kanji words for mathematical dimensions, like tessaract, extra-dimensional and DOES specify between universe (uchu) and dimension (jigen) as words.

Despite her calling them universes, the exact previous sentence entails her saying "dimensions" so she does just switch between the two words. Let me cover the fact that she has said "jigen", which, as you'll see below, is actually used to refer to 12 mathematical dimensions.

Jigen translates to dimensions, or "level" and "perspective", which is consistent w/ higher dimension stuff, level as in higher dimensional levels, and etc.

It's kanji is " 次元", and if you were to search up it's definition...
...it refers to mathematical, spacial dimensions, aka higher dimensions and lower ones, that type. "Jigen", or "次元", has been used in multiple words and translations that have to do with spatial dimensions.

Considering there's also the fact she flat-out states twelve-dimensional, it could be interpreted as that. And yes, there is valid scaling via Super Polymerization going to destroy all of that, and Yubel supposedly surviving it too.

However, considering how it's been called 12 universes at some point, it's up to debate and interpretation on whether you would actually buy that. For me, it's honestly more buyable than a certain guy's 26D arguments.

The funniest part however, is if you take what she said literally


Google says:


But we know that aint good enough, so I put it through Deepl.


This... this is actually 12D.

I'll leave it as a high end for people to question, but since there is decently strong evidence, we'll use it as Jaden's highest ends.

Immeasurable Yu-Gi-Oh??


This was my honest reaction upon finding this out

I know y'all have been really wondering about this. Yu-Gi-Oh speed to another level.

Does Yu-Gi-Oh have immeasurable speeds?

Arguments For

Okay, let's start out with some of the arguments for Yu-Gi-Oh! usually revolve around Paradox traveling through linear time, which would usually qualify. There are also statements which I cannot find about his Malefic Stardust Dragon being beyond space and time, which Jaden partially reacted to.

In the original Yu-Gi-Oh, Yami's feats of fighting Anubis, who is stated to be a tragedy beyond time and space, is pretty blatant immeasurable speeds, and Yugi once somehow went through time as well because Yu-Gi-Oh is like that.

One of the strongest arguments for Yugioh immeasurable speed is Ryo's feat of reaching through time to fuse his monsters. His Cyber Dragon can also straight up time travel too.

And the strongest argument is Signers transcending time apparently, and Jaden could fight on par with Yusei, so scaling to him isn't out of the question. Yusei could also enter a time slip to go after Paradox once as well, and we visibly do see SOME speed being put into it.

Also Kaiba's deadahh really FLEW to a higher dimension beyond our own. Prana could catch up to his jet that was doing that, and Kaiba fought and overpowered her.

And Holactie is just yes.

Arguments Against

Paradox's time travel is achieved through his Quantum Leap Wheel, which could stir up contradictions about it usually being a DEVICE that allows him to move through time. There's arguably no way to find the Malefic Stardust Dragon's transcendence, and Jaden's reactions is... eh.

Anubis's own feats could possibly be hyperbole, as it's described to be a tragedy that's beyond time and space , and Yugi's feat wasn't actually entirely him, supposedly. And Ryo's reaching through time also involve his cards.

Also, Yusei traveling through a time slip on it's own hasn't really shown much, because it's also some time travel manipulation method arguably, similar to Paradox.

Overall



Overall, I think this is fine. The For arguments are promptly better because the Against, when I look at it. 

Sure, the Against actually does shut down Paradox's own scaling mostly, proving it invalid, but Anubis can be interpreted either way, judging by the statement, and the Signer's stated to have destiny transcending time is obviously quite blatant, and even if you wanted to think Ryo's abilities were through his cards, that's literally acknowledging his cards are that fast, and his Cyber Dragon can just move through time as well, although that's also somewhat skeptical on time manip.

In the end, it somewhat comes down to interpretation, but we can say it's fine, judging by some feats being valid more and some being invalid slightly less.

Verdict


Alright, it's time that our biggest blog shall now come to a close: who will win? The Omniverse's Protector or the Dueler of the Gentle Darkness?

We have more categories than usually this blog. Seven to be precise. Power, Speed, Abilities, Stamina, Battlefield Control, Skill, Wincons and Counters.

May the best combatant win!

Power

First off, power!

Ben's less powerful aliens were pretty powerful enough to probably solo the likes of One Piece, being up to 9.7 TeraFOE via Humongosaur destroying the Entropy Pump, which would have straight deleted light years in length, which is enough to get them into the Multi-Solar System range for low ends. Unfortunately, Jaden had a TON of very consistent Universal feats. Alien X is really the one carrying Ben here.

Now off to their other ends. Jaden and Alien X at their peaks both got up to the 5D-6D range. Ben's Timestream scaling and Kaiba ascending to the afterlife.

"Kaiba doesn't scale to that tho, he almost died!"

Yes... at first, but at the end of the Dark Side of Dimensions movie, he was able to do it with better technology and was fine, as implied with him challenging Atem in the astral plane.

 However, Jaden did have some cards to boost himself, possibly up to Ben's level, like Honest, which gives him a attack power equal to Ben. Plus, he had ways of negating his durability from the start, like Death and Rebirth. However, Alien X could possibly counteract that with his own powers if he could make it in time.

Now for their admittedly hated high ends! Jaden got up to 12D, but Ben dwarfed him at 17D-26D. However, as we know, Ben's arguments kinda... suck ass. Even though it might be higher, it's certainty more questionable than Jaden's, who we've actually proved had decent arguable ends for his 12D. So Jaden would legally take high ends, but Ben's were higher IF you bought them.

Consider how that's like all over the place, just kick high ends out the window for this verdict.

As for lifting strength, Ben kinda dominated. He has more feats, like holding planets together and lifting a Hyperspace Jumpgate, which was 8.7^23 kilograms of weight, while Jaden doesn't have any big feats that we know on that level.

Considering how Jaden takes low ends, Ben mid ends by a small arguable margin, and Jaden would had better high ends validity, but Ben's got better high end strength, and lifting strength went to Ben, power is really hard to actually easily settle upon with the stats we found.

Oh, and Jaden had ways to match Ben's power regardless through some of his cards. (Honest hard carry smh)

This is a Tie.

Speed

Next off, speed!

Okay, right off the bat, we've got plenty of speed feats in the finite range. Ben's feats put him in the trillions of times faster than light range because he was able to move around the galactic sized Galactic Gladiator with his clones fast enough to move 5.56 trillion times the speed of light, but Jaden actually had that covered, as Neos's own speed moving across universes was over a trillion times faster, clocking in at 7.5 septillion times faster than light.

However, we all know this is just the beginning. Both have quantifiable arguments for the Immeasurable speed quality. Ben's were quite blatant, existing out of space and time, but Jaden has a bunch of cross-scaling to Yugi, who scales to Kaiba, who scales above Prana intercepting his very own ship physically flying to higher dimensions, and Yusei being a Signer that transcends time. Quite complicated, but the Kaiba feat is still Immeasurable via physically moving so fast you go to a higher plane. Also Holactie's light making the universe, and Jaden fought Nightshroud, aka the living counterpart concept to light, darkness, so kinda scaling this, he's also in that possible same ballpark

So uh, yeah. Jaden had better finite speed ends, quite suprisingly, but both had Immeasurable arguments, so again, their peaks were equal.

This is another Tie.

Abilities and Equipment

Now it's time for their abilities. While by chance Ben's equipment was technically superior to Jaden's Duel Disk and all, and his aliens could do a LOT of cool shenanigans... Jaden is a fucking Yu-Gi-Oh character. He literally has ANYTHING and EVERYTHING in his deck somehow. Ben may have a Bible-long list of tricks up his sleeve, but even that was nothing to Jaden's incredibly large arsenal.

Ben's aliens were certainly nothing to scoff at, not at all, but Jaden's card list literally took up 10,000 words in this blog, what did you think would happen? He's got Soul manipulation to outright bypass Ben's normal resistances, and elemental manipulation to expose Ben's aliens' various elemental weaknesses.

Alien X was certainly no pushover, though, given it's ability to do a whole lot of things that can end the fight, but Jaden's got his own fair share too, and they were arguably more reliable and could outlast Ben's Omnitrix timer given enough time, because that thing is jonky. Some of his cards are also magical, knowing them, and Alien X can't do shit about that.

Cards like Honest, as we've covered before, can close the power gap. Elemental Hero Grand Mole could also just return Ben back to human, considering it's effect of dispelling both itself and the attacker away upon altercation. Super Polymerization was just a big fuck you since it can just fuse Ben with Neos or something, or just fuse literally anything together, which could just bypass Ben's durability shit altogether.

And Ben clearly had no counter to Jaden simply wishing hard enough to alter his fate and change destiny so he kinda just wins. Jaden's been able to take serious gambles and still end up on top, and the Gentle Darkness could also allow him to see the future to counter at least Ben's lesser aliens with trap cards, if not Alien X. Ben can only use one alien at a time- (gets destroyed by the LanTen comment section), and Yubel might just be unkillable, and can drain Ben's stamina by BFR'ing him. Again, Alien X has to save his ass.

I'm not saying Alien X can do NOTHING, hell, he could take this in a few scenario. But Jaden had simply too much to overwhelm Ben, and a lot of Alien X's most useful tools like existence erasure, mind manipulation, Jaden could resist, because Darkness does the same thing and he could kinda shrug that off. Some things he didn't have counters to, but in the end, Jaden took this more often than not, thanks to things like dura neg and whatnot.

Alien X could rewrite the universe's logic, but Jaden's been stated to not follow the rules of the universe himself. The final nail in the coffin? He's may or may not got time travel. That hasn't ended well for Ben before in the past... If you know what I mean.

This was a tricky factor when you pulled in Alien X, but considering how Ben would have to overly rely on it to even have a chance of closing that gap. Jaden's got decently more reliability on the other hand. In the end, Ben scored for gold, but he just barely had to settle for silver.

Jaden takes home the gold.

Stamina

Okay yeah, this is actually quite funny. Basically, in a nutshell, who could keep fighting for longer? Or in simpler terms, could Jaden possibly outlast the Omnitrix's time limit?

Ben's got a ton of stamina, but when you consider his Omnitrix's time limit, which should be around 15 minutes based off consistency, it certainly isn't looking too good for him. Sure, he can remain in alien form up to hours, but it's also similarly likely that his time limit can last for seconds. When that's over, he's practically a sitting duck, not exactly tired, but what is he doing by himself?

On the other hand, BEFORE merging with Yubel, Jaden's taken his fair share of punishment and still Dueled and such for hours, which matched the top time limits of Ben's Omnitrix, and that was fairly incidental. And after he merged with Yubel's soul, he's possibly got a magnified increase than before. Considering the wide variety of stuff he has, he can keep Ben at bay for fairly long too, and possibly have a card that can just knock him back into human form outright.

Alien X was capable of stopping Ben from detransforming, but this can be stopped by taking Ben out of the Debate Void, which can detransform him. However, it's unclear if Jaden can actually access the place and kick him out. Plus, Alien X has been weak to magic and power draining before, which Jaden has in his deck, and Yubel can drain his power in another dimension too, and considering his power-nullifying cards, as well as our glorious king Grand Mole (which can knock Ben out of Alien X like the DNA scanner), which can knock Ben out of his alien forms, it's not too much of a stretch to say he actually had decent ways to outlast the Omnitrix, before just finishing off human Ben.

There have also been limitless stamina arguments for Jaden, as he's (being the supreme king) empowered by Darkness which is infinite and keeps rejuvenating one to the point they don't run out of power. However, if this were true, Jaden wouldn't have signs of being tired himself (although his stamina is still ludicrously high), so that argument is probably irrelevant.

Side-note: We've also seen people like Atomix tire Ben out pretty quickly too, so Yubel's infamous power draining can likely be used not just on Alien X too.

Overall, this is another point for Jaden.

Overall Battlefield Control

Now here's something interesting to examine. Battlefield control!

First off, let me tell your about Jaden. His experience involves literally fighting on a battlefield, and he's actually got cards like Skyscraper and Neos-Space which change the battlefield to his advantage and buff his monsters, but that's kinda it.

Ben on the other hand, ooh boy. I can list like 5 aliens off the top of my head that can change the battlefield to Ben's favor. Gravattack, Wildvine, Alien X, Diamondhead's diamonds, Clockwork, they can manipulate it to their will.

Hell, if Jaden uses his more qualitative battlefield control, like changing it to Neos Space, Clockwork can just rewind it back (although this means he plays it again, and again), but you get the gist. Combine that with Ben's mastery over his aliens and smart ideas, he can just pull off some interesting shit that could actually leave Jaden mostly helpless. Mostly, of course, until Jaden just counters it again.

But overall, we believe Ben takes this category due to having more notable examples of using the battlefield to his advantage, and Alien X can just warp reality to benefit himself.
 

Experience and Skill

This one was fairly obvious.

By the end of their eras, Ben was 16 and approaching 17, whereas Jaden was 17. However, Ben's been at it far long, since he was 10 years old, or 5 years longer than Jaden has been Dueling.

He's also got way more aliens to work with, martial arts training in multiple forms, and has fought heavily diverse threats. Not saying Jaden hasn't too, but Ben has been doing this for quite longer than Jaden. He's also got pretty insane mastery over his aliens and has effectively perfected use of them. Jaden at the end of his show is implied to have a long way to go before he reaches that level of skill.

While Jaden isn't dumb in battle, Ben's also pretty smart too. Having a huge memory for things that interest him and a decently similar levels

And also, no monster/aliens in battle, Ben would probably smoke him in hand-to-hand. Well, Jaden's got far larger durability thanks to Yubel and has thrown hands with a Amazonian warrior before, but otherwise Ben would just skillstomp.

Ben kinda low diffs here.

Counteraction and Wincons

Now that we're tied, it all comes down to this. 2 tied, 2 Jaden, 2 Ben. 2-2-2. It's all up to this

Let's look at it this way: You may have cool abilities and all, but does it really matter if your opponent can just say no to your wincons? Who's were more efficent?

Let's measure off Ben's wincons: Hit him really hard directly, strategize something to exploit a weakness in Jaden's offense, manipulate the battlefield to his control and overwhelm Jaden, warp reality to ignore Jaden's stuff, whittle Jaden's monsters down until he had little left to work with, think something useful and deadly into existence maybe, BURN THE CARDS, wind back time and kill Jaden, duplicate himself to counter Jaden's wide variety of monsters, and keep a better distance because his range could be better. And better regen.

And Jaden's: Hit him REALLY hard when he's not X, Use Grand Mole to knock Ben back to human form, beat Alien X using magical card effects, attack Ben's soul to bypass durability, manipulate fate to his will so he just wins, Super Poly Alien X to something like Neos, boost his attack beyond Ben's theoretically, nullify his aliens or at least their powers, Trap cards go brrr, Hell, he's got some cards like The Rival's Name which can POSSIBLY summon Ben's aliens to fight with him? Who knows, maybe even Alien X. He can also BFR him and drain his power in another dimension, which Alien X has no counter to, and negate Alien X's resistances and just use something he has to counter him, and Death and Rebirth Alien X by sacrificing one of his monsters to render him useless for the time being, or just outlast the Omnitrix's fuckass time limit.
Jaden can also Defuse Ben from his alien's DNA, SUMMON HIS ALIENS FOR HIMSELF (I play Alien X in attack mode!!!!), Redirect damage back on to him, and remember how Alien X's powers don't work in some universes? Well just send him to a pocket dimension. He's screwed. 

Even if you argued 17D > 12D, Ben is really not doing shit to Jaden's funny ass wincons. Plus, Honest pushes Jaden up to Ben's level, even with him being stronger.

As you can see, both have a lot of wincons, so much that I couldn't even list everything they both could do, but I can think of more stuff Jaden actually has on him that can kill Ben more than think of stuff Ben has on him that can kill Ben. Ben takes quality, but Jaden takes quantity, in a sense, but Jaden's just edge it out for me overall.

It's all up to who can counter who. Ben's unpredictability could probably slip past Jaden's traps, his superior intellect can adapt the to situation better, and he can just rewrite reality to do a lot of stuff, like counter Jaden's spell cards like The Rival's Name. However, Jaden's own power nullification counters that last part, and just not following natural logic also makes him just as unpredictable. Jaden's got some decent (although not as impressive as Ben's, but good enough to counter) battlefield control via Skyscraper and Neo-Space which changes the battlefield to his benefit, boosting his monster's attack. 

Trap Cards were also a good counter to Ben's offensive styles, and Ben, as we've stated before, can't counter being BFR'd to another space while having his energy drained. Plus, Alien X can't do stuff to magic, and Jaden's got some of that and some of just about anything. Plus, Yubel is still kinda unkillable. Ben can increase his power? So can Jaden. Both had each other beat in a lot of categories, and could do the same things.

In this heated battle, one that was extremely close, like, running this 100 times, Ben could land a killing blow in at least one, But alas, Jaden has fate manipulation. And Super Polymerization couldn't be cancelled by Alien X's effects, the card literally works and bypasses any possible nullification, according to it's own description, and that's also a instant win for Jaden.

Jaden takes the final category and just gets by.

Overall, even if you wanted to argue for Ben being stronger, Jaden just has a million different ways of countering him and just putting him down. Just watch the death battle cast ig. 

Summary

Ben


"You think I don't know? When it's hero time, if I mess up, somebody could die. From what you told me, if we mess up this time, everybody could die. Maybe that's too much to have in your head when you have to win. Maybe if I pretend everything's a big joke, when the time comes, I'll be able to do what I have to do."

Advantages

  • Could be stronger if you bought the highest dimensional ends for both...
  • Alien X was stronger than most of Jaden's stuff
  • More experienced and skilled by a big margin
  • Higher mastery of his own aliens
  • Better battlefield control
  • Smarter
  • Faster paced in comparison to Jaden's slow dueling style
  • Better at range
  • Time warping can counter Jaden's battlefield control
  • Jaden can't physically do much to the Omnitrix
  • Reality warping with Alien X could possibly net him a win in some scenarios...
  • Sumo Slammers is also a card game
  • Better equipment i suppose...?
  • Taller by like 6 inches
  • Y O U  M E S S  W I T H  B E N ,   Y O U  G E T  T H E  T E N .

Disadvantages

  • Vulnerable to soul attacks
  • Grand Mole can revert him to base
  • Jaden had a bunch of magic stuff, something very little of Ben's stuff counters
  • Super Polymerization could easily render the fight over for him
  • ...But that's real eh, Jaden has better arguments for 12D, and Honest would make Jaden as strong
  • ...But Jaden had a ton of ways to counteract Alien X's powers
  • Jaden had plenty of resistances to Ben's strongest shenanigans 
  • The Omnitrix had a time limit and could possibly be outlasted by Jaden's giant list of hax
  • Is a shit boyfriend
  • ALIEN X SAVE ME!!!!!!
  • Time, huh?

Jaden


Advantages

  • Honest spell card can equalize stats with Ben no matter how much more powerful he is
  • Stronger than everyone but Alien X
  • Fate and destiny manipulation can guarantee a win
  • Can drain Alien X's power and BFR him, countering it's use
  • Can revert Ben back to base form with Grand Mole
  • Had ways of power nullification and durability negation
  • Resisted a lot of Ben's biggest stuff
  • Super Polymerization could fuse Alien X with Neos
  • Can bring out Ben's aliens against him lol
  • Can outlast the Omnitrix time limit with superior stamina
  • Attacking Ben's soul nullifies durability
  • More monsters than Ben's aliens
  • Trap cards redirect and negate damage
  • FAR more varied and versatile arsenal and could overwhelm Ben
  • Some of his cards were magic, which Ben is vulnerable to
  • good friend :) power of friendship yayay :)))
  • best yugioh protag i swear
  • F I N A L  F U S I O N ! ! ! !

Disadvantages

  • Less skilled and experienced, and Ben's mastery over his aliens made dueling him incredibly tricky
  • Technically less fast-paced
  • Alien X counters a bunch of his own stuff
  • Inferior battlefield control
  • Weaker at first if you use higher dimensional ends
  • Dumber probs
  • Lazy bum
  • Genocidal guy inside him btw
  • Silfer Red

The Deciding Tally

literally monsters vs aliens!!!

Ben Tennyson (3) - AltiverseArk, SomeAussieGirl08, DorkVader

Jaden Yuki (5) - Pegasus124467, SeriesHyperfixator (he finally read), FireBlaze19, Videodmf09, Fireplus


In the end, Ben was Omnitricked.

dogshit pun I know

The winner is Jaden.

Quote of the Day

"53 pages of card notes and i'm only 70% done..." - SeriesHyperfixator

Special Thanks

Massive thanks to Hyper, who compiled that ENTIRE card list. Also, thank you Dork for being Ben's main guy, and as always, thank you Blaze.

Like literally, I could not have done this without Dork and Hyper, in particular. Blaze was on break working on Junkotrap mostly, but he'll always be a important part, he was here since the beginning, and was at least emotional support.

This blog was quite fun. I hate having to see it go, but it is what it is.

Finally, thank YOU for reading this blog. We put a lot of work into it, so this is something we're grateful for. Thanks, and see you... NEXT TIME!!!!

drumroll

Next Time



Credits to this post for the music.

Toodles!






Comments

  1. Isn't it a bit of a NLF to assume that Jaden's cards would negate or equalize stats against someone of a greater dimensional tier than him? Like, Zorc could still overpower Exodia despite him being a "insta-win" thing, right? So it seems like the abilities could have a limit.

    Plus, cards like Honest are mostly used to increase power through finite values within the game. Sure, it would equalize massive gaps, but is it really that solid to assume that it could close a dimensional gap?

    Jaden could probably still just do a crud-ton of insane stuff like defusing Ben from his aliens, but still.


    Also, just wondering why Feedback absorbing the Annihilargh (or however that's spelled) wasn't directly mentioned as a feat, and if your saying that Super Poly would fuse X with another thing to make him weaker like with Atomic-X?
    Maybe I'm just dumb and I missed those explanations (very likely), but I just wanted to ask.

    ReplyDelete
    Replies
    1. Well yeah and nah really. The example you provided kinda does support and downplay it because it can be interpreted as either "Zorc overpowered a insta-win card so they have limits" or "Zorc overpowered a insta-win card and people like Yugi defeat Egyptian gods with weaker cards even though their attack power is infinity so like maybe Honest's effect could still work on even those infinite attack power monsters"

      I asked Hyper, who pushed the idea in the first place, he said as long as the opponent outguns/outranges/outspeeds/outhaxxes the monster, then they're screwed because it only equalizes attack power and not all stats so it's not a NLF in his words, although I can see why people think that. And I'm surprised (not really but kinda so) it got this much attention even though it's not even Jaden's top 3 most useful wincon here.

      and I did mention to Dork how Alien X himself was a NLF in it's own regard which he agreed upon so he was also fine with putting it.

      Feedback didn't technically *absorb* the Annihilargh, it took every Alien in the Omnitrix to kinda do that, which wouldn't happen realistically in a fight because that scene could be interpreted as the Omnitrix choosing every Alien to defend Ben and help contain it before he could die, but yeah still it was a feat.

      I actually remembered the Feedback feat, but by then the blog was already finished and too laggy to the point it was hardly editable so I let that slide sadly.

      Also, I meant super Poly could fuse Alien X with Jaden's monsters so it could no longer be used offensively as a threat *against* Jaden, but now that you mention it, it could also be interpreted in that way of weakening him like with Atomic-X.

      Delete

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